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RockinHarry

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Everything posted by RockinHarry

  1. I still need 2-3 more Beta testers who have a particular interest in the hurtgen forest battles and related combat techniques (forest fighting, mines, fortifications ect.) Please mail at harizan@web.de topic: CMAK
  2. Just downloaded! :cool: That´ll keep me busy for the coming weekend for sure! Will let you know my progress soon. Thanks for all you efforts Leland!
  3. Funny! I really have this bordgame and it has collected lots of dust for over 10 years now. Reason was I couldn´t get my girl play it with me. Don´t even know the rules anymore. :eek:
  4. Great! :cool: This will be a very nice christmas present for the map making community Leland!
  5. Cool! :cool: Looking forward to try the new version!
  6. As well thanks for your ETO collection! A bud mailed the stuff over on CD. ETO, J2D`s and my small additiion together look great! :cool: ..with the right mods installed certain scenarios are simply more fun to play, no doubt! :eek:
  7. I use the standard CMAK bunker I think. Just took out litel bit of Blue (from RGB) in PSP so it fits better to the sandbag mod which has a slightly more brownish tone, though hardly noticable. Think I´m using MikeyD´s rubble mod as well. It´s used with too many files so I abandoned trying it to mod. Guess we´re stuck with that. I´ll need both, roadblocks and rubbled buildings/rubble in my future scenarios and modding to many files would probably be to uncomfortable for people to download, just to get the right feel for a particular scenario. There´will be lots of rubble soon.....(probably early next year) :eek:
  8. Thanks JasonC! you made a very good summary of the most common possibilities! :cool: Thanks to other commenters as well! During my current research about the hurtgen forest battles, I found reports about the germans using the "infiltrate by night" method on the US forces with great success! In particular the pillboxes were raided during the night and had to be faught for by the US forces repeatedly. Later the US solved the problem by blowing most of the pillboxes, so the germans didn´t had a reason anymore to conduct these particular raids. Little later the US used the same tactics with success on the germans (in the hurtgen forest), so at last all learned from the russians. :eek:
  9. Want to attack or defend? If you want to attack one you could try one of GeorgeMC´s monster battles: "Panzerkeil to the Mius", avaialble at TPG or possibly at his website (not checked) http://www.blowtorchscenarios.com/ You need a fast computer, but you are rewarded with a great scenario and a beautifully crafted landscape! :cool:
  10. Could not find any 75th Regiment. Do you rather mean the 78th Division (Rgt.309/310/311) which participated in the final attack on Schmidt? :confused: One could possibly put that Silver Star engagement into the context of a larger scenario dealing with the final attack on Schmidt. All I can say now that it´s possible to make accurate CM maps of the battle area. Could make you the contour map for use in MM. No problem. The post war occupation duty in italy thing sounds interesting as well!
  11. Last but not least the broken trees: http://pixerve.de/30757/Combat-Mission-Afrika-Korps-Hurtgen-Forest-Mod.html Now available at CMMODS.com "RockinHarry Fall1944 HighPines" for CMAK
  12. I´ve just uploaded the first 2 mods at CMMODS: 1: Rough Mod (the one with the broken trees) 2: Sandbag Mod (turning sandbags to look like an open concrete emplacement. Both are (must be) used for my Hurtgen forest scenario(s) :cool:
  13. Will do! Currently making some more adjustments, but I can send you the version I did send to the other guys.
  14. That´s exactly the mood I try to catch! :cool: With the larger tree mod (made of SDogs Pine trees; with his permission)the looks is even better. Here´s how it looks on my computer (CMETO + J2D fall Trees Mod + couple of my own stuff) http://pixerve.de/29896/Combat-Mission-Afrika-Korps-Mod-Pic.html http://pixerve.de/29899/Combat-Mission-Afrika-Korps-Mod.html http://pixerve.de/29900/Combat-Mission-Afrika-Korps-Mod.html
  15. Hotseat test session, to see what happens on both sides.
  16. Thanks, saved that link. Can´t store the 10MB file on my disks now, but with MM and MC working as mentioned above I probably won´t need the driver anymore.
  17. I could possibly do a somewhat larger scale conversion of Squad Leader 300 Series scenario "The Clearing" (Scenario #301) which deals with elements of the 60th IR on October 10, 1944. The SL scenario has about Plt. size forces (+ support elements) and I could easily expand it to at least Cpy. size. How does that sound? "Der Kessel'" had a couple of CMBO Hurtgen forest scenarios as well, but I don´t aim for any remake! I have very detailed sources, digital terrain data in 3D and last but not least, I visited the former battlefield several times in the past. :eek:
  18. Hey you´re the maker of MC? :cool: Thanks a lot!
  19. Thank you very much LeeW! That works for me! :cool: :cool: :cool: For those who already worked with both applications (MM and MC) Here´s how I go: "File/New map" in Mapping Mission with size 52 (1040m). Then "Load Terrrain from bitmap file/Load elevations from Bitmap file", as well as "Load underlay" Bitmap. Make necessary edits in Mapping Mission, like adding woods, roads ect. Then (with CMBB active application) do the export from Mapping Mission with the following settings: CM Level Mode 0-19 CM Editor Resolution 1024x768 Export Delay 5 seconds Constrain Export to CM resolution Export Speed = 20 Export as operation Map (North-South) When the mapping mission is completed in CMBB (MM finished sending all data over), then there is two ways how to keep going. Either do save the map in CMBB now and redo the above steps (making more 52x52 tile maps) in Mapping Mission, OR launch up Map Converter AND CMAK as further active applications (once running, CMBB does not need the CD to operate so you can open CMBB and CMAK both at the same time). With CMBB map editor (now containing the previously exported 1040x1040m map) the active application I made following settings in Map Converter: Check: "Write Terrain" and "Write Elevations" (don´t need setup zones which are messed anyway so "Write Setup z." keeps unchecked) Check: "Write to a part of the map?" (I want to paste four CMBB 1040x1040m maps into a larger 2080x2080m map in CMAK!) To place the 1040x1040m CMBB map #1 into the lower right hand corner, check and set: From (in meter) lower left X: 0 corner y 0 upper right X 1040 corner Y 1040 To (in meters) lower left X: 0 Corner Y 0 Now hit the "Read CMBB V1.03" button to let Map Converter read the CMBB map data. That might take 1-2 minutes depending upon map size, amount of terrain data ect. After successfull reading, hit "Write CMAK V1.03" to send the map data over to CMAK (still active in map editor "mode"). _______________________ To transfer/paste maps #2-4 from Map Converter to CMAK, set and check: Map #2 (goes in lower right section of the large CMAK map) To (in meters) lower left X: 1040 Corner Y 0 _______________________ Map #3 (goes in upper left section of the large CMAK map) To (in meters) lower left X: 0 Corner Y 1040 _______________________ Map #4 (goes in upper right section of the large CMAK map) To (in meters) lower left X: 1040 Corner Y 1040 _______________________ I worked in counterclock wise order, but off course any other sequence works as well. Generally this is what it means "get the hang of it"! As said, due to the GC´s driver (??) problems I could not get larger maps transfered from Mapping Mission to CMBB and 1040x1040m maps was the largest chunks I got to work. Also handling of ~1x1 km maps is quite comfortable when it comes to plan ahead and finally paste larger maps in CMAK with Map Converter. Now I can make great use of my digital topo maps! Thanks again creators of MM and MC! ..and a special thanks to LeeW pointing me to the right direction! PS: Map Converter worked quite smoothly, but Mapping Mission (V 1.11) provided a few problems: Not regarding transfer of large maps does not work (for me), I would wish for an option to switch the "Tool Palette" on/off, since it´s in the way oftentimes when doing certain actions. "Map underlay" oftentimes cause MM to become very sticky (slow) when painting terrain on top. Sometimes the whole program hangs. Also need to "select all" when trying to load an "underlay bitmap". Didn´t figure another method to get it to work. "Underlay Brightness" does not work at all. After loading an "elevations bitmap" file, MM creates a disturbing row of height 255 (19) tiles at the lower edge of the map, which needs to be edited or removed manually, either in MM or CMBB.
  20. Yep, it´s modded sandbags. Not very realistic, but I tried modelling a fortified (concrete) position that not just includes the crappy standard pillboxes! The broken trees in front of the pic is "Rough" (german version it´s Felsen=Rocks), but the smaller CMAK stony/rocky tile is affected as well since it uses the same BMPs. For NWE battles there little use for rocks/boulders actually. Same goes for vineyards which I modded to something different as well. The broken pine trees files is too large to be posted at CMMODS, since I lack a private internet connection. The other stuff fits on diskettes and I should upload it next week coming,..probably at the same time when the scenario using the stuff is finished.
  21. The battle I´m currently working on deals with some actions of the 39th Regiment, but I have very good sources that deal with the actions of the 60th in 10/44 as well. Your email is on my list now... :cool:
  22. ..and supplementing mods. The 9th US Infantry Division in the Octorbre 1944 Hurtgen forest battles: http://pixerve.de/27385/Combat-Mission-Afrika-Korps.html
  23. Thanks all! Oh, I was at Verdun twice in 1981 and 82. You can still "feel" that it was a hellish place, even nowadays. All that craters, pieces of war junk..very eerie :eek:
  24. Oh, I´ve not yet checked those possibilities! Didn´t even know Map Converter is capable of doing this! :eek: Thanks, will try! :cool:
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