Thin Red Line
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Posts posted by Thin Red Line
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Remember the Beta AAR ? The sniper had something like a 30 casualties score.
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lack of obvious terrain features in Normandie such as (..) viniards
In Normandie ?
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Vierville, indeed.
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After ten turns of unsuccessful attempts (i tried all move orders, from slow to assault, and used multiple way points in all directions) i finally managed to get them out of the building :
i ordered a nearby kubelwagen to get close to the house and gave the squad an embark order. And, miracle, it worked !
If this can help other players...
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Yes that's quite annoying. In one scenario it is my IG ammo bearer which is stuck in the building... and the gun itself has only 3 HE shells.
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In two different scenarios i'm currently playing i'm facing the same problem : i order a squad (or HQ) to exit a building but they don't.
They are not under fire and i don't understand why they don't follow the order (i tried fast, quick slow without success).
Anyone had the same problem ?
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From one of my PBEM i can thell that if he receives too much enemy fire and gets pinned down before the barrage start to fall, the mission will be cancelled.
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the Advantage they gain from that in CMBN is absolutly off the Board and dont match any Hitoric realitiy.Tell me what you think.
I think that HT rushes on tiny maps dont match any Hitoric realitiy.
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My eyes are old and need help. Please let me toggle bases (in very bright colors) on my troops so that I can actually see them.
There is a mod for bright bases in the Repository.
Best
TRL
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The very good
The mix of incredible detail (1/1 représentation, buddy aid, ammo count up to the single round) and large scale aspect of battles. This is very unique in wargame.
1 email per turn in PBEM ! It means more battles, more fun
A small thing but which i really like: mention of the unit (eg : 2/175th Inf.). Add a lot of historical flavor, much better than the generic unit name of CMx1
The room for improvement
:(In the scenario editor, no possibility to turn roads than 0/45/90° directions , same goes for buildings. It makes it difficult sometimes to recreate actual french villages. But bocage is a real improvement.
:(No partisans (resistance) ! Hopefully they will come with a module.
Playing the game I feel like i have to learn things again from scratch after 10 years of Combat Mission...
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A very clear indicator that these vehicles were not only present in Normandy, but actively engaged in the fighting.
Or the wreck simply used as practice target...
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I understand but personnaly i prefer the new vizualisation, where you directly read in the interface the complete command tree for each unit.
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I like the "new" system . Much more sophisticated and far better than the lines i think.
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Sorry to ask if this has been covered berfore, but in CMSF there was a mod manager.
Is it working for CMBN ? Otherwise, is there already on Mod manager for the Normandy game ?
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Thanks for the replies.
While waiting for an (unlikely) fix i have placed a pavement tile between the last railroad tile and the bridge.
O course rails look slightly interrupted but at least you get rid of the "bump" visual effect, for a better overall result IMO.
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Smaller roads, typically beetween villages, are called "routes departementales" ; their name starts with a "D" ; for instance : D8.
Some of them probably were asphalt roads. In 1932 100,000km of Nationales and Departementales were already asphalted in France.
So i would say a mix of paved and asphalted roads.
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Is it possible to get a railroad and a railroad bridge lined up exactly on the same horizontal level ?
It seems that whatever it try i get a little bump at both ends of the bridge.
I'm under the impression that the railroad tile isn't really flat, hence the problem.
Any tips ?
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Nice. Did you make the same for the germans?
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What unit face mod (upper left of GUI) are you using ?
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Well, when I am in the force selection screen and highlight the battalion commander, the only option I see is 'rename', the 'delete' button has disappeared.
I think you need to remove the Battalion HQ staff before you can delete the Battalion commander himself.
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I vote for no caps in threads titles.
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I posted about the 60mm mortar behaviour, but i want to express my gratitude and tell that the game is really great and very atmospheric. I really like the "Busting the bocage" scenario. Well done BFC !
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It is a bit odd. I can understand hunkering down in a foxhole, but cowering in the open doesn't sound like self-preservation to me.
It is odd indeed, especially when under fire from non HE weapon (MGs for example) they fall back as they should.
Needed Implements: what do you feel is lacking, is missing, is buggy?
in Combat Mission Battle for Normandy
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Command and target lines are not necessary. I'm happy we get rid of the in CMx2.