Jump to content

simmox

Members
  • Posts

    182
  • Joined

  • Last visited

Posts posted by simmox

  1. the score in CMBN as compared to CM1,in giving a result,isnt a fair representation of the battle facts of a particular battle imo

    comparing a total victory between the two games,say

    ive had plenty of battles were ive actually taken more losses than my opponent and won a total

    my latest game has been a real hard even slog,whomever has the strength left to push each other out of the OB will probably achieve a total victory,even though the battle was far more even.

    in CM1 you can count the scoring as you go,you know you get 100 points for armor kills etc,you can play it like poker somewhat.

    its already been said a few times,if your comparing it to CM1,your probably doing yourself a diservice,i speak with some experience here:)

    Salute

  2. im at about the 75% mark of the battle,as the Americans

    the US forces have seized most of the OBs and eliminated 90% of the german forces

    the initial recon stage was quite close,with only 1 M8 and 1 Stuart surviving

    these 2 units were able to continue on through the lull and scout all the required locations easily,until german reserves rolled up

    2nd phase had the US forces smash the german armor fairly easily

    at this stage only 1 panther remains and seems to be out of the fight

    US lost 2 tanks in this battle and another to a schreck team

    another sherman got bogged crossing the river

    at this stage of the battle the american forces has overwhelmed the defence without any significient use of the arty and look to be in a unassailable position

    my opponent is battling on

    i cant see any reason to change the strength of the US forces,they've got plenty

    i crossed the far left side forge with a platoon of shermans and a mech inf platoon

    and ran amock in the enemies rear

    catching alot of the german forces on the move and out of position,while setting a few firing lanes around the bridges and other areas of interest to catch any german armor trying to reinforce the flank attack

    certainly some luck has played my way,but ,its certainly looking like a walk in the park for the US

  3. my current game has had it happen again!!!!!!!

    this is the 3rd attempt to setup an axis attacker v american defender QB

    each time so far,the defenders forces are placed in the attackers deployment zone

    driving me insane and wasting alot of gametime poncing about with the QB

    BFC fix or do sumfink

    the params for the battle were,(x3)

    attack

    med battle size

    1 hour

    map auto

    map large

    map type random(although last 2 attempts were village)

    attacker german

    force mix

    human pick

    map preview on

    for what its worth

  4. its a bug in the setup zones

    ive had this happen quite a few times,and as recently as yesterday

    the QB generator screws up somehow and swaps the attacker/defender zones

    however,ive also noticed that if you have map preview allowed,it can sometimes show you the oppositions deployment zones,and thus,gives you the false assumption that the zones have swapped,but,upon actual placement phase,the zones are correct

    mighty confusing and certainly needs addressing

    from your screen shot i can see the attackers intended deployment area in blue

    the defender should have a larger area surrounding the objective,meaning that the highlighted area around the OB is highlighted to show the objectives zone,the defender should be able to deploy anywhere around it for some distance

    with the use of arty in this game,its probably a good idea not to focus the static defence around the OB too much,and elect to use a mobile defence instead,and move into the OB zone once your certain the enemies arty is expended

  5. its happened to me in QBs in the past with random settings applied

    its also happened that only some of the troops purchased did turn up

    its also happened that different troops turn up ,rather than the ones i actually chose

    i remember a purchased pak40 turned up as a pak38 and a StuH turned up as a stug

    theres certainly something fishy with the random element selection in QBs

    one of my first battles against Baneman had only half the force i selected appear for the battle,and i was certain it wasnt the force i had chose at the time

  6. Australia has long been protectorate of Antarctica

    it is in fact a territory

    http://en.wikipedia.org/wiki/Australian_Antarctic_Territory

    and i think you missed my point about the aboriginals

    maybe something closer to home then

    take South Australia,my home state,the premier Mike Rann,is an immigrant

    due to his governments policies over the last 10 years,i could find 1000's of examples of hardship,stress,job losses, you say dont exist

    15,000 leaving the state per month for greener pastures is disturbing

    the bloody Prime Minister is an immigrant,and look how thats going

    how on earth a country can allow someone not born in the country to become the prime minister of this country in this day and age,is mind boggling

    what hope do you have for any form of honest government under these circumstances

    theres plenty more of examples i can show you

    i could offer the medical situation as another

    i care not what you believe,but try not to make such blanket statements about the situation,as if it was gospel

  7. Which is the entire point of multiculturalism, they ain't strangers any more are they? They are Australians.

    At no stage in our history has any Australian suffered, been "stressed", lost a job or been forced out by an immigrant and I challenge anyone to provide a single tangible example where this has been the case.

    ill assume your talking with your tongue firmly in your cheek

    but just in case your living in a dream world mate

    i dont know what part of australia you live in,maybe the antarctic

    either that or you dont class aboriginals as australian.

    tell them about your tangible evidence?

  8. i scored a minor victory as the axis in this one in H2H,close call though

    the trenches are deathtraps so i abandoned them early and took up position in a least expected position

    basically held the main road,working both sides of the bocage,up to the first tanktrap

    i managed to inflict heavy losses on the advancing infantry,and the stuarts couldnt really support the infantry without fear of being knocked out at close range

    apply a bit of stick and move to avoid the inevitable arty barrage

    my only suggestions would be,regular troops instead of green for axis

    ability to setup fortifications as you see fit

    i lose more men in trenches than i do out of them,bloody useless i reckon

  9. well,imho,no platoon leader in his right mind is going to order his men to fire small arms at a tiger/panther/med tank at 400m+ in the hopes of pinging off an aerial.

    the video of them beating back a stug is all well and good,but,was it ordered by the player? there appears to be more than one platoon firing at it,and its also at close range,this i have no problem with.we didnt get to see what happens when the stug actually fired back,the shooting seemed to stop then?ill assume they paid dearly for this minor victory:)

    now on more than one occasion ive had them firing at a tank and not engaging the more suitable infantry nearby in los/lof

    they were american troops so maybe thats an excuse:lol

    infantry are just cannon fodder for my mind.

    another QB im playing,2x 155mm shells land about 100m or more from the target,which is fine,i get an email back with the next turn,my opponent says those 2 shells killed or wounded %85 of a full company,immobilized a mk4 and 3 HTs.

    we both thought that was a little overkill,as it appears the shells werent really close enough to the units in question to do that kind of damage

    now either the visual representation of the shells landing arent actually where the game calculates them,or,they are firing some atomic shells:)

    i havent used large scale arty before in game,so ,i need to test it abit more before i can say somethings a bit off,for what its worth

  10. its listed in the right hand column total rarity points

    rarity points arent the actual cost of a unit

    the unit will cost x amount and have x amount rarity value

    the system works in such a way as to stop you buying too many rare items,such as tigers or the like

    looks like this

    1000 points to spend on units

    500 rarity points to use

    so let say a sherman 75 costs 200 points and costs 400 rarity

    leaves you with 800 points to spend but only 100 points rarity left

    forcing you to buy common units which typically have 0 rarity cost

    with me?

    my samples are just examples and not actual costs of the units in game

×
×
  • Create New...