BATTLE PARAMETERS FORM
Meeting Force Points: 3000
Max Force Points that can be edited out (dumping 2" mortars, etc.): unlimited
Map Size (small, medium, large): Medium
Month: October
Time Of Day: day
Weather: clear
Ground Conditions: dry
Game Length: 40
Map Type (Farm, Rural, etc.): Rural
Tree coverage: Moderate
Hilliness: Small Hills
Force Purchase Ruleset: Panther 76
Special Purchase Rules:
- No ATG, Guns, Flak, Pupschen, etc..
- Max 2 companies infantry
- Max 1 hand held AT per plt (thus max 6 hand held AT)
- Max two 81mm FOs
- All other points will be spent on AFVs
Force: Single (Heer, Brit Airborne, etc). Mixing Prohibited.
Special Setup Parameters: Each side sets up in opposite corners of the map in roughly 500 x 500 areas. There should be at least three SMALL flags on the map (Umpire will need to place these) - 1 in one player's end, one in the middle, one in the other player's end.
Special Cheeeezzzzz rule: No targeting arty in the setup areas for first 5 turns or so
force unknown to enemy
Purchase Limitations:
Infantry % : See special purchase rules
Support % : See special purchase rules
Armor % : See special purchase rules
Artillery % : See special purchase rules
Fortifications % : See special purchase rules
Special scenario notes: This format, though containing several special rules, is really quite simple. It models a meeting engagement, doing away with perfectly placed hidden guns, very long, shallow setup zones and an over emphasis on holding flags. The focus is on speed, manuever and tank combat. There are enough Crunchies to entertain those who need them , but the battle will be decided on who manuevers his armored forces in a superior manner.
Tournament note: If this is too "specialized" for the tourney, then no worries. I figured with all the talk about infantry, arty that a tank battle should be thrown into the mix . Tanks, arm of decision!!!!
Craig