yunfat
-
Posts
55 -
Joined
-
Last visited
Never
Posts posted by yunfat
-
-
thats pretty tight... you use photoshop or what, if you don't mind my asking?
it would be great to know a little bit about the methodology... like where did you find that font?
-
Hehe, lets not forget about the soundbytes...
we would get to hear matt shouting:
"We got gooks on the wire!"
and other favorites like:
"Ooo mau mei, mother****er!"
and
"You kakatow!"
-
Cable from a bankrupt cable company (Adelphia). When I play other people on cable the time it takes to send turns is fast. CM is just so much better with broadband.
-
When you get accused of being gamey
-
As a person who loves X all I can say is:
why the hate?
Apple isn't forcing you to change to X, you can use all the current mac hardware and your legacy software forever. If you love running quark, thats great. It's unfair for anyone to say they really don't like X unless they have tried the new OS thoroughly. I couldn't clone my HD before, I couldn't keep 35 apps running at once, and now my mac doesn't crash when I do stupid stuff. If you don't like the GUI, try using the terminal. UNIX is sooo powerful, and when you get used to doing stuff in the terminal, it seems like the world is at your fingertips. The dock works better than tabbed windows, the ability to use tons of UNIX open source stuff is great, the iApps get better and better, and still people complain. I don't get it, Apple isn't holding a Luger at your head with the grin of an officer in an SS polezei division... run OS 9 till the cows come home. Rave is gone because it wasn't an open standard, in this market we have to learn to cooperate, we need BOTH ati and nvidia in the future, and both are playing along nicely with openGL.
Basically what I am saying is, it's time to move on.
-
Here's to the next engine being openGL and OSX compatible.
-
Tanks don't hide and Charlie don't surf....when tanks hide, they shut down everything, smoke cigs and look at girlie mags in the FC. Did this in CMBO and still do now.</font>Originally posted by tabpub:</font><blockquote>quote:</font><hr />Originally posted by yunfat:
All I can say is that my experience with any kind of covered arc (armor or otherwise) has been decidedly negative. I too have experienced the "O'Reilly effect" where enemy tanks entering my armor cover arc target first and get shots off first. This is despite the fact that my tank has cover (scattered trees), was hidng, and had an armor covered arc that included LOS to any possible sighting by the enemy tank.
.
-
All I can say is that my experience with any kind of covered arc (armor or otherwise) has been decidedly negative. I too have experienced the "O'Reilly effect" where enemy tanks entering my armor cover arc target first and get shots off first. This is despite the fact that my tank has cover (scattered trees), was hidng, and had an armor covered arc that included LOS to any possible sighting by the enemy tank.
As a corrolary, when my troops have a cover arc they often unhide themselves despite having no LOS to the enemy... you would think they would wait until they could see the enemy. An example of this is an enemy taking an approach up a steep incline to my dug in position. The cover arc covers the area, my men unhide, but the enemy troops are still out of sight from my men (due to the fact their approach is below the crest of a small ridge). Of course, when my men unhide, they get blown to smithereens by whatever is overwatching the enemy infantry advance, without ever inflicting the casualties one would expect from an ambush "type" of postition.
Its disheartening to say this, but I avoid all of the new commands except "move to contact". They just dont work as I expect them too, and cannot be trusted in battle.
-
Just a fair warning... kazaa is spyware, as are most p2p clients on windows. CNET
I wouldn't use it unless you know how to edit your registry or are a programmer who knows a lot.
Tom_w--- in Mac OSX there is a .pkg viewer built into the finder, im not sure if it works for .exe files, but it might be worth a try. Control click on the .exe and select "view package contents".
-
Agreed. The first time I tried to assault a tank I kept waiting for the infantry to do something really clever. Instead they just calmly stayed next to the tank until it slowly traversed it's turret and blew them to kingdom come. I learnt that lesson really fast.</font>Originally posted by Ant:</font><blockquote>quote:</font><hr />The current system where the troops remain kneeling next to the tank after they've ran out of AT ordnance is just plain stupid.
-
Here is the text from a conversation in the forum, my question involved foxhole spotting. Should they have the same abilities as troops and guns to dissapear and reappear?
04:49 PM yunfat: does any notice that in CMBB you can see foxholes even when you cant see the units in them, am I alone in thinking this is a bug, a big one
04:49 PM yunfat: ?
04:50 PM Rune: but i can do one better
04:50 PM Jarmo_abse: no no no no
04:50 PM Rune slaps Jarmo with the GI COmbat demo
04:50 PM Jarmo_abse: shhheeettt
04:50 PM Jarmo_abse: ah, didnt see it
04:50 PM yunfat: all i seem to do on attacks is target foxholes, even when it shows there are no troops in them I know they are there
04:50 PM Jarmo_abse: was going to download it today
04:51 PM Rune: ask wacky
04:51 PM Jarmo_abse: but then downloaded the need for speed demo instead
04:51 PM Rune: yunfat not necessarily true
04:51 PM Rune: i can set premade foxholes
04:51 PM Jarmo_abse: it sucked
04:51 PM Jarmo_abse: I often place fallback foxholes forward
04:52 PM Rune: as do i
04:52 PM Jarmo_abse: just to play mind games
04:52 PM yunfat: Rune, all I am saying is, the foxhole remains visible even when the troops in the foxhole are not
04:52 PM Rune: give that to matt
04:52 PM yunfat: maybe its a mac thing
04:52 PM Jarmo_abse: it's not so strange
04:52 PM Rune: but so you know, they dont necessarily have troops in them
04:53 PM Jarmo_abse: when you dig a foxhole, you usually have a big pile of dirt around it
04:53 PM yunfat: Rune, yes they do, i know from the AAR that they were there, and that I eliminated them
04:53 PM Jarmo_abse: easily spottable
04:54 PM yunfat: i think its a bug, how can you see a foxhole. which appears empty, but you cannot see the gun in the foxhole?
04:54 PM Jarmo_abse: gun is one thing, ok
04:54 PM yunfat: yet in the AAR the gun is clearly there
04:54 PM Jarmo_abse: but infantry can stay down invisible
04:55 PM yunfat: jarmo, well, they arent invisible to my area fire, because when I see a foxhole all i have to do is target it and the troops in it almost always die
04:56 PM Jarmo_abse: yeah, I dont see that as wrong, as long as you're shooting HE
04:57 PM yunfat: so you think its cool to see a foxhole, yet not be able to see a full squad in the foxhole, thats absurd
04:57 PM Jarmo_abse: I'd suggest posting on the BFC forum, rather than reporting it as bug
04:57 PM Jarmo_abse: yeah, that's about it
04:58 PM Rune: Jarmo has military experience with the tings
04:58 PM Rune: things
04:58 PM Jarmo_abse: if someone digs a hole in the ground it's easily visible
04:58 PM yunfat: jarmo, for example, a gun fire at one of my tanks, I cant see the gun, but I can see the foxhole, and I know the gun is in the foxhole, thats absurd
04:59 PM yunfat: i agree that maybe troops can be hidden
04:59 PM Jarmo_abse: but if you're in the hole, below ground level, you cant be seen
04:59 PM Jarmo_abse: I agree gun should be seen if the hole is seen
05:00 PM yunfat: jarmo, by your reasoning you should see a foxhole before you see enemy troops then, but this isnt the case, the foxhole only becomes visible after the troops in it have revealed themselves
05:01 PM yunfat: so, when the troops in the foxhole dissapear, I still know they are in there
05:01 PM yunfat: and i can blow them to shreds
05:01 PM Jarmo_abse: I think I've seen foxholes before the troops in them
05:02 PM yunfat: well, the troops who built those foxholes arent competent then
05:02 PM Jarmo_abse: but yes, if they go down, they can be "unseen"
05:02 PM Jarmo_abse: yeah, I think it's a "hasty foxhole", not hidden too well
05:02 PM Jarmo_abse: or hidden at all
05:03 PM yunfat: jarmo, but in CM there is only one type of foxhole
05:03 PM yunfat: in CMBB its the hasty "Im over here" kind
05:03 PM Jarmo_abse: I'd like there be more, but right.
05:03 PM Jarmo_abse: but it's not like it's visible a mile away
05:04 PM Jarmo_abse: except after it's first seen
05:04 PM yunfat: once troops reveal themselves, they are dead, at least in CMBB, i just tagret the are around the foxhole and everyone seems to die
05:05 PM Jarmo_abse: if you have that much a superior firepower, then I guess so
05:06 PM yunfat: if my tanks are in the area, i just area fire behind foxhole and everyone dies
05:06 PM yunfat: no way to escape
05:06 PM Jarmo_abse: tanks are nice that way
05:06 PM yunfat: guns and troops disapear, but where they are hiding doesnt,
05:07 PM yunfat: i just think thats weird
05:07 PM Jarmo_abse: escaping is difficult in BB
05:07 PM Rune: no it isn't
05:07 PM Jarmo_abse: I suppose it could go down to "last location marker"
05:07 PM Rune: just have to use support fire to escape
05:07 PM Rune: leaps and bounds
05:07 PM Rune: have a nice scenario that will teach that
05:07 PM Rune:
05:08 PM Jarmo_abse: any suggestions perhaps?
05:09 PM yunfat: jarmo, yeah, make foxholes as hard to spot as the troops in them, and give them the ability to dissapear once the troops in them stop giving up their location, either by muzzleflash or sound
05:09 PM Jarmo_abse: the troops would still leave a location marker..
05:10 PM yunfat: yes, but many times those location markers are innacurate, which I like
05:10 PM Rune: but once a foxhole was spotted, why would it disappear
05:10 PM Rune: the infantry i can understand, they hide
05:10 PM Rune: just asking
05:11 PM yunfat: Rune, because when a foxhole opens up on you, odds are you arent looking straight at it, or you would be dead
05:11 PM yunfat: the troops that do spot it die
05:11 PM Rune: but once spotted, why would you forget where it was?
05:11 PM yunfat: because the troops that spotted it are now eliminated
05:11 PM Rune: and if they dont die?
05:12 PM Rune: all or nothing, remember
05:12 PM Jarmo_abse: relative spotting = engine rewrite
05:12 PM Rune: not relative spotting yet
05:12 PM Rune: exactly
05:12 PM yunfat: then they are so paniced, they cannot give an accurate location
05:12 PM Jarmo_abse: fat minds think alike
05:13 PM Rune: yunfat, even in the most stressed situation, you dont forget something that could kill you
05:13 PM Rune: that is from experience
05:13 PM yunfat: im saying that many pillboxes in WW2, and many foxholes, you wouldnt even notice if you walked right over them
05:14 PM yunfat: this of course is the exception
05:14 PM *** Mambo_Up_For_a_Game_CMBO has signed off IRC (Connection reset by peer)
05:15 PM yunfat: Rune, even if you did know the location, you wouldnt stick your neck out to point it out to someone else if half your platoon was just eliminated, you would tell someone when you found cover, "its over there somewhere"
05:15 PM yunfat: and "I'm not going back"
05:15 PM Rune: no, as a platoon/squad leader, i say "at this section of the map are dug in units"
05:15 PM Rune: or
05:16 PM Rune: 50 meters to the left of those trees are foxholes
05:16 PM Rune: you do not need to stick your head out to do it
05:16 PM Rune: remember a fixhole is not one foxhole, rather a series of them
05:17 PM yunfat: rune, yes, but wouldnt that mean a generic marker, and not a fixed location?
05:17 PM Rune: or even a foxhole
05:17 PM yunfat: rune, as in when troops dissapear, even when they stay in the same location
05:17 PM Rune: depends on the situation and terrin, you can be rather exact
05:17 PM Rune: or not, depending on the circumstances
05:18 PM yunfat: rune, well, every foxhole i have spotted has stayed fixed, and i dont think that realistic, but opinions are like assholes i guess
05:19 PM Rune: i see your point, but for each one, there would be a time you COULD see the foxhole
05:19 PM *** Guest25398 (java@=DQw66848.upc-d.chello.nl) has joined #Lobby
05:19 PM *** Guest25398 is now known as Screeny
05:19 PM Rune: and until they have randomness included, it could not be done
05:19 PM yunfat: i think that troops in certain foxholes can eliminate or rout the troops that spot them, and then they "lose" the location, thats what i would like
05:19 PM Rune: for example, the t34s armour changed from factory to factory
05:20 PM Rune: but what is a certain foxhole
05:20 PM Rune: see the can of worms?
05:20 PM *** Guest36631 (java@=lr00_465_271_954.eugn.uswest.net) has joined #Lobby
05:20 PM Rune: t34s, talked long and hard with charles about a log log feature that would vary the amount of armour from tank to tank
05:20 PM Rune: but that then means each units has to have a history
05:20 PM Rune: lots of coding
05:21 PM Rune: same thing here
05:21 PM Jarmo_abse: ding
05:21 PM *** Jarmo_absentminded has left #Lobby
05:21 PM yunfat: rune, well, when you see muzzleflash coming from a foxhole, or a gun, then the foxhole can be fixed, but lets say you just have a recon team out and they get eliminated, all of them, how do they communicate the postion of that foxhole, they dont
05:21 PM Rune: but in the engine they do
05:22 PM Rune: cannot be changed until the rewrite
05:22 PM Rune: think of it as a toggle
05:22 PM Rune: either spotted or not
05:22 PM yunfat: rune, im not saying its wrong, im saying that i think its wrong, you guys know more about real war than I do
05:22 PM Rune: remember, you are talking fortifications, and not units
05:22 PM Rune: no, i agree with you in certain circumstances
05:23 PM Rune: but unfortunately, hard to code those in
05:23 PM *** Stix (stix243@211.26.74.gg090=) has joined #Lobby
05:23 PM Rune: heya stix
05:24 PM tlkiileric: night all
05:24 PM *** tlkiilerich has signed off IRC (QUIT: User exited)
05:24 PM Rune: i am hoping for stuff like what you suggest in the rewrite
05:24 PM GravesRegi: just took out a KV with a hungarian hand grenade
05:24 PM yunfat: see, in woods the troops in the foxholes just dsappear, but i know where they are because of the foxhole, either the troops dont build well hidden foxholes, or the foxhole should be hidden to the same degree as the troops in them
05:25 PM Rune: Graves, sure it was a grenade?
05:25 PM yunfat: thats all i am saying
05:26 PM Rune: like i said, in certain circumstances i agree, but not all cases
05:26 PM Rune: and can't code randomness like that now
05:26 PM yunfat: rune, also, how does a gun dissapear, and the foxhole doesnt?
05:27 PM *** Guest97033 (java@=LQfjox-umx781-239.genuity.com) has joined #Lobby
05:27 PM Rune: that you have a point
05:27 PM Rune: i agree with, liek i said, send that to matt
-
Lars, that was my point, that this be included in the next engine, and I have seen no guarantee that it will, have you?Originally posted by Lars:Been discussed to death.
Next engine guys.
-
Im sorry, but I think you are wrong on every point you made. I am tired of faulty battlefied reporting, I have been reading it for 3 years now. I am also not alone when I say the learning curve for CM may be too steep, and that movies could decrease the time it takes a "newbie" to become proficient at the game. As for the resultant playback... those are minor issues on the technical side. Sure it wont record orders, but for that we can rely on the old standard, words, we merely have to post a comment asking the person who issued the orders: what did you order in turn 15?... was it an assault or a fast move, etc. As to your comments about not learning anything from a movie, "well, thats like, your opinion man."Originally posted by Michael Dorosh:You're probably one of those sickos that wants TV cameras in court houses too. Think of the courtroom sketch artists that people like you have put out of work.
tsk tsk
It would be a nice to have, but there are many people who would not rate full movie playback as "incredibly important." Sometimes a steep learning curve can be part of the appeal of the game itself, and faulty "battlefield reporting" can be an attraction of sorts.
I don't see the difference between reviewing old movie files, and watching them all at once, anyway. A full movie would look silly come to that, since the game pauses at the end of 60 seconds, but continues to play out any shells in flight, so there would be some weird lurches in the playback.
And you are not going to learn anything by reviewing old movies, since the commanders intent - indeed, his very orders - are not recorded. Just the outcome. I tried to write AARs for a tournament by reviewing old movie files and had no idea what was going on. Full movie playback won't make your memory any better, and it won't record the orders that were given.
Sorry.
-
Since CMBB has no movie playback functionality, please help me convince BTS that the next wargame they build should have this incredibly important feature.
I want the ability to view a complete battle, start to finish with fog of war for either side (or disabled).
Why? Because that way people can learn strategy and tactics faster, and because there is so much miscommunication in these forums as a direct result of people trying to recount their actions in words.
Quite frankly, this is the key feature CM is missing.
Half of these forums are devoted to figuring out what the hell happened in a battle, its just stupid. Post a movie and the community can say "Aha, theres a flaw!" or "Thats the way it probably should have gone down."
Is nobody sickened because they don't get to show off their good work, their excellent strategy, their ignominious defeat (as in my case)?
I want moving pictures dammit!
-
I wrote the guy an email...
I was reading your review of Combat Mission Barbarossa to Berlin when it occurred to me that the person writing the review has no idea how to play the game. Its pretty clear from your review that you have almost no experience with the CM engine, and therefore cannot write a credible review. IMHO it takes about a year of constant TCP/IP play to become proficient with the game. Yes, it is a steep learning curve, but it is tremendously rewarding. Although your review makes some valid points about the graphics, you should remember that the 3d engine is perhaps the least impressive feature of CM. Instead, you should focus your review on the depth of gameplay and the active CM community that avidly supports this sophisticated wargame. Its not something you just pick up and play, which is what you did, and dash off a quick review.
-
Just to let you guys know, History Channel is airing a special on Sherman Tanks, next Tuesday at 10pm. I am very excited. You should be too
-
id Software released Quake 3 for mac first, Carmack has a hard-on for Macs, or rather NeXT machines.Originally posted by aka_tom_w:One thing that is ALWAYS over looked here
BFC hasa GREAT reputation of ALWAYS releasing their games and Patches for the MAC and PC BOTH AT THE SAME TIME.
That takes alot of extra time and we should all be patient.
Even though I am a Mac user in Canada (still waiting for my copy) I thank them EVERY day for releasing the Mac version and PC version simulteaneously!!! Who else does that??
Serioulsy, think about it, in the development of ANY software not just games, who else releases the Mac and PC versions at the same time??
and they always release the patch at the same time too!
thanks
I think we can wait till its good and ready. :cool:
-tom w
-
-
-
I don't supposed you would mind enlightening us as to where you acquired Jaguar ahead of the pack? I just acquired the dual-1Gig demo unit from the local CompUSA for a steal and rather than rebuild 10.1 I'd love to use 10.2 as the base.</font>Originally posted by Gyrene:</font><blockquote>quote:</font><hr />Originally posted by Panzer Boxb:
</font><blockquote>quote:</font><hr />Originally posted by Gyrene:
Yup, you guessed it. CM does not run under 10.2 in Classic mode.
I just did an update to the latest available retail (Not a Beta) version of 10.2 (6C115)...
-
Ah yes. But the coolest display of a shotgun by a marine in a mvie (IMHO) would have to be Corporal Hicks in Aliens. "I like to keep this for close encounters." Huu-rah! </font>Originally posted by Poobear:</font><blockquote>quote:</font><hr />Originally posted by Pak40:
I remember a shotgun in The Thin Red Line, the movie. I think they were more common in the pacific, maybe used by combat engineers who delt with clearing out bunkers, holes, caves etc..
-
Macallan is real good, if you like that you should try Cragganmore, it may be more mellow, if thats possible...
-
First, I said it was my opinion that my HDTV could display CM at high res. My HDTV is very good, some are not as good... needless to say, I play many console games that have better, higher res textures and look better than CM, and there is at least as much going on on screen as in a typical CM game, with realtime lighting.Originally posted by Priest:Yun
I have a 47'widescreen high definition TV that is flatscreen in my living room. And you know what, CMBO looks better on my trinitron in my game room. Nice try but it is not the truth.
And finally the PS2, XBOX, and Gamecube are stuck in a five year lifecycle with little are no hardware upgrade possible, which means that upgrades to the code and graphics of CM would be limited on anything but a full upgradeable PC. Last time I checked we have one hell of a mod community and I am pretty sure my CMBO game is a hi res fest to the eyes, in fact I am sure it is.
Sorry Yun that is reality. Learn to love it.
---
The five year life cycle you refer to in the console market is there for a reason... to keep graphics and games up to date, in other words, the big players all beleive that graphics need to be updated and refreshed every so often, much like BTS is doing now with CMBB. It should also be noted that PS2 is backward compatible with PS1,and if PS3 is backward compatible with PS2, you would be effectively lengthening the life of code to much longer than the 5 years you mention.
If you read my original post you would see that all Next Gen consoles are internet capable this fall, and will have HD's, some already do. Mods would work the same way as on a pc, except the game would have built in mod editor (which it needs now).
Just to clarify, I am certain a port of CM will never make it to a console, at least by BTS... however, many games similar to CM will arrive on a console soon (largely because WW2 games are all the rage) , maybe not published by BTS or having anything to do with BTS, and maybe inferior in every way to CM, however, it will be a cash machine for whoever publishes it. It will be a CM lite for the masses, and it may be fun because of its simplicity.
-
X-box and Ps2 come with USB for things like keyboards and mice... Gamecube and X-box both feature 480 Progressive Scan, which on any decent size HDTV looks a lot better than CM does on my 21" monitor, imho.Originally posted by redwolf:Thoughts:
consoles are actually not the strongest platform for first-person shooters, at least not for competive play. You want a mouse, high screen resolution and lots of graphical tuning for competive FPS play.
And for CM you want a mouse and high reolution, too. It is just not console's strength.
Life Cycle of a CMBB player
in Combat Mission: Barbarossa to Berlin
Posted
I have to post laxx's comments from the thread "Where was this game a hundred bucks ago?"
Something this funny deserves its own space: