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gunnergoz

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Posts posted by gunnergoz

  1. The US Army ground forces was offered the 17pdr, apparently in early '44 prior to D-day but declined it thinking that the 76mm gun going into the Sherman would be equivalent...it wasn't. By the time they realized what a winner the 17pdr was, the Brits needed all they could get and didn't want to share with the US Army any more. Tooling up for it in the US like we did for the 6pdr was too difficult in the time frame available, and 90mm US tanks were on the way anyway.

    90mm HVAP was apparently a pretty scarce item when the M-36's hit the scene. What there was mostly went to the Pershing units.

  2. I'll not beat this "dead horse" too much other than to say that, when the early-war version of the game (CMI or CMII, whichever engine it will be in) comes out, I hope it will then support horses in the role of cavalry or mounted infantry. This would be useful to represent the mounted units that fought that way, or those troops that at least used horses to approach the enemy within CM game scale prior to dismounting for combat.

    The Poles' 1939 horse charges are well known and were tragically ineffective since they basically kamidazie'd armored units. On the other hand, both Russians and Germans used mounted troops to good effect for recon and exploitation, scenarios that could well be represented in future CM games.

  3. Another contribution to the German failure was the lack of mechanization of their logistical support trains. Simply put, they did not have enough trucks to provide supply at the extended ranges from the railheads.

    Second factor, and related to this, was the lack of mechanization for the bulk of the infantry divisions, which then required the existing motorized divisions to delay their advance and limited deep exploitation of breakthroughs.

  4. ICS, with all due respect, I think that if you spent some time doing research in the forum's historical archive you will be reassured that BTS will do the Eastern Front justice. You will likely see that these guys are devoted to doing the best possible job given the limitations of technology, manpower and feasibility. They've missed a point or two but on the whole the BTS team still provides the best game I know of.

    Although I must say that I'm curious as to what games you've played that gave you the impression that they were biased towards the Soviets?

    My experience has been that tactical games especially tended to favor the German forces for the ususal reasons (command, cohesion, tactics, and certain weapons advantages) and this was more prevalent in poorly balanced games.

    A well-designed game will find the capabilites of the two opposing sides see-sawing as the war progressed and as leaders, tactics, experience and technology evolved.

    And we are talking about a game, right? It has to be balanced enough to reward a player taking either side, though some roles will be more challenging than others.

  5. I'm not a programmer either but it seems that what you describe is fundamentally a CM battlefield that has to be tracked meter by meter. I'm not sure that even the CMII re-write will accomodate that, though it would be nice if it could.

    Personally, I want to see graphic items like telephone poles, signs, markers, fountains, phone booths, sheds, chicken coops...you get the idea. They don't have to function in the sense of cover or concealment, but just look pretty...

    :D

  6. Well, speaking strictly for myself, I suspect that while there may be such a "right to make a backup copy" (I haven't recently read the fine print myself) there is no obligation on the part of BTS to advise one on just how to go about doing this. There is software commercially available and CD burners should come with instructions on how to use it.

    I'll be really surprised if BTS will give you much help in this regard; I know I wouldn't in their place. Frankly, I don't know of any firm that would do so, either, as it just doesn't make good business sense.

  7. Steve and the BTS team are OK in my book. If every US firm devoted this much time and energy towards their product, clientele and ethics, we'd not have the likes of Enron and K-Mart happening. Sure, they're not infallible and I disagree with a number of things I've read in their forums, but all in all it is a very commendable outfit and I for one am sticking around for good.

    Now, Steve and the rest of you paranoids of virtue: getthehellbacktowork! :D

  8. <blockquote>quote:</font><hr>Originally posted by PawBroon:

    I knew it!!!

    Racist!

    :D

    Now as I said to Mace almost a year ago, I hadn't misquoted you, it's what you said which wasn't up to what I wanted to quote...<hr></blockquote>

    There's a "European Race"? News to me. Do ethnographers know about it? What does a "European" look and sound like? Is there one depicted on this "Euro" coin, maybe?

    :rolleyes:

  9. Not quite sure what you mean by overall strategic picture...are you asking for Maus tanks on 6/22/41?

    You can always custom design scenarios to suit your taste, i.e. uber-experienced Nazi's in '45 (as if any were still alive) versus raw Russian recruits.

    Alternately, go for the scenario with Elite Russians with no limits on leadership or communications back in 6/41 and see what happens.

    Of course, your question may be whether the scenario builder in CMBB will let you build such improbabilities in the first place. Good question actually, I'm glad you brought it up.

    My guess is yes, we should be able to mess around with such factors in the finished game, but then again I could be wrong. Any CMBB beta testers or BTS types care to comment?

  10. Having handled one once, many years ago, I recall a textured area aft of the magazine housing and in front of the trigger guard that one was apparently intended to hold the weapon by with the left hand while firing the MP. IIRC the magazine housing could be held comfortably also, as long as you didn't inadvertently eject the magazine!

  11. <blockquote>quote:</font><hr>Originally posted by Yaphank:

    If not a building then how about a wall? I think that would be a feasable requirement for a tank? You guys talk like these things were made out of egg shells. :rolleyes: <hr></blockquote>

    One of my favorite photos of WW2 shows a German Tiger I in Normandy that backed up into the pile of rubble that was once a house, then had to be evacuated under fire when it got stuck.

    Maybe not "made out of egg shells" but still machinery, and machinery can break down or be broken up in innumerable ways.

    To be fair, I've read of tanks hiding in rubble and busted up houses/buildings, but only when the busting up was done by something else (like shellfire) and the tank was carefully guided into place by a dismounted spotter.

  12. <blockquote>quote:</font><hr>Originally posted by -Havermeyer-:

    Interesting stuff. I think the only thing that will save German armor in the early matchups (circa 41) is the poor quality of troopers driving the Russian tanks (as modeled in CMBB).

    I expect to become thoroughly exasperated with the pathetic Russian tanker. Their inexperience (manifested in longer delay times, reduced spotting, shoddy driving and poor shooting) will be maddening enjoyable.

    All in all, it will pose the average gamer a nasty problem just trying to keep the tykes alive in those fancy T-34s.<hr></blockquote>

    That's quite a sneer you wear there!

    Russian troop quality at the beginning was as good as it was at the end, if we're speaking fo fighting spirit and willingness to engage the enemy...the problem lay in leadership and the effect of institutional shock from years of purges and the sudden invasion. Not to mention the fact that the Russians seldom had good communications at the unit level and often not at the command levels either. Oh, yes, did we mention that most Soviet tank commanders had to double as gunners as well.

    But you're quite right, it will be a challenge to replicate the victory that those "tykes" won with their lives.

    IIRC, a 19-year-old Russian male in 1941 had a 10% chance to still be alive in 1945...

  13. <blockquote>quote:</font><hr>Originally posted by Pillar:

    Tanks don't act as spotters for artillery.

    What you want is an armored FO?<hr></blockquote>

    I beg to differ. They could and did (and still do) call in artillery fire as any other combat unit. And yes, they did also have armored FO's sometimes attached. They could also call in fire from their unit's organic mortars and/or support gun carriages (Sherman 105 and M-8).

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