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RockinHarry

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Posts posted by RockinHarry

  1. Originally posted by David I:

    RHZ did a great job on the pine trees and the rough terrain is totally bitchin. I never got my head around the COMMOS/McMMM thing, but I did make a ETO/Fall game and play all the Oct/Nov scenarios on that. RHZ's mods are a welcome addition.

    Thanks RHZ.

    DavidI

    As well thanks for your ETO collection! smile.gif A bud mailed the stuff over on CD. ETO, J2D`s and my small additiion together look great! :cool: ..with the right mods installed certain scenarios are simply more fun to play, no doubt! :eek: smile.gif
  2. Originally posted by junk2drive:

    I installed your pine mod. Looks great.

    I am using Ed's CMBB bunker mod and it doesn't match your sandbag mod. I'll have to look for another bunker. Which one are you using?

    I suggest you make a rubble mod. I am using MikeyD's for CMAK. It is very good but a match to your other mods would be even better.

    I use the standard CMAK bunker I think. Just took out litel bit of Blue (from RGB) in PSP so it fits better to the sandbag mod which has a slightly more brownish tone, though hardly noticable.

    Think I´m using MikeyD´s rubble mod as well. smile.gif It´s used with too many files so I abandoned trying it to mod. Guess we´re stuck with that. I´ll need both, roadblocks and rubbled buildings/rubble in my future scenarios and modding to many files would probably be to uncomfortable for people to download, just to get the right feel for a particular scenario.

    There´will be lots of rubble soon.....(probably early next year) :eek:

  3. Originally posted by JasonC:

    Quite.

    400m is the standard distance. That is far enough that the rear rank can cover the front with heavy weapons, and be dangerous with rifles to men moving in the open above ground. But far enough men actually in the back trenches are basically safe from anything short of enemy artillery.

    Understand that wire or mine obstacles would be in front of the first line, and sometimes a chain of small listening posts and outposts might be put out, 100 to 200m in front of the forward position. Occupied only by small patrols or the occasional MG team, and evacuated in the event of serious enemy attack. In quiet times they would provide security for the first line, against e.g. night trench raids and the like.

    In static fronts, the front line trenches of the two sides had a tendency to approach each other, as one side or the other prepared for attacks by digging saps and approach trenches, typically at night. They wouldn't get closer than was safe for the men in typical quiet periods, though. In tight terrain (heavy woods e.g.) that might be 100m but that is exceptional.

    20m figures mean one side really consists of survivors hiding in the rubble, and doesn't really reflect a line, rather a position taken by the enemy but with some hold-outs scattered through it. In Stalingrad, the Russians frequently infiltrated small units into areas the Germans had already taken, but from which their main assault groups had withdrawn (for other sectors etc).

    Understand the force to space varies enourmously in city fighting. Sometimes a whole battalion will fight for a single housing complex, clearing every room, while at other times a single platoon will put MGs at its corners and a few men at the low level windows and doors, to hold it.

    Well, in the thin places the Russians would sneak back a platoon to a company, at night, to make the Germans fight for the same location repeatedly. They'd steer for buildings a few layers back, behind the German front line, moving through the buildings themselves most frequently (mouseholing), crossing a few alleys and such by packet movement (a few at a time), less frequently by using the sewers, and last and least the (rubble strewn) streets.

    During and right after such an infiltration, the closest approach might indeed be 20m. But that is being played up for the sake of bravado. No real fighting position lasts within grenade throw of the enemy.

    Thanks JasonC! you made a very good summary of the most common possibilities! :cool: Thanks to other commenters as well! smile.gif

    During my current research about the hurtgen forest battles, I found reports about the germans using the "infiltrate by night" method on the US forces with great success! In particular the pillboxes were raided during the night and had to be faught for by the US forces repeatedly. Later the US solved the problem by blowing most of the pillboxes, so the germans didn´t had a reason anymore to conduct these particular raids. Little later the US used the same tactics with success on the germans (in the hurtgen forest), so at last all learned from the russians. :eek: :D

  4. Originally posted by gangofmao:

    aloha...

    this probably not the right thread,

    but thought people that interested in strong

    defensive battles/operations might look here.

    can someone recommend a good operation/battle

    that uses lot's of trenches?

    those my favorite kine to play...

    Want to attack or defend? If you want to attack one you could try one of GeorgeMC´s monster battles: "Panzerkeil to the Mius", avaialble at TPG or possibly at his website (not checked) http://www.blowtorchscenarios.com/

    You need a fast computer, but you are rewarded with a great scenario and a beautifully crafted landscape! :cool:

  5. Originally posted by juan_gigante:

    My grandfather's next door neighbor got a Silver Star with the 75th Infantry in the Hurtgen. He wrote a memoir later, and I was going to make a scenario of the engagement for which he got the medal, but reading the memoir, I realized that it would be kind of a lame scenario.

    (Note: His company was pinned down by a Tiger tank and a pair of HMG-42s. Neighbor sent two guys out to see if it was possible to flank the nests, and they both got hit. He ran out, grabbed them, carried them back, then went back and destroyed the MG-42 nests. The Tiger then decided it had better things to do, and took off.)

    Most of the memoir was about occupying Italy after the war ended and establishing cross-cutural relations with local ladies of the night.

    Could not find any 75th Regiment. Do you rather mean the 78th Division (Rgt.309/310/311) which participated in the final attack on Schmidt? :confused:

    One could possibly put that Silver Star engagement into the context of a larger scenario dealing with the final attack on Schmidt. All I can say now that it´s possible to make accurate CM maps of the battle area. Could make you the contour map for use in MM. No problem.

    The post war occupation duty in italy thing sounds interesting as well! :D

  6. Originally posted by JasonC:

    Rocking Harry - I too am interested in this one. I've been researching the Hurtgen fighting, supplimenting the US army green books with Google earth and the like. I'd love to see what you've got.

    Will do! smile.gif Currently making some more adjustments, but I can send you the version I did send to the other guys.
  7. Originally posted by junk2drive:

    I had a chance to load the tree stump mod and concrete sandbag mod. Looks very good. The battle is in fog and low light (dawn). With all the hills, trees and fog, zooming around at level one is very eerie.

    That´s exactly the mood I try to catch! :cool: With the larger tree mod (made of SDogs Pine trees; with his permission)the looks is even better.

    Here´s how it looks on my computer (CMETO + J2D fall Trees Mod + couple of my own stuff)

    http://pixerve.de/29896/Combat-Mission-Afrika-Korps-Mod-Pic.html

    http://pixerve.de/29899/Combat-Mission-Afrika-Korps-Mod.html

    http://pixerve.de/29900/Combat-Mission-Afrika-Korps-Mod.html

  8. I could possibly do a somewhat larger scale conversion of Squad Leader 300 Series scenario "The Clearing" (Scenario #301) which deals with elements of the 60th IR on October 10, 1944. The SL scenario has about Plt. size forces (+ support elements) and I could easily expand it to at least Cpy. size. How does that sound? smile.gif

    "Der Kessel'" had a couple of CMBO Hurtgen forest scenarios as well, but I don´t aim for any remake! I have very detailed sources, digital terrain data in 3D and last but not least, I visited the former battlefield several times in the past. :eek:

  9. Originally posted by LeeW:

    You can also use map converter to put several of your smaller maps together into a larger map smile.gif

    This will at least give you a work around for your problem.

    I've taken pieces out of old maps and put them together to make new maps, without the need of redoing from scratch. If I have a map with a nice estate, I can reuse that estate in other maps by simply using map converter to grab that piece of the map and put it on the new map where I want it. Works really well once you get the hang of it.

    lee smile.gif

    Thank you very much LeeW! smile.gif That works for me! :cool: :cool: :cool:

    For those who already worked with both applications (MM and MC) Here´s how I go:

    "File/New map" in Mapping Mission with size 52 (1040m). Then "Load Terrrain from bitmap file/Load elevations from Bitmap file", as well as "Load underlay" Bitmap. Make necessary edits in Mapping Mission, like adding woods, roads ect. Then (with CMBB active application) do the export from Mapping Mission with the following settings:

    CM Level Mode 0-19

    CM Editor Resolution 1024x768

    Export Delay 5 seconds

    Constrain Export to CM resolution

    Export Speed = 20

    Export as operation Map (North-South)

    When the mapping mission is completed in CMBB (MM finished sending all data over), then there is two ways how to keep going. Either do save the map in CMBB now and redo the above steps (making more 52x52 tile maps) in Mapping Mission, OR launch up Map Converter AND CMAK as further active applications (once running, CMBB does not need the CD to operate so you can open CMBB and CMAK both at the same time).

    With CMBB map editor (now containing the previously exported 1040x1040m map) the active application I made following settings in Map Converter:

    Check: "Write Terrain" and "Write Elevations"

    (don´t need setup zones which are messed anyway so "Write Setup z." keeps unchecked)

    Check: "Write to a part of the map?"

    (I want to paste four CMBB 1040x1040m maps into a larger 2080x2080m map in CMAK!)

    To place the 1040x1040m CMBB map #1 into the lower right hand corner,

    check and set:

    From (in meter)

    lower left X: 0

    corner y 0

    upper right X 1040

    corner Y 1040

    To (in meters)

    lower left X: 0

    Corner Y 0

    Now hit the "Read CMBB V1.03" button to let Map Converter read the CMBB map data. That might take 1-2 minutes depending upon map size, amount of terrain data ect.

    After successfull reading, hit "Write CMAK V1.03" to send the map data over to CMAK (still active in map editor "mode").

    _______________________

    To transfer/paste maps #2-4 from Map Converter to CMAK,

    set and check:

    Map #2 (goes in lower right section of the large CMAK map)

    To (in meters)

    lower left X: 1040

    Corner Y 0

    _______________________

    Map #3 (goes in upper left section of the large CMAK map)

    To (in meters)

    lower left X: 0

    Corner Y 1040

    _______________________

    Map #4 (goes in upper right section of the large CMAK map)

    To (in meters)

    lower left X: 1040

    Corner Y 1040

    _______________________

    I worked in counterclock wise order, but off course any other sequence works as well.

    Generally this is what it means "get the hang of it"!

    As said, due to the GC´s driver (??) problems I could not get larger maps transfered from Mapping Mission to CMBB and 1040x1040m maps was the largest chunks I got to work. Also handling of ~1x1 km maps is quite comfortable when it comes to plan ahead and finally paste larger maps in CMAK with Map Converter.

    Now I can make great use of my digital topo maps! Thanks again creators of MM and MC! smile.gif ..and a special thanks to LeeW pointing me to the right direction! smile.gif

    PS: Map Converter worked quite smoothly, but Mapping Mission (V 1.11) provided a few problems:

    Not regarding transfer of large maps does not work (for me), I would wish for an option to switch the "Tool Palette" on/off, since it´s in the way oftentimes when doing certain actions. "Map underlay" oftentimes cause MM to become very sticky (slow) when painting terrain on top. Sometimes the whole program hangs. Also need to "select all" when trying to load an "underlay bitmap". Didn´t figure another method to get it to work. "Underlay Brightness" does not work at all.

    After loading an "elevations bitmap" file, MM creates a disturbing row of height 255 (19) tiles at the lower edge of the map, which needs to be edited or removed manually, either in MM or CMBB.

  10. Originally posted by Brent Pollock:

    ..and what looks like a pillbox mod'ed to an open concrete pit?

    Is the broken tree tile rubble?

    Yummy!

    Yep, it´s modded sandbags. Not very realistic, but I tried modelling a fortified (concrete) position that not just includes the crappy standard pillboxes! :rolleyes: The broken trees in front of the pic is "Rough" (german version it´s Felsen=Rocks), but the smaller CMAK stony/rocky tile is affected as well since it uses the same BMPs. For NWE battles there little use for rocks/boulders actually. Same goes for vineyards which I modded to something different as well. :D

    The broken pine trees files is too large to be posted at CMMODS, since I lack a private internet connection. The other stuff fits on diskettes and I should upload it next week coming,..probably at the same time when the scenario using the stuff is finished. smile.gif

  11. Originally posted by sgtgoody (esq):

    I would be very interested in this one. My father-in-law was wounded there while serving with 2/60 INF.

    If you need a tester let me know. The email in my profile is good.

    The battle I´m currently working on deals with some actions of the 39th Regiment, but I have very good sources that deal with the actions of the 60th in 10/44 as well. smile.gif Your email is on my list now... :cool:
  12. Originally posted by LeeW:

    You can also use map converter to put several of your smaller maps together into a larger map smile.gif

    This will at least give you a work around for your problem.

    I've taken pieces out of old maps and put them together to make new maps, without the need of redoing from scratch. If I have a map with a nice estate, I can reuse that estate in other maps by simply using map converter to grab that piece of the map and put it on the new map where I want it. Works really well once you get the hang of it.

    lee smile.gif

    Oh, I´ve not yet checked those possibilities! Didn´t even know Map Converter is capable of doing this! :eek: Thanks, will try! :cool:
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