offtaskagain
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Posts posted by offtaskagain
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Weird, they don't even get the ability to add AP in the editor. The only choice is HE.
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Anyone seen any estimates when PC games will start appearing in DVD versions?
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95mm CS tanks maybe?
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Look in the main game folder for a file named "Combat Mission BB Prefs" and delete it. When you load the program after that it will enable you to select the games resolution.
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Partially correct. The 50+30 or 50+20 hull plates on most up-armored vehicles were NOT spaced, only the 50+20 on the turret front of Pz IIIs was spaced. This caused AP rounds with a burster to detonate after penetrating the first plate and fail to penetrate the 2nd plate. This included big rounds like 122mm APHE from an IS-2. The reasons for going to a single plate were easier construction and maintenance. Making one FH or RHA plate is easier than making 2 and bolting them together. In combat the bolts holding the top plate on tended to break when shells impacted and let the plate fall off. I haven't seen any myself, but apparently some pics from the desert show late model Pz IIIs with their applique armor broken off.Originally posted by flamingknives:The layered plates (50mm base with 30mm bolted on) are supposedly effective against the Soviet 76.2mm shell, as the shock of the impact of the first plate sets off the fuse, so the HE charge goes off inbetween the two plate, thus forestalling any further penetration. Doesn't work as well on AP shot .
In addition, after a few hits, the external plate is ripped off, frequently messing up the bolts, making attaching a fresh plate a major engineering job.
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Early war tanks likely were more vulnerable to them. Their engine grills were fairly open from what i've seen. Even still unless there was a fuel leak, which early Panthers in particular were known to suffer from quite badly, it would be difficult to actually destroy a tank with one. Barring the fuel leak, at best it could burn up a belt in the engine immobilizing the tank. In many circumstances a mobility kill is almost as good as a catastrophic kill so that might be good enough.
I've made molotovs and found them to be spectacularly useless. I'm not sure what the Russians filled theirs with but I suspect it was similar to napalm to make it stick to the target. Homemade gasoline ones don't do a damned thing. The flames go out in at most 10 seconds and don't burn especially hot. I threw 5 of them against a stack of card board in my fire pit and couldn't get it to stay light. These were the burning rag top gasoline filled types. (yes I'm well aware of the foolishness of such behavior) Mine weren't nearly as advanced as factory made Russian ones but they have the same effect.
In short, molotovs are more of a morale boost to the guy carrying it than a danger to the enemy. I wouldn't trust them to stop a kid on a mo-ped.
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Molotovs are actually a pretty useless weapon against anything. Including personnel. The only way they could possibly destroy a vehicle is if they were to ignite a leaky fuel line or maybe some exposed propellant on an artillery vehicle. Otherwise some burning gasoline splashed on a tank won't do much. Grenades can break stuff. They also simulate the crew jumping on the deck and dropping one down the hatch.
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They could if they were using ONLY tungsten ammo, but each 37mm ATG crew had ONLY 1-3 tungsten shells in 1941. And it was quite hard to damage T-34 with such a light (0.368 kg) shell, so ability of german infantry to stop T-34 was very low in 41.Originally posted by OZ77:</font><blockquote>quote:</font><hr />Originally posted by Jarmo:
if 37mm can penetrate T-34. :confused:
</font>
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AFAIK that only relates to early/mid-war Russian units. </font>Originally posted by Ant:</font><blockquote>quote:</font><hr />Originally posted by leakyD:
Well, as hindsight *is* 20/20...
Aren't experience levels acting as one "level" lower in CMBB compared to CMBO?
so:
Green = Conscript
Regular = Green
Veteran = Regular
and so on.
So, in CMBO terms, you had a Green shreck team out of command trying to nail a tank. In my experience, Green AT teams are almost worthless.
Poor little fellers were prolly too busy crapping their pants to aim worth a damn!
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In BO I once saw a Flak wagon mis id'd as a Marder with its gun fully reversed. That was an interesting sight.
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Historically the average is something like 2 or 3 WIA for every KIA.
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If you get black text due to the AA problems, alt-tab to desktop and back. That should give you back your text.
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The HE shell for a 76mm gun has to have thicker walls due to the higher MV. This means less HE burster so the fragments won't go as far or hit as hard.
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In Kurt Meyer's book he writes of an encounter with an armored train. It apparenty caused heavy casualties to his battalion.Originally posted by Fishu:and it'll be easily stopped - cut the tracks up ahead
I wonder how effective these armoured trains were.
To me they sound like a juicy target, which has had alot of money spend into.
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If you force an 8x card to run in 4x will it run the 30.82s?
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This is a Stielgranate 41. It was an attempt enable PAK 36s to be able to take on heavier tanks like the KVs and T-34s. It was a muzzle loaded hollow charge round, basically the same thing as a rifle grenade. It was certainly capable of killing them but took longer to load and required a crew member to run out in front of the gun to load it.
More info here .
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I've seen a few photos too of MG-42 crews doing that in the field. I'm not sure if they were training or in an actual battle. From personal experience with a 12 gauge 10" from my ear, that AG would have a migraine in abourt 2 seconds.
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There's a saying about your problem: He who defends everything defends nothing. I personally tend to ignore flags when planning my defense and instead try to pick out the best terrain for a defensive position, i.e. reverse slope kind of places. I make my goal to destroy the enemies forces rather than control the flags.
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The reason the Stugs with 2 plates resist better is due to both plates being face hardened. This has a greater effect on the projectile than just 1 FH plate. Rexford had a thread about it sometime ago. If it were two RHA plates the effect would be what you are expecting.
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I don't think I've ever heard anyone call it not realistic. It's just difficult to implement and would come at the expense of many other features. It could happen for the re-write I suppose.Originally posted by Bruce70:My biggest wish is for some kind of grand campaign. And don't tell me its not realistic because a) I don't particularly care, and following the career of one officer throughout the war is perfectly realistic
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The IS-2 shell break up is likely due to over penetration. You can search for it, look for any postings by Rexford. Also, the Russians themselves noted the superiority of Tigers in frontal engagements. I don't have a location of one but there are several documents that relate an order to IS-2 crews to avoid engaging Tigers frontally. Conversly, Tiger crews were ordered to avoid IS-2s unless the Tigers were in platoon strength or greater.
[ April 08, 2003, 03:16 AM: Message edited by: panzerwerfer42 ]
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They aren't snipers in the Hollywood sense of the word. They're basically just a guy with above average shooting ability for that unit who was given a scoped rifle. They are best used at mid-range like 400m. They're great for shooting at unbuttoned tank commanders. If you take out the TC the tank has much slower reaction time and a whole lot less spotting ability. This is useful for springing an ambush on tanks. Plink the TCs with sharpshooters and the let the AT guns have at 'em. They can increase sucess quite well if you use this method. Another use is for pinning an enemy AT gun. They can ocasionally cause the crew to abandon the gun entirely. That's mostly what I use mine for. Don't waste them on recon, tank hunter teams and half squads are better at that.
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Roseville, Minnesota.
ammotrucks???
in Combat Mission: Barbarossa to Berlin
Posted