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Barkhorn1x

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Posts posted by Barkhorn1x

  1. Originally posted by M Hofbauer:

    IIRC in IL2 the recorded movie clip in playback didnt always exactly show the same results as what had happened in reality.

    was this bug ever fixed?

    Yes, about 5 patches ago - and that was playback issue as opposed to a recording issue.

    Keep in mind that IL-2 playback is based on code and not an actual movie clip. The file is a series of object position coordinates updated - well often. The playback routine loads the map and objects and shows you where they are at a given point in time.

    The problem in the past occured when views where switched too fast or time compression was used at 4x or above. Some code was "missed" by the playback routine - hence weird events occured that didn't in the actual mission.

    Barkhorn.

  2. Originally posted by Andreas:

    Prokhorovka, the Paul Carell/Rotmistrov version of it.

    All the best

    Andreas

    I think what Andreas is driving at is that nonsense about Tigers and T-34s duking it out nose to nose w/ T-34s ramming the Tigers on some occasions.

    Cool this AAR is, historically accurate it ain't.

    Barkhorn.

  3. Thank you for the answers.

    My personal POV on RTS/Pause/WEGO/what have you is as follows; If the game is designed as a frenetic "plates in the air" overwhelm the player w/ units/tasks click-fest than that is what you will have. From what we have heard from the devs. and the AAR's this game does not appear to be designed that way.

    We all need to play the demo and form our own conclusions on that score.

    Barkhorn.

  4. First of all the game looks great - just wish I knew how you actually "do things".

    Two basic questions - and pardon me if this was asked/answered before:

    1. In the shot below what does the "BLOCKED" label pasted over some units signify?

    http://www.simhq.com/_land2/AAR_files/image002.jpg

    2. The 3D map looks huge in the screenshots - but I guess play is actually limited to the area contained in the rectangular map at the lower left hand corner, is this correct? And if so, what happens to units who approach a map edge? Do they hit an invisible wall (a la Marcel Marsou)? Can they exit?

    3. What do the, "You've got a task" envelopes mean in the lower right corner of the 3D screen in this shot?

    http://www.simhq.com/_land2/AAR_files/image007.jpg

    Thanks,

    Barkhorn.

  5. Once again - be sure to access the A-C(?) file at

    cmmods.com under the designer name Birdgunner.

    There are 2 titled BoB and there probably are more w/ less descriptive titles. In addition, there is a spreadsheet that summarizes all of the scenarios. You'll probably want to look at that.

    Barkhorn.

  6. One reason why screenies often don't look as good as you expect is because ... well... you're probably a crappy photographer! A screenshot - like a photo - has to be composed and balanced to look better than a simple snapshot. Try playing with different camera zooms, shooting from different angles, that sorta stuff ;) [/QB]
    Actually, my composition is quite good - atl least I think so. It's just that the shots end up being "muddy" even though I'm using zoom and (and I have AA turned on).

    Hey just found some Il-2 Forgotten Battle shots here:

    http://community.webshots.com/user/barkhorn1x

    Please ignore the R:TW shots as that game does not lend itself to good screenies either.

    Barkhorn.

    [ June 21, 2005, 09:56 AM: Message edited by: Barkhorn1x ]

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