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Le Tondu

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Posts posted by Le Tondu

  1. Originally posted by Michael emrys:

    Heh. I'm starting to think along those lines too, but I want a naval game or a strategic/diplomatic game set in that period.

    Michael

    I'm with you too Michael, but hey, he can certainly dream. Can't we?

    The general idea of CM is such a terrific idea that I am shocked that I haven't seen more of it.

    Matrix Games is doing a "we-go" version of "Empires in Arms/ Empires in Harm" and they should certainly be applauded for it. On their discussion board, their comments about COMBAT MISSION are filled only with praise.

    smile.gif

  2. Originally posted by Jaws:

    Good point. No bonuses for hiding Hq's. Properly in 1.04, CMAK or CMX2.

    This is absolutely silly.

    Why should this ever be changed? It isn't something that is broken. The bonus, IMO represents the training this HQ has given his men. The men won't forget this important training just because the HQ is hiding. It also should represent the experience that the HQ and his men has recieved over time in regards to hiding.

    Keep the bonus.

  3. Originally posted by GreenGriffon:

    A-HA! I knew it! See how he's cleverly throwing in subtle hints that there WILL be another patch?

    I can't wait to see what's included in v104. New models, new textures, perhaps horses? How about ninjas....will we have ninjas in the next patch?

    GG smile.gif

    That's it! There better be better power ups in 1.04 or I won't buy CMAK.
  4. Gpig,

    Yes, I was aware of the camera adjusting that can be done. It won't let you pan around as you move with the view locked after you zoom in and it really isn't a tank commander's view. Another problem is having to do all of that every time that one wants to have this cool perspective.

    My idea is a locked view that follows the unit along as it goes just like the other settings.

    Select the unit and hit a hit is all that should be necessary.

    Rick

  5. I've seen that this has been posted before, but never was there any answer. So, everyone grab your tin cup and start banging it against the bars.

    I think that it would be absolutely cool to have a locked view that is the tank commander's view.

    Riding behind is ok, but there really needs to be a locked tank commander's view. I think that it should be in addition to the views already established and not necessarily replace any.

  6. Originally posted by Madmatt:

    The official 1.03 patch (both Battlefront and CDV versions) is undergoing final QA and preperations for release.

    It is to be a coordinated release with Battlefront and CDV versions being released at the same time (or as close as the internet allows).

    I have no firm release date for you to give but it should not be much longer.

    Madmatt

    Oh, that was so much better than the worn out cliche "It'll be out when it is done!"

    WOW! Thank you Madmatt. Hope is renewed! smile.gif

  7. How about having our QB force purchasing to be exactly the same as it is in the Scenario Design area of CM? Let us change the ammo or reduce the size of a tank platoon and face the consequences in points when we buy for a QB. This might alleviate the need to add Shadow 1st Hussar's idea to the QB parameter page.

  8. I've seen this with CMBO for years as well. Hit shift-C to see what unit scale you are at. If it is above realistic, the base might be less visible.

    It has always been something strange, but I always ignored it. Too bad BFC has too.

    I am only guessing here, but I would bet dollars to donuts that this and a bunch of other stuff will be taken care of with the new engine when it is written. (It will be a real sad comment if they aren't taken care of.)

  9. I understand the challenge aspect that PeterX illustrates in his #1 example, but I have seen things to be far more out of balance than that.

    Its just that it is really tough in a "Pure Armor" setting 1250 pt. QB when you have absolutely no AT weapons (just stinking flampanzers and SP artillery) against against a Russian opponent with AT weapons (tanks with turrets).

    The force selection really does need some minor tweaking, IMHO. I have seen SP artillery & flampanzer types be picked far too many times in Pure Armor QBs.

    I say all this because when I see "Pure Armor" for a QB, I think "Great! tanks vs. tanks. Cool!" But it seems to be not entirely that way.

    Afterall, this is supposed to be a game. Isn't it?

  10. Originally posted by rune:

    Le Tondu,

    That is NOT a bug. The gsme reports the ip of the ethernet card, not the external ip address. Same thing here with a firewall and my internal network.

    Rune

    No problem. Thanks. It was just something that I never encountered before I installed version 1.03c. I just wanted to contribute. That's all.

    Yet, if that website can find my IP address, is it logical to believe that a future CM would?

    [ April 26, 2003, 07:24 PM: Message edited by: Le Tondu ]

  11. One thing that I have noticed is that when I set up a TCP/IP game, CMBB gives me an incorrect IP address for my opponent to connect into. I just ended up waiting and waiting for him to connect. He even tried connecting to what CMBB gave me while still on the phone with me and it wouldn't connect. I got the correct IP address by connecting here:

    http://lawrencegoetz.com/programs/ipinfo/

    When I supplied what that website gave me, it worked. I won't trust CMBB anymore. (For now.)

    I will say one thing and that is when I had a dial-up 56K connection the IP address given by CMBB was always correct. This was my first attempt with a TCP/IP game since I got DSL.

    I just noticed this about a half hour ago. I hope that it helps.

    [ April 26, 2003, 02:55 PM: Message edited by: Le Tondu ]

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