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Biltong

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Posts posted by Biltong

  1. Originally posted by SuperSulo:

    Sorry to hear that Biltong, not that it came as a big surprise. ;)

    ...

    Thanx Super - You've been an invaluable help and support through the long months.

    Joachim aka Scarhead has already offered his help. I'll make a final descicion by next week-end and hand over.

    Hmmm - I better go and look at those games you're playing ;)

    Go well Super :D

  2. Hi Guys

    I've got a problem. I've got 4 kids (5, 7, 9 and 11) and I need to spend more and more time with them as they grow older: homework; school activities and “quality time” (mostly playing computer games – :D ) - So I feel I'm starting to neglect BCR. Someone else should be able to do a better job.

    Don't one of you guys want to take it over?

    It will be a pity if BCR just stagnates. There’s quite a number of guys who are using it and Biltaid has definitely opened it up to a wider audience.

    If you have the time and inclination - please e-mail me and give me some idea why you think you’ll be the right one to handle it ;)

    How long have you been playing BCR? Do you have access to historical sources? Scenario design experience? etc.

    I’ll wait a week or so for replies, choose someone (if there’s more than one) and send all the material that I've accumulated over... You might be able to use some of it.

    You’ll want to know: How much effort and Time goes into BCR?

    Lately I've spent very little time on BCR.

    Maintenance = zero - the rules have settled down - no errors for months now.

    Support +- 30 minutes every 2nd day. I leave the newbie questions to be answered by the other guys and just check that they don't give the wrong info and write a letter of thanx every now and then :rolleyes:

    Updates to expand the rules into a new year:

    +- 16 hours to check all the weather/terrain/main battle etc modifiers that will influence the parameters for the year to come. It will be some time (3 or 4 months - if ever?) before the 1st player gets close to 43.

    Once you have the parameters for 43 you still have to do the June 43 unit upgrade, but that is quite fast +- 3 hours?

    With each upgrade I also introduce a new appendix or two containing the best suggestions I've received to make the rules more comprehensive, such as the delayed replacement rule. This takes +- an hour or two.

    The largest job is the Battle packs, such as Stalingrad - this is many weeks of work, but you don't have to do it. Ideally this should be farmed out and with the Kiev battle pack/map making suggestions you have an example to work from.

    So +- 2 hours on support per week and a once off 16 hour stint spread over months to do the parameters for a new year.

    Not too much time and quite interesting to do – esp. the research for the battle packs.

    I won't just chuck the stuff at you and disappear. I'm not going anywhere tongue.gif So if you need help/advice etc - I'll be there.

    Hope someone has enough time.

    Thanx to everyone who has contributed through the months to get BCR where it is today.

    It’s been fun smile.gif

    Biltong

  3. Originally posted by atiff:

    ...Yes, at the moment I am playing around with a very simple system for HQ improvement. Basically, every 10 battles I roll a dice for each HQ and see if they get an increase. 1d10; 1-2=Command increase, 3-4=Combat, 5-6=Morale, 7-8=Stealth, 9-10=nothing, bad luck! If they are maxed out in the thing they roll, they miss out, bad luck! I just write the number of battles the HQ has fought in next to the name on the Battlegroup sheet.

    If it takes more than one (1) casualty, then I roll to see if it loses abilities (what you get like this, you should be able to lose too) I roll as above to see what it loses (if anything). If it takes more than 50% casualties (or dies), then it loses everything and goes back to 0 battles.

    Fairly simple, yet allows progression. I don't base it off XP personally, but you could say "every 10 XP" rather than "every 10 battles." Eg, at 20 XP, 30 XP, etc, etc. (and similarly, if you drop below 20 XP,etc, you roll to lose an ability)

    Nice simple system - I like smile.gif

    What do you other guys think?

    BTW - Thanx for the support you're giving Atiff - Appreciated.

  4. Originally posted by SuperSulo:

    I just reached June 42, and our infantry type isn't available any more. The closest to the old one seems to be a Panzergrenadier Company (Motorized) from a Panzergrenadier Battalion (Pz)'42A. It costs 463 pts (Reg), and has the same squads as before, but the platoons no longer have any 50mm mortars, and the MG-section now is a HW-platoon, with 4 MG34's and 2 81mm mortars.

    Losing those platoon-mortars is a hard blow, how will I take out those AT-guns now? 81mm mortars are slow!

    There are some other company types that still has 50mm platoon-mortars, maybe I should switch to those instead? But 4 HMG's sounds nice... smile.gif

    What's the official word, Biltong?

    The pzgrenadier company it is, SS. In fact it should make things interesting trying to move the 81's up with your trucks.

    The Jager and Normal Inf Co has got 50mm's, but I think it's time to learn how to deploy the 81mm's effectively. Esp on the assault :D

    I added the following line at the bottom of Appendix B:

    Note that in June 42 you will no longer be able to get your Mororized Inf Company. The company has been restructured into a PzGrenadier (motorized 42A - later:B) Company with 4 x MG's and 2 x 81mm mortars. 472 points on Regular.

    As for the Fallscirmjagers - same thing happens in July. Line added:

    In July you will no longer be able to purchase the Fallschirmjagers. The company has been restructured into a PzGrenadier (motorized 42A - later:B) Company with 4 x MG's and 2 x 81mm mortars. 472 points on Regular.

    [ June 07, 2003, 06:54 AM: Message edited by: Biltong ]

  5. Originally posted by redwolf:

    You should probably edit the Subject of the Thread to include a "Part 2" or so, so that people have a chance to assemble the threads later.

    Like - me smile.gif when I have some more time.

    I checked some time ago and then it was on the 8 or 9th thread already. The 1st couple of threads were short, since there were so many radical changes, but all in all there must be over 3000 posts by now. Doubt if anyone will ever read through them all again. Including myself LOL
  6. In case you missed it in the previous thread

    Update Time

    BCR 41 South v2.3 and BCR 42 South v1.2

    BCR 41 South v2.3

    A few very small changes - mostly text/rule clarification. Hardly worth a download of you've already got v2.2.

    Only slightly important change is in the Prisoner section of the Favor Sheet.

    If you have been playing BCR 41 South for some time and the rules are clear ;) – Don’t bother downloading the new version. Just make the following changes to the Favor Sheet:

    In v2.2 there were two asterixes next to the HQ ** - In the Prisoner’s section of the Favor Sheet with the following clarification at the bottom of the sheet:

    These points are per HQ team

    This has now changed. The ** has been moved to

    Prisoner(s) **

    Meaning: all sub-categories:

    “1St / Theraft / HQ's"

    are now included in the clarification and this now reads: These points are for each individual member of a HQ, squad or team.

    However - for the fanatics: There are some extra Appendixes in 42 South that you might want to incorporate into 41. See 'Delayed Replacements' and 'Editor' below.

    BCR 42 South v1.2

    Battle Group Sheet

    Armor need to inflict more casualties to get experience than in 41.

    July 42 - Battle Group Upgrade

    Your armor puts on weight ;)

    Delayed Replacements - for all Non-Infantry Units

    Not just armor: Now Guns & Vehicles can also be delayed.

    Using the Editor to set Experience and Names for your Battle Group Units

    Got tired of waiting for the patch and stuck it in.

    All of the above ready and waiting here:

    SuperSulo's Site

    [ June 05, 2003, 05:07 PM: Message edited by: Biltong ]

  7. Originally posted by SuperSulo:

    I just reached June, and our infantry type isn't available any more.. smile.gif

    What's the official word, Biltong?

    Welcome back SS :D

    Damn! I'll check it out. I better check the Falschirmjager Co as well and make sure it's available the whole of 42.

    Will take a night or 2.

    There's still the two conflicting thoughts:

    1) Stick with one company because it's more realistic and the players get attached to THEIR company.

    2) Periodically - every year or so - change the company to something different so that the player can experience the different formations - get to learn how to use different unit combo's etc.

    And for variety.

    I still lean towards option 2. The fact that some companies disappear also gives option 2 more clout.

    So - my recommendation would be to move to the Falschirmjager co, but let me 1st check if it goes right through 42.

    Biltong

  8. Hi Guys

    Update Time

    BCR 41 South v2.3 and BCR 42 South v1.2

    [bCR 41 South v2.3

    A few very small changes - mostly text/rule clarification. Hardly worth a download of you've already got v2.2.

    Only slightly important change is in the Prisoner section of the Favor Sheet.

    However - for the fanatics: There are some extra Appendixes in 42 South that you might want to incorporate into 41. See below.

    BCR 42 South v1.2

    Battle Group Sheet

    Armor need to inflict more casualties to get experience than in 41.

    July 42 - Battle Group Upgrade

    Your armor puts on weight ;)

    Delayed Replacements - for all Non-Infantry Units

    Not just armor: Now Guns & Vehicles can also be delayed.

    Using the Editor to set Experience and Names for your Battle Group Units

    Got tired of waiting for the patch and stuck it in.

    All of the above ready and waiting here:

    SuperSulo's Site

  9. Biltong’s Campaign Rules

    Latest versions

    41 South v2.3 and 42 South v1.2 – Both Updated on 5 June 2003

    Player Guide v2.2

    A complete walk-through of the first battle, the more difficult rules explained in some detail and lots of lovely pictures ;)

    BiltAid (41 South v2.2 compliant at the moment)

    SeaHawk & Sabe have automated nearly all the ‘paperwork' and made BCR accessible to the non-fanatics :rolleyes:

    BCR Map Packs with over 220 maps!!

    All of the above - Get it here:

    SuperSulo's Site

    If this is the first time you hear about BCR :confused:

    BCR is a set of Campaign rules that enable you to play a series of battles from Barbarossa to Berlin.

    BCR 41 & 42 South is the set of Rules covering the months June 41 to December 42 in the Army Group South Theatre of Operations.

    Operation Barbarossa erupts on 22 June 1941 and you and your Battle Group storm through the Soviet ranks through the long months of summer in the steppe and the mud and rain of October. You take your men all the way to Rostov, Kharkov and the Crimea before the incredible cold of November halt you in your tracks. Then the Soviet counter attacks start.

    You are the commanding officer of a company of German Mechanized Infantry and some armor that you take through the whole CMBB time frame. As you lead your company and armor into Russia most of the parameters of the battles are dictated by historically accurate data, e.g. on the 4th week of October 41 it suddenly turns bitterly cold and the German advance freezes to a halt.

    You, your men and armor gain or lose experience throughout the Campaign. You start off with Regular troops, but after a year it becomes obvious that the quality of your replacements are getting worse... How your men grow in experience will depend on how they fare in each battle - how many men did they lose; did they get rattled; did they take out a MG pillbox or maybe even a tank?

    You yourself, as the CO, learn and slowly gain or lose Favor with your own commanding officer. If you screw up, you lose favor... Favor that you could have used to avoid launching an Immediate Assault straight after your last battle without even getting reinforcements.

    You also get a Task Force to support your Battle Group: Infantry, Support, Vehicles, Armor, Arty or Air, depending on factors such as who assaults or attack who, weather etc.

    With designed scenarios you quite often have balanced forces, but with BCR you get the real thing: Sometimes you know who your opponent is; sometimes you are facing unknown odds. Sometimes you have an easy go of it - hammering low on ammo and decimated green Partisans, but later that night you might face a counter-attack from 3 companies of Guards Mech, before you had chance to get reinforcements... You have to think on your feet and learn to retreat when necessary... no more heroic defenses or assaults till the last man!!

    Your men's survival is of the utmost importance... even to the extent that you'll rather lose a battle than lose too many men! The objectives still matter - you still want to win, but not at the cost and risk of decimating your men. Here realism rules for the first time.

    As a learning tool this is unsurpassed.... You learn to think and act like a real commander... If you think you’ve got your tactics down pat, tongue.gif Think again. You will get into situations that you’ve never encountered before and never will with normal scenarios and QB’s.

    BCR is just for yourself - the battle is between yourself and an enemy who grows stronger every year. You will have to become a better commander for you and your men to survive till the end.

    If you have any questions - post in this thread and I or one of the old hands will answer you within a day or 2.

    Enjoy!!

    Biltong

  10. Originally posted by DBaron:

    Quick Question on city battles. I rolled up a city battle, which was to last 3 days. First day I found myself underattack by a soviet armor force, which I didn't think I could repel, so I pulled the rest of my men out. I avoided a soviet counterattack, and from my understanding, the next battle which occurs is to take place on the second day. Is this correct?

    That's right - 3 days - not 3 battles. In fact, I think I gave someone a wrong answer on this some time ago.

    The right answer: If you get counter/Immediate attacks in the prescibed number of days - tough. The number of days is all that matter, nit the number of battles.

  11. Originally posted by Blow2:

    Are we going to get 1943, 44, 45 in this series? If so, when?

    B

    Hi Blow,

    From the beginning I said that I will carry on with BCR for CMBB until CM3 comes out. CMAK was a surprise, but the same rules stands. Once CMAK is out I will move onto that. I've found (as you will see from the boards as well) that the vast majority of players move on to the new game very fast and never return to the older game since the updates to the AI etc makes it a qualitative step backwards.

    At the moment I'm busy with the Stalingrad Battle Pack (end 42). Once I'm finished with that I'll do the 43 rule changes. I doubt if I'll have time for a 43 battle-pack.

    Once CMAK arrives I'll ask for volunteers to carry on with BCR (CMBB), but I'll be surprised if I find any.

    Maybe there's someone out there who has no intention of getting CMAK, who would like to get involved from now, so I can show him the ropes in the meanwhile?

    Biltong

  12. Originally posted by JigVictor07:

    ... Major Victory!

    My about 80 men plus some armor with 10% ammo against over 1300 men, and I got a Major Victory... One of the PzIIIs killed over 230 partisans and the other over 150.

    What a great battle! ...

    Great AAR Jig :D

    And that's what happened in real life as well. The Germans survived the winter against enormous odds ands in extreme conditions without losing too much ground. Can be done - Just good Tactics!!! Well done!

  13. Originally posted by Seba:

    I have a question linked with rule 5a and 5b Weather.

    Why is 5b inverted 5a?

    I think that it would be simplier if 5b has the same sequence that 5a from the end and changed option for die 1-2 and 3-4.

    Have a look - You'll see that from a to b the Weather follows the QB list: from Clear through fog to blizzard. I try to keep to the QB list sequences where possible, so that the player will know what to expect and not to jump around too much. Ideally there should have been one weather roll, but it was impossible since I have to cater for the summer/winter modifiers.
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