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panzermartin

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Posts posted by panzermartin

  1. I really really hope we can see multiple skins introduced in the WW2 title. So many modding opportunities..it would be cool to see 2-3 Pz IV with bicolor, tricolor and ambush camos in the same battle. Even if the stock game doesnt include those, there could be an option for the modders to expand them, like the winter whitewash ones in CMx1. Or think about the variety in the wermacht uniforms, with the camo patterns mixed with standard field grey and so on.

  2. Great! I had been imagining something like a preset number of pauses and "time points" ala the chess clock but allowing both players to share the pauses. It would be a bit unfair if a player can plan a precise encirclement movement with his tanks while the other wont be able to place a single order. Also, a time delay with a ticker before the pause takes place. It shoulnt be immediate, cause many would manipulate this at suspicious moments (Oops a Panther just over the hill..lets pause and instantly retreat the whole M4 platoon before he gets a shot..and gamey tricks like that) . A solid and fun multiplayer CMX2 will attract a new base of players and hopefully extend to a lively community like the IL-2 series, with a dedicated lobby, detailed virtual wars and so on.

    Heh.. Sorry for the "Archaic".. WEGO was a beloved system for years but as its been a long time since I played it, it seems a bit distant as gaming memory :D

  3. Spent some time with Marines and I have to say that despite the minor bugs, the game is gradually reaching awesomness. Firstly, the graphics and the world are rock solid now, with minimal redrawing and crisp details. LOS/LOF seems just right on hill ridges, etc.

    Infantry is adrenaline pumped, with increased situational awareness and AI. They are quick and deadly now, very nice. It was amazing watching a squad inside a building rushing from window to window to repel advancing infantry from various sides. Amazing responsiveness.

    I like the action spot highlight, very useful. You still need some baby sitting to have all men firing on a ridge but I can live with that. Maybe in the future we will see even smaller action spots and a finer area fire too. But realizing what complex simulation this game is, now that almost everything works ok, I have to admit that CMSF is a brilliant wargaming achievement.

    Now..I can see perfection on the horizon with some additions :)

    Fine tuning of graphics with secondary lighting sources (Map and models become flat when the only light source (sun) is blocked under overcast skies. Doesnt look good, in contrast with a noon, clear skies battle, where everything is higlighted beautifully). For the WW2 title please add some more atmospheric elements (like TOW's hanged clothes, hay stacks, characteristic buildings like cottages etc)

    Periodically pausing TCP/IP for larger scenarios online. Return of the WEGO TCP/IP wouldnt be a bad idea but still a Realtime mode with a chance to add tactical depth to your moves would be more than perfect.

    Some kind of Random Map generator from premade smaller tiles. And QBs of course but I know they are already on the to do list :)

  4. As others noted 20x20m was only the graphical tile in CM. You could target any inch inside this tile and LOS tool was precise regarding hill crests. You could master the technique of hull down only by judging with your eye. I too like where the game is going right now and its cool that every tree for instance is accounted for LOS/LOF calculations. I just wonder if it is possible to further downsize action spots in the upcoming WW2 game for exampe. CMSF from 1.00 to 1.10 had a huge performace boost and I have started to feel optimistic about the flexibility of the new engine.

  5. BFC have said that hardware limitations are to blame for the action spot compromise in CMSF engine. It took a decent number of patches to polish the problematic LOS/LOF and we are now in an acceptable state of gameplay. Still some shortcomings remain, like the gridded area fire and positioning of infantry which in some ways is a step back from the CMx1 where you could target every inch of a building and ground and precisely take advantage of every terrain feature, ridge, hill crest etc. Is there a plan for further fine tuning of the action spots dimensions leading to a truly 100% 1:1 simulation when hardware allows for it?

  6. Premature release of CM WW2 would mean CMSF gradually dying out like CMBO with CMBB. It will be a new game with lots of cool new features not included in the current title. Who would want to go back to dusty, waterless, assymetrical Syria? I'm ok with waiting for the british module even the german one perhaps, if this means they'll get WW2 close to perfection.

  7. Oh yes WW2..its going to be awesome. Given that after a year the game has improved 100% gameplay and performance wise, I expect Normandy to be something really special.

    If they deliver what they currently promise, like improved QB system, random map generator (with pre-made tiles) and pausable RT or WEGO for TCP/IP, then we are in for a classic game. I doubt CMx1 would be more challenging if it had the CMSF units anyway. Modern firepower is the biggest minus imo. With Normandy, lenghty, gripping tank duels will be back, infantry will be just infantry, not supermen with scoped rifles and javelins, and the general pace of the game will be just right for an RT stratergy. More interesting terrain suitable for infatry action and picturesque french villages. Also, modding glory with ambush camos, tricolor, bicolor etc ect will be back. With Abrams you can only mod the name on the gun ;) (Can we have multiple skins for Normandy vehicles pleeeeeease!)

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