Jim -
Thank you for your candid appraisal of "Wake up
Call". I welcome it and will use it to design battles in the future. I knew the battle would
be controversial. That’s because it is different. Without feedback, designer’s can't hone their skills.
The objective was to provide a short battle that folks would want to replay to try different tactics. It is hard for many with limited time to replay larger battles. Battles have to be hard to win or no one would replay it. I in no way wanted to make a “gamey” scenario. Depending on how the play goes, many CM battles end with “rush to the flag”/”rush to the exit”. I see no way around this in a tactical battle where objectives are within running distance on the final turn and important elements in the final score.
Many times in wargames like CM we are presented with a situation that appears impossible to overcome. “This can’t be how it was”. But we often win or draw the battle due to non-real factors like the way the program calculates victory. In almost all CM battles, the casualties are so much larger than any commander would accept before they withdrawal. Is this real?
We try to design for as much realism as possible –then move on.
The unit points are 675 US/ 654 German.
The “firepower” edge goes to the US. They were not outnumbered where it counts. To provide any challenge to the human player the German side has to be beefed up to compensate for the the limitations of the AI. This is a standard practice.
I am not sure what you mean by proper tactics. Use any tactic to win a battle. How many times have the NCOs told the young officers to “throw out the book”.
In “Closing with the Enemy” Michael Doubler writes at the close of his introduction:
“An analysis of combined arms operations in the European Theater dramatically illustrates
how the American army adapted during wartime to meet unexpected challenges and shows
how armies function in battle rather than in peace time maneuvers or terrain board exercises”.
It boils down to maximize your firepower while minimizing the enemies. If you do this in Wake up Call, the US stands a great chance to win.
No time to make a proper approach because the avenues were all cover? I wonder how many times that has occurred in military history. Units are ordered into impossible situations (at least to those who directly involved)all the time. In order for the team to win some have to take it on the chin. The US runs into a hornet’s nest for sure in this one.
Remember many hours went into designing and testing this battle for the enjoyment of
others. I welcome the feedback to stay on
target. Please post again on my battles and others.
Thanks again.
Kevin