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Silvio Manuel

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Posts posted by Silvio Manuel

  1. Originally posted by Mudhugger:

    I'm always late with these things, but since the thread is still here, I must say I am enjoying your book very much. I just finished Chapter 51: There Are No Enemy Forces In Your Area. Wonderful. Makes me smile to think how some things never change.

    Based on that chapter title, I think if (more likely when) I order CMAK, I will also get the companion ; >
  2. The battlefront.com "Products" section offers a CMAK/CMBB bundle that includes a CMAK quick guide "32 page printed CMAK Quick Guide with removable Quick Reference Card plus 210+ page PDF manual". I've had CMBB for years but finally am going to buy CMAK.

    Is the Quick Guide available separately? It doesn't seem to be. I would much rather buy it from BFC than from another site.

  3. I think these kinds of features to make the game-play more challenging for sure, but then just look at the Soviets' performance from 22-JUN-41 until the end of '41 - they lost something like 2 or 3 million men and (guessing) probably 3000 (and maybe many more) tanks?

    Their indirect arty was too rigid (and the arty corps too uneducated) to get anything like the performance that the Germans (let alone the Brits and Americans) got out of their arty system. They needed to pray that they could (1) get indirect arty and (2) that the pre-planned missions actually hit anything. Beyond that, their weaknesses in command, troop training, equipment (mostly, i.e. T-26, BT's, 45mm, 50mm mortar etc), and supply (due to German disruptions in the rear) gave them a tremendous disadvantage.

  4. They are single-shot 37mm guns unfortunately... BUT since the shells are so small and light, the reload time is VERY fast.

    If you can move up several 37mm armed vehicles and alternate them moving up to fire then back, the Pillbox's gun will have to waste time slowly tracking back and forth to target the armored cars, increasing your force's survival chances

  5. Originally posted by Barkhorn1x:

    Just finished the VB Operation - Axis Total Victory!

    How could it not be w/ all of those Tigers driving around. BTW, I managed to lose every single Tiger except Wittman's. And I hardly hung back w/ him. Here is his crews score:

    44 Inf. casualties

    7 HTs

    6 Cromwell's

    1 Carrier

    6 Firefly's

    6 Stuarts

    - that's 26 vehicles or about 1/3rd of the total KO'd!

    Wow you killed 6 Fireflys with Wittman's tank alone (Bobby Woll is some gunner)! They must have been shooting very inaccurately to not have killed you at some point.
  6. Originally posted by Si32:

    I was only just thinking about this and came to post about it. My thoughts were not about a CMBO2 (which is a long way off), but how plausible would it be to upgrade CMBO to the updated CMBB/CMAK engine. I know the engine is the same, but those games had many improvements, including the ability to include far larger unit selections in scenarios, amongst many other improvements, which IMO made them better games (although I hated the NA theatre)

    I know I would re-buy a CMBO-"gold" version.

    You certainly can use the CMAK engine to play many of the CMBO battles... same countries involved, same terrain, etc. Not an exact match, but quite close, and you get all the upgraded realism features, i.e. no more walking a company of infantry straight at an MG42 across an open field and pulling it off without a bloodbath or instant rout like in CMBB or CMAK.
  7. Originally posted by Parker:

    So, getting back to the OP, did the unit break so quickly because a) “run” makes them very vulnerable to losses, which contributed to them taking several casualties almost simultaneously, or because B) it was shot from multiple directions at once (which I’ve always thought contributed a lot to panic and breaking), or because c) the game defines infantry’s “back” as the opposite of their direction of travel, so running (or advancing or whatever) toward the rear causes a moral hit similar to having an enemy “get behind you” in the normal sense? Or perhaps a combination of a and b?

    Regarding your statement of, "c) the game defines infantry’s “back” as the opposite of their direction of travel"-

    The game defines all units "back" as the direction of the friendly map edge. In QBs, this will be East for the Allies and West for the Axis. In non-QBs, it can be different but probably in most cases is the default (as in QBs)

    Withdraw - is really only good for retreating when there is little to (preferably) NO chance of coming under small arms fire. You are still likely to "panic" but not to break/rout as long as you don't come under fire.

    Withdraw can occasionally be effective when you see the 1-2 spotting artillery rounds come in (esp. if they seem to be of a large caliber) and you want to retreat before the full strike comes in the next round. They may still break/rout but you don't have to wait for the command delay and that may save casualties.

  8. I was recently playing a QB of a company of Green russian infantry plus two T-34/76's were attacking against two German platoons plus a 76 inf.gun, a PaK40, and maybe an ATR and a 81mm mortar.

    I chewed up the 1st (forward deployed) platoon and the inf.gun, sending in the two T-34 left, around the flank and they wound up (1) finishing off the 1st plt (2) mauling a platoon trying to advance forward and from the left to right to counterattack...

    The interesting part was that the when I manuevered such that the two tanks appeared just a hair behind the PaK40's 3-o-clock, as soon as the two tanks were noticed by the PaK40, it surrendered, after only some MG fire plus a few short 76mm shots from around 200m. Granted, the AI's morale was horrible right then, but it was definitely a hasty reaction without much firepower landing near (let alone on) target.

  9. Isn't this "cheat" really just a more extreme version of "hull down" but for the gun? How is the tank going to hit a target that is peeking maybe 1-2 feet up over a ridge? If anything is a bug, it's that the gun can see "over" the ridge when it shouldn't. It would be better if units other than mortars and offmap arty could cause treebursts... but that wouldn't help if the gun is on the reverse slope in a trench in open ground.

  10. Where can I find instructions or documentation on how to install CMMOS from scratch? In particular, for CMBO (I'm still a big fan of the original), but also for CMBB.

    I just got a new computer and I am re-modding from scratch.

    This page http://www.combatmission.com/cmmos/cmmos.asp does NOT seem to contain the info they mention when they say "HOW TO GET STARTED: The first thing you will need is the CMMOS file itself. You can get that from the link below. That file contains all you will need to get started right away. BE SURE and read through the included documentation."

    I have CMMOS_v4.03.exe and all of my mods at C:\Program Files\GEM Software Productions\CMMOS (a folder I created based on posts above). My game files are at the default C:\Program Files\CMBO

    When I click on the .exe it does NOT put a short-cut on my desktop.

    Please advise me on how to do this correctly... thanks!!

    -SM

  11. Where Cabbage is King

    Robb's career is nothing short of masterful: seven all-time fair records, including a 64.8-pound cantaloupe, and two still listed in Guinness, the celery and the rutabaga.

    But the big prize has eluded both him and Evans, and they chase it no less fervently than batters going after Joe DiMaggio's 56-game hitting streak or Ted Williams' .406 season-batting average.

    Neither has come close to the giant cabbage mark set by Barb Everingham in 2000.

    Tears ran down her cheeks, the Anchorage Daily News reported, when the announcer told a stunned crowd that she had shattered the U.S. triple-digit barrier. Her 105.6-pound cabbage remains on the Alaska record books.

    Everingham, who works in the fabrics department at the Wal-Mart in nearby Wasilla, has since hung up her gardening gloves. She can still remember the details of growing the record-setting cabbage. She watered it constantly, protected it with plastic tents in hailstorms, chased away pecking birds, even put up cinder blocks to help break a fierce summer wind.

    "That baby took a lot of worry," she said. Its dimensions amazed her at the end: "It was 6 feet across and 4 feet high."

    Growers have all kinds of strategies for goosing their vegetables, some of which they share and some of which they keep secret.

    "There was a fellow a few years back in the cabbage contest who said his big thing was beer," Evans recalled. "His approach was he'd open a can of beer, drink half, and pour the other half on his cabbage. He said those cabbages needed a lot of beer." (The man's entry was not a winner.)

    For now, the sport of big-vegetable growing in Alaska seems to be mercifully clear of any steroids-type scandal that has plagued Major League Baseball.

    There is no drug policy for the vegetables.

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