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Placebo

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Posts posted by Placebo

  1. Streety, this game is well worth the purchase price. As with all AI it has its limitations, but it is still a great game.

    AI on defence - I have had some great battles and some real disappointing ones (there seems to be a AI tactic of sometimes vacating VL, i guess to avoid artillery which would be fine except it does not follow this up with a counter attack or any offensive action). Picking the troops for the A.I helps these battles a lot.

    AI on attack - have had some good battles. Again hit and miss

    AI on ME - The AI seems to take 5-10 mins to decide to move for no reason at all. So the only way I have found to equalise this is to advance several turns and then start advancing.

    The worst thing for me is the AI using up all its artillery in pre planned bombardments on turn 1. Yes it can limit movement for your advancing troops but is generally wasted.

  2. It's good to get you guys a patch like this. It's a bit of a challenge working on 4 things at one time, but fortunately now that we have the Upgrade concept every improvement for one release is an advance for another (as applicable to the content, of course).

    More stuff from us soon. Promise :D

    Steve

    Mmmmmmm now this is getting interesting. Stuff on its way soon!!!

  3. I agree - the new modelling of system damage really changes the game. From memory mortars would not do anything to a tank in CM1 but in CM2 it can cripple it. As you say it makes any type of incoming fire a worry for your tankers.

    I was not really refering to the calculation part of CM1 and displaying the chance of hitting but more the background data of the tanks armour/equip etc.

  4. Looking back at CM1 and all the stats that were available, I found it really useful to understand the strenghts and weaknesses of the various armour.

    Can anyone tell me is this data still valid in CM2 e.g. the quality of the armour and the panther having more frequent flaws in the front upper hull?

    I hope it is still modelled but without any stats and so much variability through other factors in the game I am not sure if this would be significant enough to notice.

    PS I know Steve has said before it is old and everyone knows this now, but it would be good to have this data somewhere in the game, it certainly helped me as a neebie back in the CM1 days!

  5. IIRC games are being developed in reverse chronological order since they already have a lot of the late war stuff done (at least for the Germans on the East Front). It will be a little weird since one of the most fun ways to play CM1 was to start with Poland and work your way thru the war. It will be interesting to see if there is a large enuff market for the more obscure early war units and battles.

    It does seem the wrong way round to start the eastern front in 1944, but from the dev point of view it must be a much quicker way of getting the games out to us impatient customers so I can live with it :)

  6. 1. CM: Battle for Normandy Module 2. This Module picks up where CM:BN and Commonwealth left off... with the September push out of France to the German border. The content centers around Operation Market Garden, though it covers more ground than just that. The game includes a number of new vehicles, formations, and new terrain models/textures. Adding new terrain, a first for any Module so far, ensures that you feel like you're fighting near Germany and not still back at the beacheads.

    2. CM: Eastern Front 1. The first of four Eastern Front "families" starts with Operation Bagration (June 1944) and eventually covers through to the end of the war (May 1945). For many tactical warfare enthusiasts, this period is considered the most tactically interesting since both sides were at their peak of their military technology, organization, and experience. The scope and scale of the combat offers plenty of subject matter to explore.

    3. CM: Shock Force 2. Our return to modern warfare is long overdue! Given how close Shock Force 1 was at predicting a conventional conflict in Syria, we're a little nervous about choosing a topic this time around. Especially because we've chosen to simulate a full spectrum conventional conflict between NATO and Russia in the Ukraine.

    I hate to drag the thread back to the original post but as this was back in June can anyone at Bf give us any more info on the order these may come out? I think the order shown above would be my preference :)

  7. I remember playing that particular scenario several times in a row and never managed to squeak even a minor victory as Axis. Nobody in that thread is asking for more time or complaining about the level of difficulty. They seem to appreciate the challenge and enjoy it for what it is. ;)

    I agree something has happened to the average CM gamer between CM1 and 2. A lot more "its not fair the AI does this" and "why don't my troops automatically do this".

    I still find plenty of great moments in some of the close run battles i have had that any limitations the game has don't really bother me.

    Even the arty endless spotting annoyance (which I really hated when it first happened as I love sending in the heavy rounds) - if you don't keep your FO safe bad luck, better win the battle without it.

  8. After purchasing The new CB series I can no longer play any other rts game.(more money saved to purchase all new cb stuff :)) There are many great games out there,,,but I just cannot enjoy them like before . The cb series is so different,and so close to really being there its just incredible.

    Could not agree more, CM is in a league of its own.

  9. I guess the problem is historical - the Germans and itailans had a disasterous start to operation Husky, so to have campaigns for them strolling down to the beach and kicking the americans into the sea would also not feel right.

    I do agree with you that they are really difficult (I have white flags waving on both campaign fronts at the moment). Perhaps it would be better to have a smaller scope to the historically defeated armies battles so you can get local successes. From what I have read some units did fight long and hard holding up the americans while others could not wait to surrender (in the case of the italians) or were so disorganised that they were totally ineffective (germans).

  10. To quote Steve aka Battlefront "We don't allow preorders until we're sure the product will ship within 4-6 weeks".

    With the announcement of pre-orders on 22nd June and with my advanced maths skills I think we are almost there?? Any guesses for the actual release date?

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