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V

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Posts posted by V

  1. Originally posted by Mr. Tittles:

    I do not think there are many technically qualified 'Grogs'.

    :confused:

    from dictionary.com:

    grog ( P ) Pronunciation Key (grg)

    n.

    An alcoholic liquor, especially rum diluted with water.

    grog

    \Grog\, n. [so named from ``Old Grog'' a nickname given to Admiral Vernon, in allusion to his wearing a grogram cloak in foul weather. He is said to have been the first to dilute the rum of the sailors (about 1745).] A mixture of spirit and water not sweetened; hence, any intoxicating liquor.

    Grog blossom, a redness on the nose or face of persons who drink ardent spirits to excess. [Collog.]

    Source: Webster's Revised Unabridged Dictionary, © 1996, 1998 MICRA, Inc.

    grog

    n : rum cut with water

    Source: WordNet ® 1.6, © 1997 Princeton University

    :D

  2. Originally posted by junk2drive:

    There are uniform bmps, portrait bmps, but i'll be darned if I can make a battle with Airborne after 5/44. Is it a QB or Op only thing?

    The airborne were to participate in the D-Day landings in Normandy in June 1944. Normandy is out of the CMAK theater...

    They remained in western Europe till the end of the war, IIRC.

  3. Originally posted by Haohmaru:

    You usually see this when targeting with a gun. It makes perfect sense I think: the gun can see the unit but has no LOS to the ground on which they are standing. So, while it can see them, it has no way to actually shoot directly at them. I've never seen it happen while targeting with squads/mgs etc. This has been around since CMBB, I've never seen it with CMBO though

    Infantry does not get an "exposure" report when targeting anything. IIRC, its only guns, MG's and tanks which get the exposure reading when targeting an enemy unit.
  4. Originally posted by Jack Carr:

    Hopefully a PC with, at least, double the recommended system requirements of CMBB and CMAK. I would really hate to think that BFC is designing the next masterpiece with low end processors and video cards in mind.

    No doubt. It will give them cheapo's a reason to finally upgrade...

    smile.gif

  5. Originally posted by Michael Dorosh:

    </font><blockquote>quote:</font><hr />Originally posted by V- Die Hand die Verletzt:

    </font><blockquote>quote:</font><hr />Originally posted by Breakthrough:

    This calls for yet another lost Hiroo Hinoda haiku. Here goes...

    'A CM Grog named Mike'

    'Comes off like he sits on a spike...'

    'He can say its the last, but the Forums a blast'

    'So we'll keep posting as much as we like!'

    Great huh? :eek:

    Isn't that a limerick? </font>
  6. Originally posted by lameduck:

    2. No buying the same game three times for three different theatres (buying data disks on the otherhand is reasonable)

    Don't think this will happen. People will continue to buy each theater. I would. Its worth it to keep the company in the dough.

    smile.gif

  7. Originally posted by Michael Dorosh:

    You really don't think someone is going to jump at this obvious flame-bait, do you? I really don't think the CM world is all that interested in a 3-D model of a death camp, but maybe that is just me.

    Frankly, if anyone out there really did have plans for the Auschwitz camp in their possession and scanned in, I'd be more than a little worried.

    WTF? Dude, you are taking this entirely the wrong way.

    Just pretend I didn't mention Birkenau and help me figure out how to transfer real maps to CM...

    Please?

    edit: besides, is there that much difference in making a map of Birkenau and making a map of the Warsaw ghetto? They were essentually the same thing. Holding places for prisoners before they were executed by Nazis. Anyways, not trying to do anything ghoulish, as I said before. Just want to look at history in a different way. Sorry if I offended anyone.

    [ December 30, 2003, 09:17 PM: Message edited by: V- Die Hand die Verletzt ]

  8. Mass all your Soviet infantry on your left flank. Advance over the hill, then use Human Wave tactic. Keep Company HQ's close so that they can rally routed troops. Don't let your tanks get too far forward. Put all your mortars in the woods on your right, under command of your battalion HQ. Use the mortars to support the infantry when possible and supress AT guns when spotted.

    Keep up the bloody infantry assault on the enemy right, eventually you should break their position there and be able to roll up their entire line.

    thats how I did it in a PBEM, anyways.

  9. Hi, I am making a map of Auschwitz II- Birkenau KZ in CMBB. Not for play, really. My plan to is create a CM museum of sorts, giving people a chance inspect the camp grounds. I remember back in CMBO someone created maps of Waterloo, Gettysburg and another battlefield. The idea always stayed with me and last week I watched "The Grey Zone" and wondered if I could remake the Birkenau Camp in the CMBB map making engine.

    I have got the basic map outlines set, its going to be huge, but I am having trouble with map scale. Should I look for a certain scale of map which will translate to CM best?

    I have found many generic plans for the Birkenau camp, and those help a lot to get a feel for the layout, but its hard to pin-point distances when carrying that over to CM. Allied ariel recon photos will help a lot in getting some details down as well.

    Basically, I am looking for links to any threads whcih go in depth on the topic of historic map making. I have used the search function and found some stuff, but need much more. Any tips, links or FAQs would be most appreciated.

  10. Originally posted by Sergei:

    If I had to point out some of the most uninteresting conflicts of 20th century for a squad level game, that would be one. If BFC decides to go post-WW2, then I'd expect them to pick something interesting, like the Ethiopia-Eritrean conflict, Arab-Israeli wars, Korean war, Iraq-Iran war and of course the Indian-Pakistani wars. Even the Soviet occupation of Afghanistan would be tactically more interesting and varying, there you'd at least have heavily armed but poorly trained soldiers against lightly armed but experienced guerrillas.

    The early Arab Israeli wars could be modeled in CMBB, I think. Maybe not as accurate as one would like, but it could be done. I'm actually kind of surprised that the first Arab-Israeli war has not been modeled in CMBB. Maybe it will in CMAK....

    :D

    The Iraq-Iran war was not very interesting at the tactical level as well, unless you consider defending against the Persian human child-wave attacks to be interesting.

    :D

  11. Originally posted by Kitty:

    </font><blockquote>quote:</font><hr />Originally posted by CMplayer:

    I'll add my voice to the chorus. BFC! Use the next engine to cover Vietnam!

    So it's settled. I look forward to "CM: First Indochina War" coming soon! I can hardly wait!! =D

    Kitty </font>

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