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pilgrim

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Everything posted by pilgrim

  1. I thought so too when I saw the first prototype. It's so easy to lose track of the scale of things when they all get squished onto a monitor. :-D You and nearly everyone else that replies to me...it just usually starts with "Howdy, pilgrim..."
  2. I'd really hoped we were going to see the Husky in CMSF:Brits....I did the engineering analysis on the Husky chassis and rear box. :-) Nonetheless, it's nice to see it in the news.
  3. Wow. You guys are awesome. Thanks ever so much for the help! One hour after I post, I have a scenario recommended, a scenario hand-generated, and links with enough pictures to keep my boys busy until summer. Thanks again, guys.
  4. Hello all! Based on the reports of 1.05, I finally bought CMSF two weeks ago. So far, I'm really enjoying it, and my kids (mainly my two older boys, 12 & 10) have become really interested while watching it. They're now asking to try it, but I fear they'll be overwhelmed. I have two main problems, I think. First, with boardgames and pc games, I've always played (and nudged them) in the direction of WWII and medieval, so while they have an understanding of WWII equipment (Axis & Allies miniatures, etc.) and knights and castles, they have no clue what a Stryker is, or a Bradley,
  5. If the attackers goal is to "take/seize/control the bridge", then let's examine the satisfaction level of the attacking CO for the following cases: (Let's define "group" = "2 mobile vehicles with thick armor and working 120mm guns") 0. No attacking groups on the bridge, 1 defending group on the bridge. Completely unsuccsessful for the attacker. 1. 1 attacking group on the bridge, but also 1 defending group on the bridge. In this case, it seems that neither side controls the bridge, so it's "contested control". For the attacker, this is certainly better than the defender having ful
  6. Sorry if this has been mentioned already, or if it's intended, or (insert reason I shouldn't have posted)... Yesterday in MP, and then I replicated it today in Standalone: if you land your drop pod on top of the base walls on the Ice map -- which I did intentionally, because I wanted Jung to stop shooting me -- the drop pod never opens.
  7. Oh, believe me, you're in there. If you'd like to be part of the "especially" crowd -- and yes, it is an exclusive bunch -- I'll try to dig up something. *ruffle, shuffle, ruffle, crumple* Ah, here it is. ....and Squiddy, especially, because he used the word synethesia. ("...on the other, the tac is a kind of sensor synesthesia..."). Synesthesia? Synesthesia? Despicable. However, your membership is tenuous, at best. How can I hate anybody very long who can generate this kind of phraseology: Murdered electrons to produce your message needlessly. Wow. Anymore of t
  8. I hate you. Yes, all of you. Yurch, especially, because he makes everything sound fascinating. Poesel, especially, because he types what I'm thinking. The rest of you -- and yes, Clay, you especially -- because you've all pushed me past the breaking point. I heard about the game, saw the initial screenshots, and thought the game was, well, lacking. Then the beta came and I was hooked. Hooked in a major way. But there's no way I could justify $45 for myself, and I convinced myself that 3 copies (one for myself, and one for 2 of my boys, and we'd play at home on a LAN) was just
  9. Cameroon, if I could step back and see the forest instead of the trees, I'd probably have to agree with you. However, I'm stuck in the middle of it, and all I can see is trees. For me, there's not much difference between 1 and 2 seats per license, since there are 3 of us, so either way we need more than one copy of a game. I haven't bought a full-price game since CMBO, and I've never bought 2 copies of a full-price game. I'll admit that I certainly got my money's worth out of CMBO, and there are very, very few games that I can say that about, even buying the rest of them at a discoun
  10. No problem on the delay -- the thread was semi-inactive long enough that I wasn't even sure you'd seen the question, so I thought the bump was the easiest way to get it noticed. Thanks for the answer!
  11. A slight bump to hopefully get an anwer before the pre-order offer expires. To sum up... Ignoring _online_ play, just consider a local game at home on a LAN: what do I need to buy in order for 3 people to play simultaneously?
  12. :confused: Combining this thread, Moon's Dad +1 comment, and your Dad + 0.5 comment, with the "Online Activation" thread leaves me a bit confused. Let's completely ingore Online play for right now. Let's say I have 3 pc's in my house, and two of the boys and I want to sit down and play. Not online -- just a game against each other on our own LAN in the house. I'm don't understand whether the eLicense lets two of us play, 1.5 of us play ... -- somebody gets to use either the mouse or the keyboard, but not both -- or more than that, since we're not authenticating against the
  13. I'll have them call you when we try to figure out who gets to play and who gets to sit.
  14. Ouch. I realize there are valid reasons for doing it this way, but that completely kills the idea of dad + 2 sons on a LAN at home.
  15. I poked around the actual webpage but couldn't find the answer: How many copies of the game will be required for LAN play...1 for the LAN, or 1 per client? Thanks.
  16. One more thought along that line: Is this whole issue configurable from the server-side? ie, Is it just a matter of changing a Jammer.Valid.Target type of variable from 0 to 1 in a configuration file?
  17. No doubt that it would shorten the lifespan of exposed jammers. That, of course, just might motivate players to find better spots for jammers (in a Cutter trench, etc.). Faced with the choice of short jammer life vs. bots that ignore an enemy jammer 5m away, I'd choose short jammer life. Hmmmmmm. I've never tried that...yet.
  18. The title pretty much sums it up, but here's my reasoning. I happened to be alone on a server yesterday, and I was trying some different ideas. Against the AI, the now infamous drop-a-jammer-pathway-to-the-base tactic is trivial. Since the AI never shoots at jammers, it's just a matter of taking a command track and dropping each sensor within the radius of the previous one until (1) you've reached the base, and (2) you've completely covered the base. The AI won't ever shoot at them, even if you plant one like a parking meter right next to an AI vehicle. After that, the game becomes alm
  19. Ah, sorry. I hadn't noticed. They're masochistic? :confused:
  20. Version 0.9.90. On the ice map, I joined with ~ 1 minute left in the deployment phase. When I joined, there was no one else on Blood, so I'm assuming this was the A.I.'s decision: inside the base, within about a 50m radius near the center, it had placed 3 jammers and 6 turrets, clumped in groups of 2's and 3's. I have a screenshot, but nowhere to host it.
  21. There's grass? :eek: I guess it's time to invest in a video card upgrade.
  22. I mentioned this to Rune on the first day I started playing the beta test, but I think I'll bring it up again. Every FPS I've ever played has had a way to show pings of all the players in-game, and I think it's a valuable feature. If I start experiencing lag and/or packet loss, I want to know if it's (1) the server -- the pings of all the players will be high -- and then I can find a different server, or (2) me -- only my ping is high, and I know that it's just the wrong time for me to be connected.
  23. I've seen both of these mentioned, but I haven't seen a response, so I'll bring them to the forefront again since they plagued me yesterday: 1. Sometimes messages typed to "All" and/or "Team" never make it to the screen. They vanish off into space somewhere, and for a 15-30 second period of time, nothing I type shows up. Afterward, things begin working normally again, but the vanished messages don't show (ie, it's not that they're being buffered -- they're just gone.) 2. These might be related, and this is the more bothersome of the two. After doing my Sir Die-a-Lot routine, I pick
  24. Yes, but I thought you asked only for those in the system path? :confused: Many/most of the dll's had duplicates in other directories, but my path is only the following: \windows \windows\system32 \windows\system32\wbem \program files\ATI Technologies\ATI.ACE
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