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Sardaukar

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Everything posted by Sardaukar

  1. I know this has been discussed before, but cannot find the thread. So..does AI behave differently when playing EFOW than Full FOW ? Is there any difference how AI sees things when varying setting ? If there is, would it help AI to play with FFOW or even lower setting ? Cheers, M.S.
  2. Due to massive artillery piece losses during 1941, Soviets did have trouble to equip their units with reasonable amount of artillery support sometimes. They did compensate that with massive use of heavy mortars that are cheap and fast to produce. Besides, IRCC lot of Soviet artillery didn't belong to divisions, corps or even armies, but was was front or even higher HQ assets that were moved place to place to give local superiority. After production in 1942 onwards started to really roll, then situation changed. There is also the factor that they had to relocate lot of factories due to German advance and that doesn't happen fast. Cheers, M.S.
  3. IIRC, Russians didn't like bazooka very much and considered it lot inferior to even Pzfaust...thus it saw very little action. Russians made some use for captured Pzfausts, though. They could probably be modelled in game...who knows, they may be in next patch Cheers, M.S.
  4. Tiger does quite well against BA-64 or scout Car Many times there is that nice explosion. IIRC, many first hits with larger calibre weapons (75+ mm) are actually kills, but your gunners/commanders are not always sure. Lot more realistic that way. There is still lot of burning tanks for my taste . Cheers, M.S.
  5. I think it might be something to do with ballistics. If target was even partially "hull down" (I mean not hull down as much as to get message), chance to hit tracks and wheels are lot less than optimal. I don't know if CM:BB engine calculates it, but lowest part of tank can be really easily masked by even slight changes in terrain. In my last game, my Pz IVE immobilized KV-1 that was coming towards it from higher elevation with track hit (hitting once lower and upper hull front first). And was then KO'd by same KV-1 with turret and upper hull hits by same KV-1. I think that ballistic "geometry" in CM:BB takes to account even slightest differences in elevation (that might need really sharp eye to notice) and hit distribution changes accordingly. I have no idea if that's really the case, but I bet someone will tell if my "suspicion" is right. If it's, it's damn good modelling. Cheers, M.S.
  6. I think now too that aircraft were the cause for troops bailing out from HTs. They are also hard to detect if one (like me) who doesn't pay attention. I had bad thing happen to me in one CMBO operation (might been 21st Pz counterattack) when I just casually fast-clicked movie over..and when I started to give orders, my Tigers were wiped out and my infantry miraculously dissappeared. I was quite surprised. Turned out to be fighter-bombers and 14 " naval barrage from AI brits Cheers, M.S.
  7. Maybe their halftrack got hit by anti-tank rifle ? It may not cause damage or casualties even if it penetrates, but passengers are definitely not happy to stay inside. Cheers, M.S.
  8. I'd say that sometimes luck plays great role...both in game and in war. In a way I agree with Napoleon that general should aso be lucky . Cheers, M.S.
  9. Yeah, it's bit daunting...but that's the only downside . Err..other downside is that I have been so busy playing new versions that I had no time to give feedback/input/suggestions lately Cheers, M.S.
  10. Ju-87 D had 1800 kg bomb...I don't remember if it's modelled in CM:BB Cheers, M.S.
  11. Actually, CC2 was/is still a damn good game. Rare AFVs and lack of artillery support in airborne operations does hide the deficiences that become imminent in CC3. CC3...well, let's say that CC series are damn bad tank games. Cheers, M.S.
  12. It can actually be a feature, not a bug. It's damn hard for CO to give commands to troops in trenches and foxholes without LOS, especially if they are not peeking out . Even if you know where they are, it's almost impossible to give commands without shouting or small radios. Problem can be avoided by having tighter setup and avoiding extreme ranges for command. But it's worth reporting (even though minor), since game should give consideration to command similar way in both setup and resolution phase. Cheers, M.S.
  13. Sissitoiminta (guerrilla/ranger action) also continued with divisional jaeger companies, which were responsible for patrolling and harassing enemy and counterattacks. One of the most famous divisional jaeger companies was with 1.D, so called "Detachment Törni", led by Lauri Törni (later Larry Thorne, died in Vietnam War while serving with Special Forces, depicted by John Wayne in movie "Green Berets") http://www.veteraanienperinto.fi/Kertomukset/sotilas/sotilas/jatkosota/mauno_koivisto/nuoren_sotilaan_sota_mauno_koivi.htm has in finnish an interview by ex-President of Finland, Mauno Koivisto, who served under Törni in his unit. He says: "Olin ollut JR 35:ssä konepistoolimiehenä, mutta nyt jääkärikomppaniaan tultuani minulle annettiin aseeksi kivääri. Kaikilla muilla oli konepistooli." Translates as: "I had been a submachinegunner in Inf. Reg. 35, but now when arriving to jaeger company, I got issued a rifle. Everyone else had SMG." http://www.lauritorni.org/lauri19_65_2.html says: "Divisiooniin perustettiin erikoistehtäviin jääkärikomppanioita, joiden miehistö valittiin vapaaehtoisista ja tammikuussa 1943 Törnikin määrättiin perustamaan jääkärikomppania 1. D:n käyttöön." Translates: "Jaeger companies were formed into divisions for special assignments/duties and whose personnel were chosen from volunteers. And in Jan 1943 Törni was ordered to form jaeger company for 1.D use." Thus, even when so called sissi battaillons were disbanded, their action continued in divisional jaeger companies (their training, doctrine and equipment was different from line infantry/jaeger coys). Thus, I'd still continue to have sissi squads in CMBB, since they were used through whole war. Cheers, M.S.
  14. General HQ Independent battaillon 4 (ErP 4) certainly was existing in late war. But it was used mostly to action behind enemy lines and long range reconnaissance patrols. It was organized as battaillon 1.7.1943. It might be bit out of CMBB context though. http://personal.inet.fi/yhdistys/kymenlaakson.ilmakilta/erp4.htm for table of organization Cheers, M.S.
  15. Staying buttoned was a problem in CMBO, it was easy to forget to unbutton tanks and suffer consequences. I like this auto-unbuttoning more, but maybe it could be toned a bit. Staying buttoned is not as bad problem for vehicles that have commander's cupola, but those without are quite blind. Cheers, M.S.
  16. Heh, since real life Finns swear quite a bit even normally, imagine what it's like in times of distress Cheers, M.S.
  17. Addition: (rant on) What I'd really love to see as an function in CM:BB is possibility to import units only from last autosave to new quick battle. That'd make it a breeze to play sort of dynamic campaign and would reduce workload a lot. Thus, you could create your units in scen without enemy, edit with scen editor from your hearts content, run one turn and import them to new QB. I don't understand why that has not been implemented when you can import units AND map now. Why the heck I want to import a map ? Then I have to use 2-3 times more time to edit setup zones, flags and so on when computer does that automatically in normal QB. (OK, rant off ) Cheers, M.S.
  18. In a way, I both like and dislike scrounged units. Germans used to form their Kampfgruppes with anything they could get their hands on, which kind of represent what is happening here. But I'm not sure if they couldn't be better presented by more complicated Aux Unit rules. I think what we might see when development of BCR has gone forward a while, is ruleset for almost every kind of core that people want to play...armour, infantry, combined arms and so on. Cheers, M.S.
  19. That is indeed interesting question: What consists of "upper hull" and "lower hull" in CMBB ? I think small clarification might be good here. Cheers, M.S.
  20. I just had sIG IB killing 2 of his buddies when firing at Soviet squad in woods. Those 2 were bit too close to impact of that 150 mm. Funny to see 2 kill credits from those for that sIG Cheers, M.S.
  21. Does anyone have reference about ratio/numbers of tank/assault gun/PSWs in German use on Eastern front June 22, 1941 ? I've packed most of my books for move and I cannot recall if any of those gave detailed numbers. I'd like to get my numbers straight for my armoured add-on. Online links, names of books, hearsay ...everything is appreciated. Cheers, M.S.
  22. I just emailed my addition to rules (All Armoured Core) to Biltong for evaluation. If someone is interested, drop me an email: sardaukar67@yahoo.com Cheers, M.S.
  23. Heh, there has been so many changes lately that I had to start my All Armour Core modifications over again Maybe I'll get something done during weekend..that is if I survive our Independece Day party tomorrow here in Finland Cheers, M.S.
  24. Thanks ! I was curious if game tracked their ammo somehow. It's very useful weapon especially for StuG IIIG that either gets immobilized or (usually) runs out of HE and MG ammunition. Cheers, M.S.
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