Jump to content

Kallimakhos

Members
  • Posts

    106
  • Joined

  • Last visited

    Never

Everything posted by Kallimakhos

  1. I wonder how the ski-troops will be modelled in CM2, if at all. To my understandin ski's are in most respects equivalent to bicycles in summer, they were used in moving from place A to B, not in fighting and certainly never in assaults (you need both hands in cross-country skiing if you want any speed). BTS have clearly stated that there will be no bicycles or motorbikes and I would imagine the same will apply to skis.
  2. Archers, there's no question about it :cool: I did some amateurish testing to see which allied tanks would beat the hell out of panthers in frontal slugfest in a 3000 p. frontal slugfest. Were of course speaking about tank to tank cost-effectiviness, which seems to be the topic, nothing else. King Tigers fared even worse than panthers. Only axis tanks that were a match in my speedy testing were Hetzers mentioned by Jarmo, but even those lost both the tests I did.
  3. <BLOCKQUOTE>quote:</font><HR>Originally posted by catnip: Also, I won't be taking on any new players. While I met some very nice people on this board, I have also run into some very arrogant ones. These type of people have made me lose interest in the game. [/QB]<HR></BLOCKQUOTE> Catnip, do not be offended by those few wannabe Peng-posters. From what I understand, you are quite new to this game (finding about hunt/crest just month ago), and yet you beat KiwiJoe (who in anycase is from what I hear (from neutral observers) VERY skilfull) two times in a row fair and square, no question about that. That shows tremendous talent. So please stay with the game, stay with the board, show your magnanimity and send me a setup!
  4. 1. Do not choose your forces, let the CPU do that for you. 2. Do not place your troops, let the nature place them for you. 3. Do not make a plan, let the object make the plan for you. 4. Do not execute the plan, let your opponent do that for you. 5. There is no opponent, just the object. 7. There is no object; when you have understood this you have reached the object. 8. Drive your opponent mad with your cryptic pseudophilosophical comments.
  5. Yes, I also believe AT guns were often used in offense, good example is the Finnish army during the Continuation War. Hiding, timing by pause and careful positioning of the carrier are good tactics, but there is one major grunt, that I haven't yet seen come up: why guns can't reverse in the game? When you are in a good position behind a crest, taken out a couple of enemy AFV´s but see them coming in dozens, it´s not a good idea to turn around before you can move those few meters to embark your gun on the close by carrier. Turning around you lose the little cover that the gun offers and more importantly precious time when compared to backing down to cover behind the crest and embarking at the same time. Or am I just missing something here? Also would love the possibility of crew of KO but funcional gun going back to business, of course judging by various factors like moral, experience etc. Maybe in CM2. You just can't but love those little groups of pixels and hope for occasional bravery beyond duty! Kallimakhos, the name sez it all.
×
×
  • Create New...