Most important : Please do not change anything that might lessen a superb game.
My wish list in no particular order.
1.) Multiplayer > 2. ie Each side can have more than one player. Some comms issues could be brought in like player X and player y on the same side are out of 'radio contact' etc. Also 'blue on blue' incidents could then be brought in to really ruin a good friendship.
2.) Buildings act like pillboxs or other units in that when you click on them you get stats such as building height, thickness of walls, amount of damage etc. In fact better all round modelling of buildings and therefore house to house fighting/slaughter. ie Higher zoom capability for buildings showing rooms etc. A battle for a building
could then become a mini CM all on it's own.
3.) Knocked out pillboxes can be re-occupied by units.
4.) Units with higher experience (veteran and above) can carry out more detailed commands. eg Anti-tanks guns to target only armour,
in command infantry ordered to conserve amunition, in commands units to share ammunition, forced withdrawal where units make a "run for it" regardless of consequence, tanks can attempt to repair damage (with possible exposure of crew), tanks to only use machine guns, small
units able to hide in wrecked vehicles, Snipers climbing tall pines to get a
better LOS and anything else that might reasonably occur on the battlefield. Also Elite and Crack platoon officers can command any unit in pretty much the way Company commanders do. Also veteran officers if close to tank can communicate with crew. Thereby allowing crew to fight buttoned up but with
normal visibility etc etc.
5.) Platoons can be edited in campaigns. ie 2 depleted sections can be combined into one full or over strength section.
6.) Ammunition supply units. ie A truck, mules or Brengun carrier can carry supplies.
7.) Operations to use fuel constrictions
8.) Improved operations design/code, where distance advanced is not necessarily equated with objectives taken etc. The operations art of CM is the weakest. However it has the potential to be the best (The Elite) of this type of game.
9.) The Russian front. Russian factory workers dishing Nazi pioneer Battalions on the Volga etc. Yes I know your doing it just
harking on so that you wont change it to Civil War in the Congo or something daft. Interested to see how Big Time model the commissar unit. Then again there's also all female assault units. Er I'll stop there.
10.) The AI beefed up. Ideally several variants on offer ie defensive, aggresive and mixed.
11.) Sound effects augmented. I'm sure I've heard one of my British units snarl out "b******d" with a Scottish accent. More of that please. Then again probably a hallucination from playing too much. Units givin lip to their commander when under duress adjusting for quality, soul survivor of crack unit will still out bark out SIR and salute etc. A Conscript may respond with something less enthusiastic.
12.) Suggest FO for artillery when firing blind and inexperienced (not veteran)can lead to horrible accidents. ie Shells landing nowhere near where they were
intended. Possibly off Map !
13.) End of game replay which shows all the game without fog of war. Also can then be saved to watch endlessly instead of TV. Also a screen which gives an analysis of each unit and how it did. Citations for bravery etc.
14.) Unit screen to allow quick selection of units.
15.) When tank main gun damaged machine guns may still be effective. I do not think this is the case at present. Also would like
ammunition to be maintained for secondary weapons on tanks and SPGs.
Also if tank main gun damaged the unit might leave the battlefield depending on quality.
16.) Ambush should not be a point but a distance to the front of a unit.