Jump to content

Vanir Ausf B

Members
  • Posts

    9,584
  • Joined

  • Last visited

  • Days Won

    7

Posts posted by Vanir Ausf B

  1. <BLOCKQUOTE>quote:</font><HR>Originally posted by Grunto IV:

    i read somewhere that the long 75 on this vehicle had a tendency to warp the chassis when fired.<HR></BLOCKQUOTE>

    I know I've read the same thing, but I'll be damned if I can remember where. Apparently the gun just had too much recoil for it to handle.

  2. I couldn't find that discussion either, but going from memory I believe the main points of it were:

    When Panzergrenediers were exploiting a break in the enemy line, it was SOP to fire while mounted at enemy units they were bypassing. However, they didn't do this expecting to hit anyone, it was supression fire only to keep the enemy's heads down long enough for them to zoom past. When they reached an area they were expected to assault, or if their way was blocked unexpectedly, they would dismount to fight. Fighting mounted from a stationary HT was not SOP and would have been a very bad idea in any case.

    Being as CM does not really model the breakout type of engagement (unfortunately) where firing mounted was SOP, the lack of this ability in CM is not a big deal.

    Someone (Michael Emrys?) made a suggestion to add this type of engagement into CM2. I thought it was a great idea, but I don't know what came of it.

  3. <BLOCKQUOTE>quote:</font><HR>Originally posted by xerxes:

    What's the best tactics/strat for countering a full on maximum infantry frontal assault when you're defending?<HR></BLOCKQUOTE>

    You could write a book on this, but I'd keep a few basic principles in mind:

    Ambush, pullback, ambush again, pull back, repeat as necessary.

    Try to position your men so that when you spring your ambush, his men are in less effective cover than yours.

    Hit his guys with light mortar fire as they advance to disrupt his planning and unit effectiveness. When he masses for a rush, hit him with bigger stuff.

    Stay mobile. Don't stay put long enough to get overrun or plastered by arty.

    [ 07-27-2001: Message edited by: Vanir Ausf B ]

  4. <BLOCKQUOTE>quote:</font><HR>Originally posted by Mr. Johnson

    Let BTS respond or not. They can see this thread.<HR></BLOCKQUOTE>

    BTS responded to this a LONG time ago.

    Highlights:

    <BLOCKQUOTE>quote:</font><HR>Steve wrote:

    Yes, gore is a part of REAL combat, as are limbs flying off, entrials falling out, blood spurting from severed arteries, ******* in pants, peeing in pants, vomiting in helmets, screaming for mother, etc. etc. To somehow thing that we MUST have all this stuff in CM is, well, repugnant to say the least.

    Having comic book gore only cheapens the real thing, so it does not add to the realism nor to the horror of real war. Such stuff will make the Bevis and Butthead fanatics happy ("uhhuhh, dude, did you see that guy puke when his buddy's head flew off! Cooool"), but anybody else out there that actually cares about humanity would find it deeply offensive. We wouldn't be able to live with ourselves if we cheapened death in such a childish manner. No, better to have nothing than to have something that makes death look cool...

    ...The way we have it now is the best compromise between game functionality and game atmosphere. Realism was never part of the equation...

    ...This was one of our arguments against bodies way back when. A single marker for a 12 man squad does not necessarily represent, accurately, where the unit really got plastered. Unfortunately, it is not possible to have markers littered all over the place every time a casualty is taken. Clutter would be bad enough, but the hit on the CPU and video card would be excessive.

    After having played with these markers for months now, and seen some pretty huge battles, I have to say that the bodies generally, but certainly not always, give a fair indidcation as to where the majority of the casualties were suffered...

    ...However, this was not the main reason to have a body graphic put in. This marker is designed to maintain a presence for a unit on the battlefield even after it is eliminated. At the end of the battle you can now take stock of the accomplishments of BOTH eliminated and surviving units...

    ...I think it is the Doom44 concern. It certainly was ours. This has been one of our strongest arguments against the "horror of war" line of thinking. Cartoon like, totally artificial and fake looking carnage will do NOTHING to bring home the horror of war. In fact, scientific studies and a quick look at the gaming offerings at your local software store, show that it is in fact the opposite. Death and dismemberment is "cool", in the finest Beavis and Butthead traditions. How we go from that to "horror of war" is a mystery to me.

    And the argument of "honor our fighting men" is WAY out there. I think that if you asked a WWII vet which way they would have the game look, they would be in favor of not cheapening their sacrifices with comic book gore. So this line of argument holds as much water as a bucket shot up by an MG42...

    ...And I will say this quite strongly. If some hacker figures out a way to get blood and gore into CM (except for a Battle of the Living Dead ) we will actually spend the time figuring out a way to get it back out. This is our creation, and the purchase price of $45 does not give people a right to desecrate it. This is just our opinion, of course, but since we have been working on this for so long I think we have the right to express such an opinion. Oh, and being the ones with the source code doesn't hurt either.<HR></BLOCKQUOTE>

    In the interest of fairness, and to prove to some (Tris, mainly, for those of you who know him), that CM beta testers are not a bunch of sycophants, here is a dissenting opinion from a CMBO beta tester:

    <BLOCKQUOTE>quote:</font><HR>Wild Bill Wilder:

    My Gosh!

    What is wrong with some of you guys? This is a wargame. Its about killing. Its about destroying the enemy. This is not Chess, or Risk.

    It's a wargame. What do you think happens when a tank fires into a squad? Or a machine gun chatters on men caught in the open.

    If you don't want death, why play a wargame?

    What is the purpose. Go play Monopoly!

    For the life of me, I can't understand this nit-picking afraid to see reality. You want real tanks, completely authentic. You want troops that fight like real troops. But no evidence of the fighting?

    There are no guts, no body parts, just a marker where a unit ended its career!

    And what do you think the smoking hulk of a tank represents? What do you think is inside of it? Because you can't see it, its not there?

    You guys are far too dainty to be playing a wargame.

    Men fought and died on the battlefield. That is what this game is about. Tactics and strategy are important, but there is an unavoidable element of violence, plain and simple.

    Honestly, out of all the arguments I've seen on this forum, this one without a doubt is the most ridiculous to date.

    And now I've jumped into it. Oh well, it had to be said. Now you can leave my body in a crumpled heap on this forum battlefield. You can be certainly be vicious enough here.

    I don't mean to deride those who oppose this aspect of the game. I just don't see the logic of your arguments. I won't convince you, I am sure. And I KNOW you won't convince me, so we'll leave it at an impasse.

    But I like the feature. I think it should be in the game. I vote for it.

    (Breathing hard, he steps down from the podium)<HR></BLOCKQUOTE>

    Interestingly, I came across a thread where Steve said there would absolutely never be dead body markers in CMBO no matter what. BTS does change their minds on things now and then.

    [ 07-24-2001: Message edited by: Vanir Ausf B ]

  5. <BLOCKQUOTE>quote:</font><HR>Originally posted by Wildman:

    The reason I posted this horrendous topic again was to point out the problem in a vain attempt to prod BTS into a tirade about how they know of the problem and have a fix for it in CMBB.<HR></BLOCKQUOTE>

    A while back Madmatt did just such a tirade, though he did not promise any fixes.

  6. If the search engine was working I wonder how many posts I could dig up of people saying "My tank missed 5 shots in a row vs. a target 100m away! BTS fix of do somefink!"

    Just yesterday i had a Wolverine and a StuH42 trade a total of 4 shots at each other at 220m before the Wolverine finally connected on its 3rd shot.

    I don't see any problem here at all.

  7. There is a bug in CM that will occasionally cause units to continue moving past where their movement command ends for no apparent reason. I've only seen it happen twice myself, and only to infantry, though I have heard of at least one case of a tank doing it. I've never heard of it actually plotting a whole movement order entirely on its own, but I suppose it's possible.

  8. <BLOCKQUOTE>quote:</font><HR>Originally posted by Ron:

    Point is still there, SMG squads are only effective in the sub 40m range. <HR></BLOCKQUOTE>

    I was fooling around a little more and noticed than this isn't quite true of pure SMG squads either.

    FP at 80m

    <UL TYPE=SQUARE>VG SMG: 143

    US Rifle 44: 139

  9. <BLOCKQUOTE>quote:</font><HR>Originally posted by Ron:

    What isn't true? <HR></BLOCKQUOTE>

    Your statement only holds true when comparing US Rifle 44/45 vs pure SMG squads. This is because the pure SMG squads don't have a MG42.

    When I talk about SMG squads, I'm refering to any squad type that is primarily armed with SMGs. So let's do some comparisons.

    FP at 100m

    <UL TYPE=SQUARE>US Rifle 44: 105

    British Rifle: 89

    VG Heavy SMG: 132

    Fusillier: 106

    Gerbils: 119

    Rifle 44: 95

    Now lets look at pt cost of each unit:

    <UL TYPE=SQUARE>US Rifle 44: 34

    British Rifle: 29

    VG Heavy SMG: 31

    Fusillier: 29

    Gerbils: 32

    Rifle 44: 29

    So, any German SMG heavy squad with a MG42 can outshoot US 44 at 100m. And they all cost less to boot. British rifle squads get toasted by just about anything.

    Now, you may say "but the US squads are bigger, so they can still wear down the smaller German squads quicker". This is generally true, but it ignores the fact that the German player will have more squads than the US player assuming he spent the same number of points on infantry. It also doesn't really apply to British squads either.

    Being as the large majority of infantry squad vs infantry squad firefights take place at 100m or less, this is a significant factor.

    So do I open fire at 100m? Assuming I don't have pure SMG squads with no MG42, the answer is yes, unless I think I can lure them in even closer, then I'll wait. The results are usually quite good.

    BTW, looking at the figures I posted, is it any wonder hardly anyone takes Heer Rifle '44?

    [ 07-22-2001: Message edited by: Vanir Ausf B ]

×
×
  • Create New...