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simmox

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Posts posted by simmox

  1. yea thats right,both in the green

    you will notice units have 2 prices left hand price is actual cost,right hand side is rarity cost

    so lets say you have 1000 points to spend total and you have 500 rarity points,spend the points how you like,but choose units that wont put you over the rarity amount.

    an example might be 1 tiger may have a 500 point rarity value,so if you choose to have it,you must buy the rest of your units that have 0 rarity cost to make the remaining points

  2. for interest sake

    what would happen to the product if you refused to pay the extortion?

    do they just keep it or return to sender?

    regardless of any game issues we are having

    i dont think you can blame BFC for a countries extortion policy

    its a sad reflection of what the worlds become really.

    and they wonder why people are rampaging through the streets more often thesedays

  3. That's not a bug. There is plenty of reason to shoot at AFV's. Suppression, force them to stay buttoned, could break antennas, scopes, secondary armament.

    maybe you havent played too many games yet?

    infantry firing at buttoned tanks is futile

    especially at ranges over 100m

    ive yet to see ANY effect the infantry have on doing so,apart from revealing their position and getting themselves killed.

    its sheer madness.

    ive stopped several games now because of this behaviour,being on the receiving end and the serving end.

    its makes for a futile match up,forcing you to abandon any tactical use of infantry(without AT weapons)in an armour rich enviroment,and withdraw/retire them

    ive got a MMG team firing at a Tiger out at 400m,in a current game,needless to say,they are now running for there lives,the ones still alive that is.

    i point to the CMAK example of infantry holding fire,unless being ordered to fire on a tank,or, it gets into close enough in range to use explosives

    i can accept firing on light armour perhaps,but on med/heavy tanks at long range aint in any SOP ive ever read.

    most of the guys im currently playing are in agreement,that it needs a look at

  4. its becoming abundantly clear to me that the infantry are suicidal fools

    ive got an infantry force defending a small town against an armoured assault

    infantry continue to fire on tanks at any given range

    ok so use cover arcs you say,sure,til a tank trips it and then they open up on the tank knowing full well they cant make a dent,and die to return fire instantly

    i already split AT teams to draw fire away from the rest of the squad but its not the problem

    for gods sake the HQs are firing their damn pistols at tanks now too

    Infantry shouldnt be firing on tanks without an express order to do so

    so i withdraw every damn soldier without an AT weapon to a position on the map where they cant see anyone or do anything stupid

    wheres the self preservation here?

    surely this isnt how its meant to be?

    im loving the game

    but this one is starting to annoy me,that and the accuracy of fast moving armor hitting stationary targets on the move at long ranges,but,thats another story

    i can accept any and all of these problems with the initial release,all i really want to know,is it being considered or at least looked at?

  5. sure.im happy that they may fire at any given range

    all im saying is,to hit a vehicle at 200m+.the chances should be fairly slim to score a hit

    i will say its early days for me playing the game,so,its more of an observation than a complaint.

    and as i said,zooks may well be the same,i havent had the chance to use them much yet.

  6. im sure its been mentioned,but,the effective range of the stovepipe seems a little high to me?

    afaik the effective range was around 150m

    ive played a few games now where im getting them let go at well over 200m,possibly as high as 300m?

    as the schreck was pretty much capable of penetrating any US armor(200mm i think),i believe it needs a look at,at some point? if only for the sake of the allied tankers:)

    any official comment on this?

    havent played much with the Zook yet,so i cant comment on its performance yet,im sure some other players can?

    Salute

  7. What about the future of multiplayer? Definitely a RealTime TCP/IP pause feature will get into the game sooner rather than later. TCP/IP WeGo is desirable and probably practical, so we're going to look into that too.

    Steve

    good enough for me,matey

    now,any chance for a release,i need some action please:)

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