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gunnergoz

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Posts posted by gunnergoz

  1. Ideally I'd like to see the mg have a covered arc where one defined the sides and maximum range, then the game would figure out a hit/suppression figure for all the units in the covered arc. Obviously, a single man or two-man unit might have a better chance to avoid being hit or suppressed than would a 12-man squad or a building. Suppression would be almost as critical as hitting anything, because travel accross the covered arc would be denied all but the bravest (seasoned, wise to the use of cover) or most foolhardy (inexperienced) units. Any units wandering into the covered arc would be subject to losses, pinning and panicky retreats.

    Now, the MG's rate of fire would enter into this, as a weapon like a slow-firing one would not have the same effect as an MG42 buzz saw, pumping out 3 times the lead or more. Also, if one enthusiastically created a huge arc (say 45 degrees or more) there'd be a proportional loss of effectiveness within the arc.

    I'd set up the arc by defining a line from the gun to the midline maximum distance, a click a max range and then a sweep to the side would define one half the covered arc, the computer mirroring the opposite side from the midline for you. Once the MG opened up, you'd see the tracers going out from the gun position towards the ends of the arc, sweeping back and forth to represent the area of fire.

    Now how hard would that be to simulate? I'm not a programmer, I'm just asking...

    [ 11-11-2001: Message edited by: gunnergoz ]</p>

  2. <blockquote>quote:</font><hr>Originally posted by redwolf:

    I find the accuracy considerations most interesting. It always stroke me how a round that was losing part of itself after it left the barrel should be as precise as a "whole" round.<hr></blockquote>

    I agree that it's interesting, Redwolf. It is apparent that a ton of research dollars went into this precise question in the post-war years. Todays sabot rounds are highly accurate of course. I'd love to hear more about sabot engineering development history...Rexford, any sources to point us to? (Thanks Rexford, BTW :D )

  3. <blockquote>quote:</font><hr>Originally posted by Patgod:

    pzgr .39 was an ap round with HE filling. its fused seemed to survive just fine.<hr></blockquote>

    And the fuze was located where...? If it was anywhere survivable, it would have to be internal or base-mounted. The tip of an AP round has to be treated for penetration and would not lend itself to house a delicate fuze. Again, a round is either HE or AP. Some AP rounds have HE filler, but they are not HE rounds. HE rounds are not rated for penetrative effect upon armor, though they may have collateral utility in damaging the vehicle or it's components.

  4. Stalin's Organ's point is well taken. Naval ammunition has base detonating fuzes embedded in the bottom of the shell which aren't damaged during the armor penetration process. Tank rounds, being smaller, have point detonating fuzes on the tip of the projectile...the fuze is made of softer metal (basically clockwork quality, as is the mechanism itself) and would never survive, let alone function, following impact with armor...hence my point about tank HE rounds detonating outside of the armor.

    I cannot recall ever seeing official penetration figures for HE tank rounds...only armor piercing rounds are rated this way, because this is what they are designed to do. Thus my confusion seeing the earlier posters speaking of "HE penetration" statistics...I don't think there are such figures.

    So please, if you can, illuminate me further on the 17-pounder HE round penetration stats of which were spoken earlier in this thread.

  5. Well, yes, HE obviously has a specific blast effect...but it's resulting damage (based upon point detonation) to an armored surface would be so variable as to be almost unpredictable...the target itself could have so many variables impinging upon blast effect that I would forsee significant difficulties in devising prediction of the effect of an HE round upon a generic "armor base" such as is done with AP round penetration tables.

    And presumeably we're not talking about HESH/HEP rounds, after all, which do have a specific effect (internal spalling) that they count upon for damaging the interior of tanks.

    HE used on the outside of a tank might damage external components, vision devices, antenna, possibly protruding m.g.'s and the like...but penetration prior to exploding?

    So it seems to me that external blast effect could hardly be described in penetrative terms.

    Now, there are AP rounds that have an HE filler that base detonates upon penetration...these are usually found in warships, probably due to the size of the round that accomodates them.

    Maybe I'm just dense, tired and sleepy, but exactly what are we speaking of here?

  6. I must be missing something here...are we talking about penetrating armor with high explosive rounds? As in HE rounds that normally have point-detonating or quick-timed fuzes? Or are we speaking of armor-piercing rounds?

    Most HE rounds in my collection have soft metal fuzes that wouldn't penetrate much beynd maybe a car or truck cab before exploding, if that.

  7. The only good thing about bad lieutenants is how short their lifespan was on the battlefield...unfortunately it was a bit longer than the better variety of LT who stuck his neck out for his troops, but short nonetheless. It seems the best LT's were the battlefield promotee types and once the war was underway, the Germans used them almost to the exclusion of any other commissioning source, IIRC.

  8. The concrete and door textures are great but my preference would be to ditch the sandbags and go for a pseudo-3D sunken embrasure look for the firing port (there should be only one in a small bunker). Bunkers I've seen in Europe generally had small openings with the exception of the specialized coast observation bunkers, some of which had a wall-to-wall opening in front so the rangefinder on a pedestal within could function.

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