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panzermartin

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Posts posted by panzermartin

  1. Originally posted by Flanker15:

    </font><blockquote>quote:</font><hr />Originally posted by Battlefront.com:

    2) Cover is abstracted somewhat. For example, an individual bush that you see reduces LOS to that Action Spot in ways that make sense (i.e. an Abrams doesn't benefit, soldiers do). So if you see an individual behind the bush and another guy next to it, both are considered to have some degree of LOS protection. Remember that cover and concealment are two different things, so when LOF is calculated the shots are exactly tracked but there is some allowance made for things like trees and what not so as to abstractly simulate the guys taking cover behind them.

    3) No, movement is not abstracted.

    There's abit of a problem with this at the moment (hope it gets fixed) where things like buildings and walls have a cover/LOS/move block effect that spreads across the entire grid instead of the 1:1 model of the object. This currently makes urban combat very hard where LOS/LOF is blocked by a piece of open ground next to the wall instead of the wall itself (you can only get LOS if the it passes through no wall grids), same thing for vehicle movment. Also if inside the grid that the wall is on a unit can have LOS/LOF to the other side of the wall instead of it being blocked. </font>
  2. I'd say infantry behaviour combined with LOS/LOF problems.

    -The regrouping once you halt a move can lead them to exposed places you never intended them to be. Adjusting at least next waypoint would be a good solution to the "halt/go to regroup spot/get killed".

    -Using walls for cover. I cant make them take cover behind a low wall. Either they will stay some meters behind it in a loose formation or they will start bunny hoping forth and back. Both gets them killed.

    -Using Building corners. Either blocked LOS/LOF or totally exposed. Cant find the middle solution so far. Same for hill crests, where the shooting through solid ground ruins every attempt to position them effectively. Also, you cant make them take cover behind a vehicle. A Stryker is big enough to offer protection for a whole squad but your men spread out of cover and get shot. I use the vehicles to provide cover and not vice versa.

    Obviously all this is due to the mismatch of 1:1 with the action spots and LOS grid. I've seen squads perfectly using cover in trenches, roofs and shellholes with a large squad spreading or closing in depending on the circumstances. Can we see something similar with other common ground features as well?

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