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yunfat

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Posts posted by yunfat

  1. I have to post laxx's comments from the thread "Where was this game a hundred bucks ago?"

    Something this funny deserves its own space:

    Originally posted by laxx:

    Life Cycle of a CMBB player:

    Elation Phase - Like going on a first Date with a beautiful girl. After 1 to 2 weeks of teenage angst, the game arrives in the mailbox.

    Infatuation Phase - Like "huh" to the 8 levels of Morale. Usually sets in the first week after installation. Game play usually comprises of a platoon of Sturmtiger/King Tigers/Flammepanzers against a pithy russian squad or T-26, or a company of IS-2/KV-85 tanks against some Volkstrum squad, paunchy and Unfit and has only half the ammo in their mauser rifles. Also starts downloading Mods

    Frustration Phase - Like "Where the hell is the god mode ?" or "Why does the dang infantry auto-sneak when fired upon by HMGs." Game play is CD supplied scenarios. Gets into heated debates on CMBB authencity and accuracy. Insists that frontal assault at 200meters against HMG is realistic because he watched John Wayne in Sands of Iwo Jima and that's what they did in WWII.

    Learning Phase - Like "What's the best way to kill a KV-1 with 1941 German Tanks" . Game play is back to basics, self-created scenarios for testing and learning. Books and reference materials are researched. Learns the meaning of grog and peng threads. Starts to watch and critique old movies for equipment authencity, whether the German Tiger tank is acually a Tiger or some spare T-55/56 disguised as one.

    Pre-Grognard Phase - Like "Why are there no T-44 tanks ?" or "Why aren't horses/calvary moded, please fix or do somefink". Gets into debates with other grognard wannabees, usually centred around To&E. Gameplay is TCP/IP or PBEM. Post detailed AARs. Starts quoting book titles and Authors. Has a forum thread with his name on it.

    Self-actualisation Phase - You and the CMBB are one or is that you are one with the game. You actually memorised the whole CMBB To&E from 1941 to 1945, including the various blast value of the AFVs. You doan really participate in the forums anymore, except to smack down some smart ass faux-grognard-wannabee and show whose the boss. Is able to critique HMG tripods. Usually gets invited to test CM betas. Doesn't smile alot. What game play ? You design scenarios!

    I can't continue, I'm still stuck at the Learning Phase, maybe some of you guys can furnish the other phase.

    For the humor impaired, yes! I am making fun of you! Bwahahahaha.

  2. As a person who loves X all I can say is:

    why the hate?

    Apple isn't forcing you to change to X, you can use all the current mac hardware and your legacy software forever. If you love running quark, thats great. It's unfair for anyone to say they really don't like X unless they have tried the new OS thoroughly. I couldn't clone my HD before, I couldn't keep 35 apps running at once, and now my mac doesn't crash when I do stupid stuff. If you don't like the GUI, try using the terminal. UNIX is sooo powerful, and when you get used to doing stuff in the terminal, it seems like the world is at your fingertips. The dock works better than tabbed windows, the ability to use tons of UNIX open source stuff is great, the iApps get better and better, and still people complain. I don't get it, Apple isn't holding a Luger at your head with the grin of an officer in an SS polezei division... run OS 9 till the cows come home. Rave is gone because it wasn't an open standard, in this market we have to learn to cooperate, we need BOTH ati and nvidia in the future, and both are playing along nicely with openGL.

    Basically what I am saying is, it's time to move on.

  3. Originally posted by tabpub:

    </font><blockquote>quote:</font><hr />Originally posted by yunfat:

    All I can say is that my experience with any kind of covered arc (armor or otherwise) has been decidedly negative. I too have experienced the "O'Reilly effect" where enemy tanks entering my armor cover arc target first and get shots off first. This is despite the fact that my tank has cover (scattered trees), was hidng, and had an armor covered arc that included LOS to any possible sighting by the enemy tank.

    .

    Tanks don't hide and Charlie don't surf....when tanks hide, they shut down everything, smoke cigs and look at girlie mags in the FC. Did this in CMBO and still do now.</font>
  4. All I can say is that my experience with any kind of covered arc (armor or otherwise) has been decidedly negative. I too have experienced the "O'Reilly effect" where enemy tanks entering my armor cover arc target first and get shots off first. This is despite the fact that my tank has cover (scattered trees), was hidng, and had an armor covered arc that included LOS to any possible sighting by the enemy tank.

    As a corrolary, when my troops have a cover arc they often unhide themselves despite having no LOS to the enemy... you would think they would wait until they could see the enemy. An example of this is an enemy taking an approach up a steep incline to my dug in position. The cover arc covers the area, my men unhide, but the enemy troops are still out of sight from my men (due to the fact their approach is below the crest of a small ridge). Of course, when my men unhide, they get blown to smithereens by whatever is overwatching the enemy infantry advance, without ever inflicting the casualties one would expect from an ambush "type" of postition.

    Its disheartening to say this, but I avoid all of the new commands except "move to contact". They just dont work as I expect them too, and cannot be trusted in battle.

  5. Originally posted by Ant:

    </font><blockquote>quote:</font><hr />The current system where the troops remain kneeling next to the tank after they've ran out of AT ordnance is just plain stupid.

    Agreed. The first time I tried to assault a tank I kept waiting for the infantry to do something really clever. Instead they just calmly stayed next to the tank until it slowly traversed it's turret and blew them to kingdom come. I learnt that lesson really fast.</font>
  6. Here is the text from a conversation in the forum, my question involved foxhole spotting. Should they have the same abilities as troops and guns to dissapear and reappear?

    04:49 PM yunfat: does any notice that in CMBB you can see foxholes even when you cant see the units in them, am I alone in thinking this is a bug, a big one

    04:49 PM yunfat: ?

    04:50 PM Rune: but i can do one better

    04:50 PM Jarmo_abse: no no no no

    04:50 PM Rune slaps Jarmo with the GI COmbat demo

    04:50 PM Jarmo_abse: shhheeettt

    04:50 PM Jarmo_abse: ah, didnt see it

    04:50 PM yunfat: all i seem to do on attacks is target foxholes, even when it shows there are no troops in them I know they are there

    04:50 PM Jarmo_abse: was going to download it today

    04:51 PM Rune: ask wacky

    04:51 PM Jarmo_abse: but then downloaded the need for speed demo instead

    04:51 PM Rune: yunfat not necessarily true

    04:51 PM Rune: i can set premade foxholes

    04:51 PM Jarmo_abse: it sucked

    04:51 PM Jarmo_abse: I often place fallback foxholes forward

    04:52 PM Rune: as do i

    04:52 PM Jarmo_abse: just to play mind games

    04:52 PM yunfat: Rune, all I am saying is, the foxhole remains visible even when the troops in the foxhole are not

    04:52 PM Rune: give that to matt

    04:52 PM yunfat: maybe its a mac thing

    04:52 PM Jarmo_abse: it's not so strange

    04:52 PM Rune: but so you know, they dont necessarily have troops in them

    04:53 PM Jarmo_abse: when you dig a foxhole, you usually have a big pile of dirt around it

    04:53 PM yunfat: Rune, yes they do, i know from the AAR that they were there, and that I eliminated them

    04:53 PM Jarmo_abse: easily spottable

    04:54 PM yunfat: i think its a bug, how can you see a foxhole. which appears empty, but you cannot see the gun in the foxhole?

    04:54 PM Jarmo_abse: gun is one thing, ok

    04:54 PM yunfat: yet in the AAR the gun is clearly there

    04:54 PM Jarmo_abse: but infantry can stay down invisible

    04:55 PM yunfat: jarmo, well, they arent invisible to my area fire, because when I see a foxhole all i have to do is target it and the troops in it almost always die

    04:56 PM Jarmo_abse: yeah, I dont see that as wrong, as long as you're shooting HE

    04:57 PM yunfat: so you think its cool to see a foxhole, yet not be able to see a full squad in the foxhole, thats absurd

    04:57 PM Jarmo_abse: I'd suggest posting on the BFC forum, rather than reporting it as bug

    04:57 PM Jarmo_abse: yeah, that's about it

    04:58 PM Rune: Jarmo has military experience with the tings

    04:58 PM Rune: things

    04:58 PM Jarmo_abse: if someone digs a hole in the ground it's easily visible

    04:58 PM yunfat: jarmo, for example, a gun fire at one of my tanks, I cant see the gun, but I can see the foxhole, and I know the gun is in the foxhole, thats absurd

    04:59 PM yunfat: i agree that maybe troops can be hidden

    04:59 PM Jarmo_abse: but if you're in the hole, below ground level, you cant be seen

    04:59 PM Jarmo_abse: I agree gun should be seen if the hole is seen

    05:00 PM yunfat: jarmo, by your reasoning you should see a foxhole before you see enemy troops then, but this isnt the case, the foxhole only becomes visible after the troops in it have revealed themselves

    05:01 PM yunfat: so, when the troops in the foxhole dissapear, I still know they are in there

    05:01 PM yunfat: and i can blow them to shreds

    05:01 PM Jarmo_abse: I think I've seen foxholes before the troops in them

    05:02 PM yunfat: well, the troops who built those foxholes arent competent then

    05:02 PM Jarmo_abse: but yes, if they go down, they can be "unseen"

    05:02 PM Jarmo_abse: yeah, I think it's a "hasty foxhole", not hidden too well

    05:02 PM Jarmo_abse: or hidden at all

    05:03 PM yunfat: jarmo, but in CM there is only one type of foxhole

    05:03 PM yunfat: in CMBB its the hasty "Im over here" kind

    05:03 PM Jarmo_abse: I'd like there be more, but right.

    05:03 PM Jarmo_abse: but it's not like it's visible a mile away

    05:04 PM Jarmo_abse: except after it's first seen

    05:04 PM yunfat: once troops reveal themselves, they are dead, at least in CMBB, i just tagret the are around the foxhole and everyone seems to die

    05:05 PM Jarmo_abse: if you have that much a superior firepower, then I guess so

    05:06 PM yunfat: if my tanks are in the area, i just area fire behind foxhole and everyone dies

    05:06 PM yunfat: no way to escape

    05:06 PM Jarmo_abse: tanks are nice that way smile.gif

    05:06 PM yunfat: guns and troops disapear, but where they are hiding doesnt,

    05:07 PM yunfat: i just think thats weird

    05:07 PM Jarmo_abse: escaping is difficult in BB

    05:07 PM Rune: no it isn't

    05:07 PM Jarmo_abse: I suppose it could go down to "last location marker"

    05:07 PM Rune: just have to use support fire to escape

    05:07 PM Rune: leaps and bounds

    05:07 PM Rune: have a nice scenario that will teach that

    05:07 PM Rune: smile.gif

    05:08 PM Jarmo_abse: any suggestions perhaps? tongue.gif

    05:09 PM yunfat: jarmo, yeah, make foxholes as hard to spot as the troops in them, and give them the ability to dissapear once the troops in them stop giving up their location, either by muzzleflash or sound

    05:09 PM Jarmo_abse: the troops would still leave a location marker..

    05:10 PM yunfat: yes, but many times those location markers are innacurate, which I like

    05:10 PM Rune: but once a foxhole was spotted, why would it disappear

    05:10 PM Rune: the infantry i can understand, they hide

    05:10 PM Rune: just asking

    05:11 PM yunfat: Rune, because when a foxhole opens up on you, odds are you arent looking straight at it, or you would be dead

    05:11 PM yunfat: the troops that do spot it die

    05:11 PM Rune: but once spotted, why would you forget where it was?

    05:11 PM yunfat: because the troops that spotted it are now eliminated

    05:11 PM Rune: and if they dont die?

    05:12 PM Rune: all or nothing, remember

    05:12 PM Jarmo_abse: relative spotting = engine rewrite

    05:12 PM Rune: not relative spotting yet

    05:12 PM Rune: exactly

    05:12 PM yunfat: then they are so paniced, they cannot give an accurate location

    05:12 PM Jarmo_abse: fat minds think alike

    05:13 PM Rune: yunfat, even in the most stressed situation, you dont forget something that could kill you

    05:13 PM Rune: that is from experience

    05:13 PM yunfat: im saying that many pillboxes in WW2, and many foxholes, you wouldnt even notice if you walked right over them

    05:14 PM yunfat: this of course is the exception

    05:14 PM *** Mambo_Up_For_a_Game_CMBO has signed off IRC (Connection reset by peer)

    05:15 PM yunfat: Rune, even if you did know the location, you wouldnt stick your neck out to point it out to someone else if half your platoon was just eliminated, you would tell someone when you found cover, "its over there somewhere"

    05:15 PM yunfat: and "I'm not going back"

    05:15 PM Rune: no, as a platoon/squad leader, i say "at this section of the map are dug in units"

    05:15 PM Rune: or

    05:16 PM Rune: 50 meters to the left of those trees are foxholes

    05:16 PM Rune: you do not need to stick your head out to do it

    05:16 PM Rune: remember a fixhole is not one foxhole, rather a series of them

    05:17 PM yunfat: rune, yes, but wouldnt that mean a generic marker, and not a fixed location?

    05:17 PM Rune: or even a foxhole

    05:17 PM yunfat: rune, as in when troops dissapear, even when they stay in the same location

    05:17 PM Rune: depends on the situation and terrin, you can be rather exact

    05:17 PM Rune: or not, depending on the circumstances

    05:18 PM yunfat: rune, well, every foxhole i have spotted has stayed fixed, and i dont think that realistic, but opinions are like assholes i guess

    05:19 PM Rune: i see your point, but for each one, there would be a time you COULD see the foxhole

    05:19 PM *** Guest25398 (java@=DQw66848.upc-d.chello.nl) has joined #Lobby

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    05:19 PM Rune: and until they have randomness included, it could not be done

    05:19 PM yunfat: i think that troops in certain foxholes can eliminate or rout the troops that spot them, and then they "lose" the location, thats what i would like

    05:19 PM Rune: for example, the t34s armour changed from factory to factory

    05:20 PM Rune: but what is a certain foxhole

    05:20 PM Rune: see the can of worms?

    05:20 PM *** Guest36631 (java@=lr00_465_271_954.eugn.uswest.net) has joined #Lobby

    05:20 PM Rune: t34s, talked long and hard with charles about a log log feature that would vary the amount of armour from tank to tank

    05:20 PM Rune: but that then means each units has to have a history

    05:20 PM Rune: lots of coding

    05:21 PM Rune: same thing here

    05:21 PM Jarmo_abse: ding

    05:21 PM *** Jarmo_absentminded has left #Lobby

    05:21 PM yunfat: rune, well, when you see muzzleflash coming from a foxhole, or a gun, then the foxhole can be fixed, but lets say you just have a recon team out and they get eliminated, all of them, how do they communicate the postion of that foxhole, they dont

    05:21 PM Rune: but in the engine they do

    05:22 PM Rune: cannot be changed until the rewrite

    05:22 PM Rune: think of it as a toggle

    05:22 PM Rune: either spotted or not

    05:22 PM yunfat: rune, im not saying its wrong, im saying that i think its wrong, you guys know more about real war than I do

    05:22 PM Rune: remember, you are talking fortifications, and not units

    05:22 PM Rune: no, i agree with you in certain circumstances

    05:23 PM Rune: but unfortunately, hard to code those in

    05:23 PM *** Stix (stix243@211.26.74.gg090=) has joined #Lobby

    05:23 PM Rune: heya stix

    05:24 PM tlkiileric: night all

    05:24 PM *** tlkiilerich has signed off IRC (QUIT: User exited)

    05:24 PM Rune: i am hoping for stuff like what you suggest in the rewrite

    05:24 PM GravesRegi: just took out a KV with a hungarian hand grenade

    05:24 PM yunfat: see, in woods the troops in the foxholes just dsappear, but i know where they are because of the foxhole, either the troops dont build well hidden foxholes, or the foxhole should be hidden to the same degree as the troops in them

    05:25 PM Rune: Graves, sure it was a grenade?

    05:25 PM yunfat: thats all i am saying

    05:26 PM Rune: like i said, in certain circumstances i agree, but not all cases

    05:26 PM Rune: and can't code randomness like that now

    05:26 PM yunfat: rune, also, how does a gun dissapear, and the foxhole doesnt?

    05:27 PM *** Guest97033 (java@=LQfjox-umx781-239.genuity.com) has joined #Lobby

    05:27 PM Rune: that you have a point

    05:27 PM Rune: i agree with, liek i said, send that to matt

  7. Originally posted by Michael Dorosh:

    You're probably one of those sickos that wants TV cameras in court houses too. Think of the courtroom sketch artists that people like you have put out of work.

    tsk tsk

    It would be a nice to have, but there are many people who would not rate full movie playback as "incredibly important." Sometimes a steep learning curve can be part of the appeal of the game itself, and faulty "battlefield reporting" can be an attraction of sorts.

    I don't see the difference between reviewing old movie files, and watching them all at once, anyway. A full movie would look silly come to that, since the game pauses at the end of 60 seconds, but continues to play out any shells in flight, so there would be some weird lurches in the playback.

    And you are not going to learn anything by reviewing old movies, since the commanders intent - indeed, his very orders - are not recorded. Just the outcome. I tried to write AARs for a tournament by reviewing old movie files and had no idea what was going on. Full movie playback won't make your memory any better, and it won't record the orders that were given.

    Sorry.

    Im sorry, but I think you are wrong on every point you made. I am tired of faulty battlefied reporting, I have been reading it for 3 years now. I am also not alone when I say the learning curve for CM may be too steep, and that movies could decrease the time it takes a "newbie" to become proficient at the game. As for the resultant playback... those are minor issues on the technical side. Sure it wont record orders, but for that we can rely on the old standard, words, we merely have to post a comment asking the person who issued the orders: what did you order in turn 15?... was it an assault or a fast move, etc. As to your comments about not learning anything from a movie, "well, thats like, your opinion man."

    ;)

  8. Since CMBB has no movie playback functionality, please help me convince BTS that the next wargame they build should have this incredibly important feature.

    I want the ability to view a complete battle, start to finish with fog of war for either side (or disabled).

    Why? Because that way people can learn strategy and tactics faster, and because there is so much miscommunication in these forums as a direct result of people trying to recount their actions in words.

    Quite frankly, this is the key feature CM is missing.

    Half of these forums are devoted to figuring out what the hell happened in a battle, its just stupid. Post a movie and the community can say "Aha, theres a flaw!" or "Thats the way it probably should have gone down."

    Is nobody sickened because they don't get to show off their good work, their excellent strategy, their ignominious defeat (as in my case)?

    I want moving pictures dammit!

  9. I wrote the guy an email...

    I was reading your review of Combat Mission Barbarossa to Berlin when it occurred to me that the person writing the review has no idea how to play the game. Its pretty clear from your review that you have almost no experience with the CM engine, and therefore cannot write a credible review. IMHO it takes about a year of constant TCP/IP play to become proficient with the game. Yes, it is a steep learning curve, but it is tremendously rewarding. Although your review makes some valid points about the graphics, you should remember that the 3d engine is perhaps the least impressive feature of CM. Instead, you should focus your review on the depth of gameplay and the active CM community that avidly supports this sophisticated wargame. Its not something you just pick up and play, which is what you did, and dash off a quick review.

  10. Originally posted by aka_tom_w:

    One thing that is ALWAYS over looked here

    BFC hasa GREAT reputation of ALWAYS releasing their games and Patches for the MAC and PC BOTH AT THE SAME TIME.

    That takes alot of extra time and we should all be patient.

    Even though I am a Mac user in Canada (still waiting for my copy) I thank them EVERY day for releasing the Mac version and PC version simulteaneously!!! smile.gif Who else does that??

    Serioulsy, think about it, in the development of ANY software not just games, who else releases the Mac and PC versions at the same time??

    and they always release the patch at the same time too! smile.gif

    thanks

    I think we can wait till its good and ready. :cool:

    -tom w

    id Software released Quake 3 for mac first, Carmack has a hard-on for Macs, or rather NeXT machines.
  11. Originally posted by Gyrene:

    </font><blockquote>quote:</font><hr />Originally posted by Panzer Boxb:

    </font><blockquote>quote:</font><hr />Originally posted by Gyrene:

    Yup, you guessed it. CM does not run under 10.2 in Classic mode.

    I just did an update to the latest available retail (Not a Beta) version of 10.2 (6C115)...

    I don't supposed you would mind enlightening us as to where you acquired Jaguar ahead of the pack? ;) I just acquired the dual-1Gig demo unit from the local CompUSA for a steal and rather than rebuild 10.1 I'd love to use 10.2 as the base.</font>
  12. Originally posted by Poobear:

    </font><blockquote>quote:</font><hr />Originally posted by Pak40:

    I remember a shotgun in The Thin Red Line, the movie. I think they were more common in the pacific, maybe used by combat engineers who delt with clearing out bunkers, holes, caves etc..

    Ah yes. But the coolest display of a shotgun by a marine in a mvie (IMHO) would have to be Corporal Hicks in Aliens. "I like to keep this for close encounters." Huu-rah! :D </font>
  13. Originally posted by Priest:

    Yun

    I have a 47'widescreen high definition TV that is flatscreen in my living room. And you know what, CMBO looks better on my trinitron in my game room. Nice try but it is not the truth.

    And finally the PS2, XBOX, and Gamecube are stuck in a five year lifecycle with little are no hardware upgrade possible, which means that upgrades to the code and graphics of CM would be limited on anything but a full upgradeable PC. Last time I checked we have one hell of a mod community and I am pretty sure my CMBO game is a hi res fest to the eyes, in fact I am sure it is.

    Sorry Yun that is reality. Learn to love it.

    First, I said it was my opinion that my HDTV could display CM at high res. My HDTV is very good, some are not as good... needless to say, I play many console games that have better, higher res textures and look better than CM, and there is at least as much going on on screen as in a typical CM game, with realtime lighting.

    ---

    The five year life cycle you refer to in the console market is there for a reason... to keep graphics and games up to date, in other words, the big players all beleive that graphics need to be updated and refreshed every so often, much like BTS is doing now with CMBB. It should also be noted that PS2 is backward compatible with PS1,and if PS3 is backward compatible with PS2, you would be effectively lengthening the life of code to much longer than the 5 years you mention.

    If you read my original post you would see that all Next Gen consoles are internet capable this fall, and will have HD's, some already do. Mods would work the same way as on a pc, except the game would have built in mod editor (which it needs now).

    Just to clarify, I am certain a port of CM will never make it to a console, at least by BTS... however, many games similar to CM will arrive on a console soon (largely because WW2 games are all the rage) , maybe not published by BTS or having anything to do with BTS, and maybe inferior in every way to CM, however, it will be a cash machine for whoever publishes it. It will be a CM lite for the masses, and it may be fun because of its simplicity.

  14. Originally posted by redwolf:

    Thoughts:

    consoles are actually not the strongest platform for first-person shooters, at least not for competive play. You want a mouse, high screen resolution and lots of graphical tuning for competive FPS play.

    And for CM you want a mouse and high reolution, too. It is just not console's strength.

    X-box and Ps2 come with USB for things like keyboards and mice... Gamecube and X-box both feature 480 Progressive Scan, which on any decent size HDTV looks a lot better than CM does on my 21" monitor, imho.
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