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Jeremy Holt

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About Jeremy Holt

  • Birthday 12/15/1960

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  • Location
    Brazil
  • Occupation
    Commodity Trader

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  1. Hi, I just want to add the purchased version, no previous installation of demo is not running on my setup: Dell Dimension 670 Dual Xeon 3.6, 4 GB RAM, Vista Ultimate, running as Admin, nVidia FX3400. All other games, apps run perfectly well. Can't say I'm very happy with this - but will wait for a resolution. I would also add that I have no intention of running any program that requires that I make changes to the OS in order for it to run. Regards Jeremy
  2. Nice site. However could I suggest that you make the links a ighter colour. They are almost impossible to read on the dark background. Your tutorial is very interesting Regards Jeremy
  3. I think the easiest thing to do would be to agree a schema (ask BFS to provide it or act as ultimate arbiter). Once that's in place, anyone could write a front end to generate the XML. The beauty of XML is that one could just change (by that I mean add to) the schema as and when there are major changes. Noted KiloIndiaAlpha's comments about Java - in my case I don't know Java. Also I read recently that Microsoft have recommended all developers to drop Java development (for Microsoft products) because of their on going court case with Sun. Needless to say I can't find the exact quote now (it was in one of the Wininfo newsletters last month).
  4. I think an import/export utility, like you mention here, would be an incredible addition. to the game. It would limit the changes to thing external to the basic CM engine, and provide a mechanism for incorporating the CM tactical battles into larger campaigns. In fact, it would be great if somebody could/would create an operational game - call it CM:OP - that BFC could publish that would interface with CMX2. CM:OP runs at the operational level, and when battles need to be fought data is sent to CMX2 to create the tactical battles. If you could make CM:OP a multiplayer WE-GO game - ohh yeah - that would be the true CM Meta Campaign. </font>
  5. Well, you can change it as often as you want but unless you do the old settings stay in effect (in TacOps some get reset when they are activated). An important aspect of TacOps is multiplayer per side, and usually the commander will tell his player what SOPs to give to their units (unless some units have good reason to be different). It is pretty common to leave the "pop smoke and retreat option on for 2/3rds of the game until the moment for a decisive engagement has come. If you look at the options you will also see "set all ground units", which is obvious and "copy". That feeds a copy'n'paste mechanism where you can paste by clicking a bunch of units or by drag-selecting them and then paste. SOPs alone are not good enough, BTW. In addition, you need speed settings. TacOps is slightly higher level and abstracts everything into "combat speed "which only differs by terrain, but not from orders, which is a mistake IMHO. However that may be, in CM you would in any case need an additional speed setting. But it would still greatly simplify CMBB, instead of all that hunting, move-to-contact etc. stuff you would have "slow, combat speed, fast" and in addition the SOPs. Remember that you don't need top visit the SOPs every turn, so you can happily plot away fast and slow moves all while the SOPs stay in effect. </font>
  6. Seems I'll have to get the hang of posting to this board ..... Apologies for the multiple posts Jeremy [ August 21, 2003, 04:55 PM: Message edited by: Jeremy Holt ]
  7. In that case I think I must have mis-understood when SOPS are set up! I was under the impression that this was on a turn by turn, move by move basis - but from what you're saying this is a per game issue? Would it therefore mean that you would have a kind of player style or player template that you would impose on all the games you play? - I rather like the idea of this, because I'm a bit of a coward, and rather fancy the idea "Shoot and Scarper" Jeremy
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