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Blackcat

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Posts posted by Blackcat

  1. This is really wierd, but I just can't get them to fire where I want them to. I will DL the patch tomorrow and see if this will change the problem but if I tell them to fire into a certain window all they do is fire at the center of the building.

    Downloading the patch wil not help you with this. The game is functioning as designed. It is annoying but there you are.

    You may know the enemy are at one of the building, but unless your peixeltruppen can actually see them your area fire will be aimed at the centre of the visible portion. In the abscence of HE weapons the chances are that your area fire will have very limited affect, especially against small teams.

    In an earlier thread on this issue Steve did say he hoped that they might be able to sort this out at some stage in the future. Don't hold your breath.

  2. Clavicula Nox,

    Thanks for the photos, alwas inetersted in seeing pictures taken by chaps on teh ground rather than newsies.

    On the badge-board I see six badges with the title, "Airborne". One of them is the old 101st, can you say who the others are?

    The chap on the left in the last photo is carrying a lot of weight for a soldier, espcially one on ops. Would he have had to pass a physical?

  3. Lethaface,

    I started using the 30 second pause too, in fact I used to try and time the pause for the length fo the journey. What I found was that to do so was uncessary. All I need is a pause long enough to stop the infantry from getting out before the vehicle starts to move. Once its gong the infantry will sit tight but de-bus as soon as the vehicle gets to its destination. This holds true for journeys that take more than one turn to complete.

  4. My favourite troops in game are the USMC, and my favourite infantry support vehicle is the AAV. The mounted grenade thrower with its 1KM+ range is awesome against infantry in or out of cover (and it will take down a BMP in double quick time, if it gets the first shot) and it is a QM stores on tracks. A spiffing bit of kit.

    However, a MBT it ain't. Let it get too close to enemy infantry armed with RPGs or even a 12.7 MG and it will die, quickly. ATGMs will toast it with one hit as will BMP guns but that goes for all allied vehicles save the Abrams and Challengers. Even then it will survive better than the British Army's unarmoured Land-Rovers, but they are a subject for a different thread (one to do with the value of scrap metal).

  5. I am strictly a WEGO player, too old and senile to cope with real time.

    I can cope with getting troops off the bus once it arrives at the destination (I simply give them a pause long enough for the vehicle to start moving then a normal movement command(s) to the point(s) I want them to go to - the vehicle moves and when it stops the troops get off and carry on as ordered).

    What I have never managed to do successfully, at least not regularly, is get troops to board a vehicle and then the vehicle to move off in the same turn. Its one of those orders that are simple in real life but very hard, if not damn near impossible within the game (just like, "Take your unit and drive down the road until you get to the bridge, remember to maintain road discipline and spacing").

    I have had the same issues since CMBO. It would be nice if one day Battlefront came up with a solution, though it is, I suspect, something easier to specify than code. However, just in case Steve or one of the gang is reads this, "Hey, Battlefront, any chance of a ROAD MOVE and CONVOY command in CM:N?

  6. I think you should include some basic learning scenarios again with the release of CM:Normandy like you did with CMBO. In my opinion the general difficulty level of base game scenarios has increased with each of the new CM:SF modules, which is ok for veteran players but you'll probably get a lot of new players with CM:N that may be put off if they find it too frustrating to start with.

    Just a thought.

    May I echo Bodkin's point and say please, pretty please, make the leanining tutorials more interesting than the two you did for CMSF.

    Although I was a long term CM player, I was quite put off CM:SF when I tried the first demo/tutorial scenario. It was only out of a sense of loyalty to the company (and the belief that the Chaps wouldn't let us down) that I played the second and I regret to have to say that only confirmed the view I had formed from the first scenario.

    The contrast to the "Valley" demo scenario fo CMBO could not have been marked. That left me slavering for more.

  7. Thanks everyone for your replies. To answer the question as to whether I like the base game, yes I do. However, one thing I prefer is much smaller battles. I like it better when I only have a handful of troops to control versus a ton to micromanage. How do the new battles with the modules stack up in this area? Are there a lot of smaller engagements?

    Thanks again!

    There are indeed a good number, I am not sure I would say a lot, of smaller engagements in the Marines and British modules.

    What is for sure, is that, if you enjoy a challenge, small unit Brit missions will give you a stretch - those small squads take careful handling at the best of times and without lots of supporting arms (i.e. HE chuckers, on board or off) are decidedly tricky.

  8. Mord said, "Or better yet, have your infantry pin the punks down and bring up an LAV and wail the hell out of them."

    Infantry finds and pins, HE Kills. That does indeed seem to be the secret to success. That and a lot of patience. Use combined arms and take your time.

    Even then in most scenarios you'll still take some casualties, just not as many.

  9. As an Englishman I am naturally ignorant of the North American version of Hockey. In fact I only know two things about it, it is played on ice and it is a contact sport.

    In the photograph I notice the lack of ice, but I don't worry. This is, I assume, down to making the best of the circumstances available. What does make me bliink is the chap on the far left of the photo who seems to have no hockey-stick but is equipped with a pistol.

    I know hockey is a contact sport, but going to a match tooled-up seems a little excessive. As he doesn't have a stick, I wonder if he is the goalie with a plan to shoot any opponent who comes too close (his smile looks like that of a man with a cunning plan).

  10. "Indeed that's why the British Army doesn't have the title Royal (as in Royal Navy and Royal Air Force)."

    Hummm, no. That is complete tosh, though I have seen it bandied about on the Internet quite a lot.

    The British army was never a coherent service. It was, and in many ways still is, a collection of regiments. Some individual regiments do have the "Royal" prefix others, despite a couple of hundred years of service, do not.

    The British Army is in many ways a complex and mystical organisation that is very diifficult to explain. Indeed it is easier to explain cricket to an American.

  11. John Kettler,

    Wotcha John,

    Of course The Vulture would have suffered worse against a human opponent. That is the tragedy of CMSF.

    Unfortunately some years ago Battlefront took the decision that TCP/IP WEGO was not sufficiently important to be worth their while. You and I may disagree with that decision. We may both wonder that the decision was one of few occasions, if indeed it was not unique, where the passage of time and the advent of broadband actually resulted in reduced multiplayer functionality.

  12. "... very long in the tooth ..."

    The game is not quite three years old. Oh, to have the impatience of youth, again.

    "... a product that looks so dated."

    I am afraid you have lost me there. In what way does the game look dated?

    "... the game is excellent..."

    Now we are in agreement. It is an excellent game. I have my niggles with it, but what "modern" tactical level wargame can compare with its depth and sophistication?

    Anyway, to answer your question. I believe that there is a plan for a new game, call it CMSF2, but it will be quite a while yet. In the meantime you might want to save up and buy the full version and enjoy all the goodies to be found in the latest updates.

    Also we have WW2 coming up on the horizon with the Normandy game to be scheduled for release next year with additional modules to be released for it thereafter.

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