-
Posts
182 -
Joined
-
Last visited
Posts posted by simmox
-
-
Absolute disgraceful contempt for pixillian lifeforms
hang your heads in shame
-
Win7 is suspect with screenshots and CMBN and others
i get away with it by alt tab first ,restore,then capture,then paste to watever you use for your edits
seems to work most times
-
im at about the 75% mark of the battle,as the Americans
the US forces have seized most of the OBs and eliminated 90% of the german forces
the initial recon stage was quite close,with only 1 M8 and 1 Stuart surviving
these 2 units were able to continue on through the lull and scout all the required locations easily,until german reserves rolled up
2nd phase had the US forces smash the german armor fairly easily
at this stage only 1 panther remains and seems to be out of the fight
US lost 2 tanks in this battle and another to a schreck team
another sherman got bogged crossing the river
at this stage of the battle the american forces has overwhelmed the defence without any significient use of the arty and look to be in a unassailable position
my opponent is battling on
i cant see any reason to change the strength of the US forces,they've got plenty
i crossed the far left side forge with a platoon of shermans and a mech inf platoon
and ran amock in the enemies rear
catching alot of the german forces on the move and out of position,while setting a few firing lanes around the bridges and other areas of interest to catch any german armor trying to reinforce the flank attack
certainly some luck has played my way,but ,its certainly looking like a walk in the park for the US
-
i always continue to the deployment phase,just in case
so im positive the bug still exists,sadly
-
my current game has had it happen again!!!!!!!
this is the 3rd attempt to setup an axis attacker v american defender QB
each time so far,the defenders forces are placed in the attackers deployment zone
driving me insane and wasting alot of gametime poncing about with the QB
BFC fix or do sumfink
the params for the battle were,(x3)
attack
med battle size
1 hour
map auto
map large
map type random(although last 2 attempts were village)
attacker german
force mix
human pick
map preview on
for what its worth
-
its a bug in the setup zones
ive had this happen quite a few times,and as recently as yesterday
the QB generator screws up somehow and swaps the attacker/defender zones
however,ive also noticed that if you have map preview allowed,it can sometimes show you the oppositions deployment zones,and thus,gives you the false assumption that the zones have swapped,but,upon actual placement phase,the zones are correct
mighty confusing and certainly needs addressing
from your screen shot i can see the attackers intended deployment area in blue
the defender should have a larger area surrounding the objective,meaning that the highlighted area around the OB is highlighted to show the objectives zone,the defender should be able to deploy anywhere around it for some distance
with the use of arty in this game,its probably a good idea not to focus the static defence around the OB too much,and elect to use a mobile defence instead,and move into the OB zone once your certain the enemies arty is expended
-
if your trying to use CM1 style tactics,id suggest that may be a problem
forget it and start afresh
-
its hard enough to get one opponent to send his files promptly,let alone eight players
my god man,the horror!
the logistics of getting eight players ready to play RT wouldnt exactly be pleasant either.
-
its happened to me in QBs in the past with random settings applied
its also happened that only some of the troops purchased did turn up
its also happened that different troops turn up ,rather than the ones i actually chose
i remember a purchased pak40 turned up as a pak38 and a StuH turned up as a stug
theres certainly something fishy with the random element selection in QBs
one of my first battles against Baneman had only half the force i selected appear for the battle,and i was certain it wasnt the force i had chose at the time
-
Australia has long been protectorate of Antarctica
it is in fact a territory
http://en.wikipedia.org/wiki/Australian_Antarctic_Territory
and i think you missed my point about the aboriginals
maybe something closer to home then
take South Australia,my home state,the premier Mike Rann,is an immigrant
due to his governments policies over the last 10 years,i could find 1000's of examples of hardship,stress,job losses, you say dont exist
15,000 leaving the state per month for greener pastures is disturbing
the bloody Prime Minister is an immigrant,and look how thats going
how on earth a country can allow someone not born in the country to become the prime minister of this country in this day and age,is mind boggling
what hope do you have for any form of honest government under these circumstances
theres plenty more of examples i can show you
i could offer the medical situation as another
i care not what you believe,but try not to make such blanket statements about the situation,as if it was gospel
-
Which is the entire point of multiculturalism, they ain't strangers any more are they? They are Australians.
At no stage in our history has any Australian suffered, been "stressed", lost a job or been forced out by an immigrant and I challenge anyone to provide a single tangible example where this has been the case.
ill assume your talking with your tongue firmly in your cheek
but just in case your living in a dream world mate
i dont know what part of australia you live in,maybe the antarctic
either that or you dont class aboriginals as australian.
tell them about your tangible evidence?
-
First turn barrages should be unavailable in ME QB
i make it a point to agree to this with ALL my ME opponents,until its reconsidered as a option in game,or actually removed
-
i scored a minor victory as the axis in this one in H2H,close call though
the trenches are deathtraps so i abandoned them early and took up position in a least expected position
basically held the main road,working both sides of the bocage,up to the first tanktrap
i managed to inflict heavy losses on the advancing infantry,and the stuarts couldnt really support the infantry without fear of being knocked out at close range
apply a bit of stick and move to avoid the inevitable arty barrage
my only suggestions would be,regular troops instead of green for axis
ability to setup fortifications as you see fit
i lose more men in trenches than i do out of them,bloody useless i reckon
-
I seem to recall instances in CMSF where units (especially vehicles) moving through a touch objective (such as a phase line) would not trigger it. The unit had to stop for a moment to get the credit.
this is my experience too
Huzzar scenario for example
i just put a small pause at the desired waypoint whilst moving through,seems to work ok
-
ive had this happen a few times
for no apparent reason
rarely i admit,but it screws up the squad fairly well,becoming tired,i assume they become tired waiting for the bozo to get back in formation:)
-
theres a pack of maps at the repo i think,ive only looked a few of them,for what its worth,mate
-
i for one salute the players whom take the time to note these observations
it is a simulation after all,and the better it can simulate,the better it is for the players.
keep up the good work
-
well,imho,no platoon leader in his right mind is going to order his men to fire small arms at a tiger/panther/med tank at 400m+ in the hopes of pinging off an aerial.
the video of them beating back a stug is all well and good,but,was it ordered by the player? there appears to be more than one platoon firing at it,and its also at close range,this i have no problem with.we didnt get to see what happens when the stug actually fired back,the shooting seemed to stop then?ill assume they paid dearly for this minor victory:)
now on more than one occasion ive had them firing at a tank and not engaging the more suitable infantry nearby in los/lof
they were american troops so maybe thats an excuse:lol
infantry are just cannon fodder for my mind.
another QB im playing,2x 155mm shells land about 100m or more from the target,which is fine,i get an email back with the next turn,my opponent says those 2 shells killed or wounded %85 of a full company,immobilized a mk4 and 3 HTs.
we both thought that was a little overkill,as it appears the shells werent really close enough to the units in question to do that kind of damage
now either the visual representation of the shells landing arent actually where the game calculates them,or,they are firing some atomic shells:)
i havent used large scale arty before in game,so ,i need to test it abit more before i can say somethings a bit off,for what its worth
-
fraps will suffice mate
-
same as GAJ
same location same result
no problems all good
-
arrived on the 6th tuesday.australia
good condition undamaged
all good,ta
-
how does rack off sound?
you peng freaks.
get back to the cesspool with the rest of your ilk
(from a former cessidiot)
-
possibly interested
WEGO or RT?
oh i assume it WEGO
ill have a look at the site and let you know matey
-
its listed in the right hand column total rarity points
rarity points arent the actual cost of a unit
the unit will cost x amount and have x amount rarity value
the system works in such a way as to stop you buying too many rare items,such as tigers or the like
looks like this
1000 points to spend on units
500 rarity points to use
so let say a sherman 75 costs 200 points and costs 400 rarity
leaves you with 800 points to spend but only 100 points rarity left
forcing you to buy common units which typically have 0 rarity cost
with me?
my samples are just examples and not actual costs of the units in game
CMBN games seem to be more imbalanced...
in Combat Mission Battle for Normandy
Posted
the score in CMBN as compared to CM1,in giving a result,isnt a fair representation of the battle facts of a particular battle imo
comparing a total victory between the two games,say
ive had plenty of battles were ive actually taken more losses than my opponent and won a total
my latest game has been a real hard even slog,whomever has the strength left to push each other out of the OB will probably achieve a total victory,even though the battle was far more even.
in CM1 you can count the scoring as you go,you know you get 100 points for armor kills etc,you can play it like poker somewhat.
its already been said a few times,if your comparing it to CM1,your probably doing yourself a diservice,i speak with some experience here:)
Salute