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Tanks a Lot

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Everything posted by Tanks a Lot

  1. Thank you Zane. I don't even have 2.0 yet, so it was made without it. Juju tested it with 2.0 and there weren't any issues.
  2. Thanks MikeyD, that means a lot coming from you.
  3. Thanks. I uploaded it yesterday, so hopefully soon.
  4. It should be available before Christmas, unless the world ends today. It's only one church, I'm not going to be doing all of them, one more at the most. It's higher-res than the stock ones and is completely from scratch. And now for the preview:
  5. Beautiful work again Juju, a true work of art. I see our resident "1 star" General is still voting like The Grinch.
  6. There you go again Juju, improving on perfection. Outstanding work!
  7. Thanks for the nice comments. The barns are now available at the repository and at CMMODS.
  8. I just uploaded it to the repository, so you shouldn't have to wait too long.
  9. Nothing I can do about that, all the window and door sizes, shapes and positions are fixed. Removing the bases does drop them a little bit, but that's a worthy tradeoff in my opinion.
  10. Coming to a warehouse and repository near you soon. 8 brand new, from scratch barns, replacing all the barns that come with the game. Just like my previously released CM:BN buildings, these barns have the bases removed, so foliage can grow up the sides naturally. Once again, I'd like to thank Juju for all his hard work, testing, suggesting and even the bicycle that can be seen in one of the windows. (2nd pic down) Here's a link to my Photobucket album, which has 28 pics to view: http://s1175.photobucket.com/albums/r623/tanksalot34/CMBN%20Barns/ A slideshow is not available on the new Photobucket beta, I hope you don't mind me putting up a bunch of pics here. These are the large, 2-story barns...
  11. The easiest way would be to download the mod from CMMODS, because it's in one piece over there, I was forced to split it into 2 pieces here. If you are determined to go with the 2 parts you have already downloaded, only extract from the 1st rar. If you have created a 2nd file rar folder, you did it wrong. Both rars need to be in the same folder, extracting from the 1st rar will automatically take what it needs from the 2nd rar, and will automatically put the entire contents of the mod into a single folder.
  12. Thanks Zane. I can't imagine how buildings could cause that problem. It looks normal on my end.
  13. It won't cause any performance hit at all. I used the same resolution as the stock textures. Actually, a few were made smaller.
  14. Thanks guys. I've just about finished 5 of the 8 barns, the last 3 will take some time though. No plans on doing anything after that... except maybe actually playing the game.
  15. Don't worry about part 2, just extract everything from part 1, it will automatically get what it needs from part 2. These are not independent files, so only one extraction is needed... or do as GreenAsJade said.
  16. Thank you. They're up at cmmods now, one piece for easier extraction. http://cmmods.greenasjade.net/mods
  17. They are now available at GreenAsJade's cmmods: http://cmmods.greenasjade.net/mods
  18. I'm also uploading them to cmmods, which allows me to use one big .rar file. For those having trouble dealing with multi-part archives, you can try in a little while over there.
  19. Yeah, I had to use an alpha channel on the entire floor BMP to get rid of the base on those two. Those buildings don't seem to have a separate interior texture, it must be part of the floor BMP. I might play around with that at some point, in case I need to make a version 2 with fixes.
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