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kburns24

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About kburns24

  • Birthday 05/08/1975

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  • Location
    Montgomery, AL USA
  • Interests
    Wargaming, Softball, Weightlifting
  • Occupation
    United States Air Force officer

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  1. Were your forces winded or tired? They don't fight very well when fatigued. Were they under HQ command? If not, your platoons won't get the command bonuses from the HQ. If your men were sneaking they will stop and fire if fired upon. The Brit paras are some nasty guys to face, their HQs probably had the attack bonus +1 or +2. I can't say for certain what it could be without more detail, but those would be my likely guesses.
  2. A note on the sounds... has anyone heard the BooYah! sound yet from an American tanker? At least it sounds like BooYah! to me. One of the tankers said that after a shot hit its mark. I am probably not hearing it correctly, but if I am I am pretty sure they didn't used slang/lingo like that in the 40s.
  3. Looks like a JorgeMC mod, that mod use to be up on warfarehq.com.
  4. Thanks for clarifying that Commissar... I use to work with Russian linguists in the U.S. Army and they use to hurl insults at each other all the time on the operations floor. That was one of the words they used all the time, all in good fun though.
  5. I ran a short scenario to test the effectiveness of the M17 halftrack by putting it up against some German halftracks. It was a flat map devoid of terrain where I could run the M17s against the halftracks. During turn 1 I plotted the M17s to move forward and engage the German halftracks, as the M17s moved forward the gunners for the M17s turned their 4 .50 cals to fire on the halftracks, but then the gunners moved from their seats and floated in the air. As the .50 cals rotated the gunners rotated out of the vehicle and floated over the ground, this happened when they rotated left and right. Has anyone else experienced this?
  6. Your right karch, I didn't think about it in that sense. The haystack would indeed be just like the trees in CM, every turn they are randomly plopped down in their square of scattered trees, woods, tall pines, etc. It would be eye candy, but it would be nice to see them sprinkled about if you use a farmland map. Another thought, use it as you would a single grid square of tall trees or woods. There could be a few haystacks shown in that square, a square that vehicles could drive through like scattered trees. You could setup ambushes from the haystack squares, but like scattered trees, vehicles can and will be spotted relatively easy. I know that LOS passes through scattered trees unhindered, but I think the LOS through the haystack square should be similar to that of woods or tall trees. I'm probably way off base, but its early morning here and I am pretty tired. Thanks for the responses guys.
  7. Ouch Michael. I'm definitely not a haystack grog! I imagine a few might come in to discuss the longevity of a haystack in relation to the amount of barn yard animals grazing on it vs. the rate of decay. I wouldn't think of delaying CMBB in any way, just wondering if this made it in. My credit card is standing by BTS!
  8. I did a search and came up with three threads with the word haystack in it, but none addressed this being a possible doodad. MikeyD inquired about it back in Feb. 02', but there weren't any responses to his question. Just wondering if BTS has said anything about this possible terrain feature and whether it can be used as cover. Thanks in advance.
  9. If my memory serves me that Tiger mod is actually from the MDMP 1 or 2. It is a classic mod IMO! Check the mod section at the combatmission.com site, it will be there.
  10. I use hide sparingly behind buildings, woods, and tall trees to setup armored ambushes. I am no fool to keep it on for turns on end with enemy armor crawling around. I have my infantry scouting forward to gain valuable intel on my enemy's disposition. I only show my armor after I know where my opponents armor is motoring around. Hide keeps those tank crews from opening up on enemy recon half squads 600 meters away. I have never lost an armored vehicle while it was hiding. I know that spotting is reduced, but I simply use hide to keep those happy trigger fingers in check. [ May 31, 2002, 11:23 PM: Message edited by: kburns24 ]
  11. Scattered trees don't hide you well, hide them behind woods or tall pines, then it will work.
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