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Tuomas

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Everything posted by Tuomas

  1. Okay guys, what's up with the wet stowage? It's like you can't say wet storage (of ammo). Well enough about that, I'm off to bed. -TNT- -Sssh... I'm hunting wabits!
  2. After a long struggle with Apple QuickTime, I am more than happy to sign up. Another Finn for those who don't know me. -TNT-
  3. <BLOCKQUOTE>quote:</font><HR>Originally posted by JasonC: The answer to #1 in the second section is 84.6%. With a hit chance that high, the mean of the resulting distribution of runs is 22 long. <HR></BLOCKQUOTE> While the answer you gave is right in a way it is no better than the original by rexford. Yet another answer is 91%. Actually any given hit propability between 85% and 91% will yeld 22 hits out of 25 shots. So the "right answer" would be .88 +/-.03. Another thing to note is that IRL every individual shot has a diffrent hit propability (as in CM) so this speculation is fruitless. While statistics can be a great tool for analysis it can be used also to bash our opponents as earlier shown by tss. -TNT-
  4. <BLOCKQUOTE>quote:</font><HR>Originally posted by ts: 3) I find that when an area may likely call for off map artillery, but I'm not sure yet, I try to cut down on the response time by repeatedly asking the FO to target the area and then cancel the order before the ranging round would be sent out. It might be nice to be able to order the FO to call in coords and let the arty do as much prep as they can stopping short of the ranging round, and then wait for a further order to go on from there. Note that the new mechanism I'm suggesting does not cut down the total time required to target an area. It just let's you spend the total time in different phases with a couple of serialized decisions instead of just one decision. <HR></BLOCKQUOTE> I must agree with this point as the artillery model in CM is quite bad. It has been stated many times on this forum that artillery units stored the firing data for every target they fired. On the other hand the firing delays are lower than they were in WWII. And also the firing is much too accurate. One way around this might be to allow a TRP for every target fired and add the firing delay for artillery. Of course there would be problems for not being able to say how many times the battery would fire and the firing sheets and not being able acces the whole regiment... Any comments? -TNT-
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