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Urban Shocker

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Posts posted by Urban Shocker

  1. JC, point well taken...again! Look at the OOB for "Counterattack on the Oka," above. How would you "minaturize" it to be more playable? Would it just be a matter of reducing things by half or a third so that everything from the original battle is in but just reduced in size?

    Or should a subsection of the battle be focused on where some units participated and others did not? Although, it might be difficult to find details like that .

  2. The Bridge at Kanev

    Kanev, 100km SE of Kiev: During their advance in 1943, the Soviet High Command did not make a single serious attempt to seize the huge bridge at Kanev on the Dnieper. Apparently the Soviets doubted their ability to pull off the same kind of operation against a vital river crossing that the Germans had repeatedly performed since the beginning of the war. Instead they did nothing of the kind, relying on their improvising skills to cross such watery obstacles without solid bridges. Unfortunately this took time and allowed the Germans to make good their escape and for the preparation of new defensive positions further west. This scenario examines the possibility of what might have happened if the Russians had used the 1st Guards Airborne Brigade in conjunction with a drive by the 51st Tank Brigade to seize the bridges at Kanev. Defending the bridges are elements of the 10th Panzergrenadier Division, holding open the only escape route for the retreating German divisions.

  3. There is a East Front scenario from July 1942 called "Counterattack on the Oka." The Russians have put up a couple of pontoon bridges on the Oka River and have established a tenuous bridgehead. The German force is to counterattack and eliminate the bridgehead. The map size was 8 x 10 km and the forces involved were given as:

    Russia (97th Tank Brigade) consisting of:

    2 tank battalions

    1 motorized infantry battalion

    1 engineer battalion

    2 squadrons of Guards cavalry

    1 anti-aircraft company

    2 anti-tank batteries

    trucks to move things around

    German forces (1 Panzer Regiment) consisting of:

    4 panzer companies

    3 motorized infantry companies

    2 AT Platoons (Marders)

    2 Heavy AA Batteries (88 mm)

    1 Engineer platoon

    2 Self-propelled Gun Platoons (150 mm)

    1 Recon Company

    Haltracks and Trucks for transportation

    Does this seem reasonable? I have started making the 2 x 2 km maps (20 total) for this campaign.

  4. In the late 90's Talonsoft released a series of games called East Front, West Front, and Rising Sun. The scale of these games would make some of them appropriate for conversion to CMC. Of course, East Front would be the only relevant one for conversion purposes but given that force compositions, maps, conditions, etc, are already researched it might make for some relatively easily developed campaigns.

    The reason I mention this is that those of us who have this game could start making maps and setting up force compositions for each side. I realize that we do not know exactly how everything will fit together until CMC is released but we could start doing some basic things.

    So,

    1) Hunter, if you could give a bit of advice on what we could do using the CMBB scenario editor to prepare for CMC's release it might give some of us something to do to pass the time and create pleasant feelings toward CMC? ;) .

    2) Perhaps the rest of us could look through the East Front scenarios to determine which would be appropriate given the description of CMC already given. Some are too large for sure but could be maybe be broken down into smaller campaigns while others are appropriately sized.

    3) If interested, post your thoughts here and we'll see how far the ball rolls!

    [ January 08, 2007, 08:37 AM: Message edited by: Urban Shocker ]

  5. I asked because I've seen that picture so many times and was curious along the lines of Corvidae's post. I was prompted by going to the ASL web site and found this picture: asl_starter1.jpg

    Then I image googled german soldier WW2 or some such thing and found the above picture which as I have stated I've seen many times.

    I am curious as to why someone would post "Who cares." Is it because they habitually post "who cares" on threads in which they have no interest in which case I would ask why bother or is it because they were trying to expose my "true" hidden intention for asking about the identity of a german soldier? If you are interested in my true intentions see the 1st paragraph, it doesn't get deeper than that!

  6. I agree with JC mainly because of personal preference for smaller battles but I think Sailor has a good point that is not too far from real. Commanders only have so much time to make a decision as to what to do and they rely on current info as well as intuition (past experience) to make those decisions. They cannot sit around like CMers like to do and thoroughly analyze the situation. So a time limit seems to add that element that would be limiting factor to force size.

    Having said that it seems that a time limit might favor those who are faster on the click and have memorized the hotkeys, all other things being equal.

  7. First off, a point on the use of the prefix "super." When attached to a word like natural as in supernatural it means beyond the natural like ghosts, spirits, angels, demons and so on. In other words, "beyond normal." So calling something that is in fact closer to realistic, super-realistic or super-hardcore is a misuse of the prefix. In actuality, allowing any soldier on the battlefield to crew any weapon found on the battlefield should be described as "super-realistic" or beyond real.

    Perhaps an option could be inserted (now or patched) where a player could turn on or off crewing captured weapons.

    I do agree that it could be fun taking over weapons of the enemy and turning against him as I stated in my original post but there is more than one way to have fun!

    I am still excited about ToW and am looking forward to the demo.

  8. seems a bit overdone. The ease of which these can be identified and then crewed was made apparent in the latest videos. Even if the "untrained" crew is less efficient it still seems a bit gamey. I might give a tank crew that lost their own tank the ability to crew an enemy tank since they have a reasonable understanding of tanks. It is pushing it to think that any grunt can jump in any tank and start chewing up the enemy with it. It seems more likely that they would open the hatch and throw a grenade in it.

    Now I'm not saying that it wouldn't be fun to take over some equipment and turn it on the enemy but if "realism" is being stressed then this needs to be look at carefully by Battlefront a company known for realistic war games.

  9. Could you please release another AAR?

    If you guys are to busy to do another ToW AAR I'd be willing to do a nice one involving the East or West Front. Let me know.

    Please do not release this game in the vicinity of the release date of CMC. I'm very excited about both and want time to enjoy both.

  10. I look at you all see the love there that's sleeping

    While my guitar gently weeps

    I look at the floor and I see it need sweeping

    Still my guitar gently weeps

    I don't know why nobody told you

    how to unfold your love

    I don't know how someone controlled you

    they bought and sold you

    I look at the world and I notice it's turning

    While my guitar gently weeps

    With every mistake we must surely be learning

    Still my guitar gently weeps

    I don't know how you were diverted

    you were perverted too

    I don't know how you were inverted

    no one alerted you

    I look at you all see the love there that's sleeping

    While my guitar gently weeps

    I look at you all

    Still my guitar gently weeps

    Oh, oh, oh

    oh oh oh oh oh oh oh

    oh oh, oh oh, oh oh

    Yeah yeah yeah yeah

    yeah yeah yeah yeah

    monkeyBand.JPEG

  11. Keep it up boys...we're almost to acceptance!

    Stage 1. Denial

    We deny that the loss has occurred.

    We ignore the signs of the loss.

    We begin to use:

    Magical thinking believing by magic this loss will go away

    Excessive fantasy believing nothing is wrong; this loss is just imagined; when I wake up everything will be OK.

    Regression believing that if we act childlike and want others to reassure us that nothing is wrong.

    Withdrawal believing we can avoid facing the loss and avoid those people who confront us with the truth.

    Rejection believing we can reject the truth and those who bring us the news of our loss to avoid facing the loss.

    Stage 2. Bargaining

    We bargain or strike a deal with God, ourselves

    We bargain or strike a deal with God, ourselves, or others to make the loss go away

    We bargain or strike a deal with God, ourselves, or others to make the loss go away.

    We promise to do anything to make this loss go away.

    We agree to take extreme measures in order to make this loss disappear.

    We lack confidence in our attempts to deal with the loss, looking elsewhere for answers.

    We begin to:

    Shop around believing we look for the ``right'' agent with the ``cure'' for our loss.

    Gamble believing we can take chances on ``cures'' for our loss.

    Take risks believing we can put ourselves in jeopardy financially, emotionally, and physically to get to an answer or ``cure'' for our loss.

    Sacrifice believing in our pursuit of a ``cure'' to change the loss we can ignore our real needs.

    Stage 3. Anger

    We become angry with God, with ourselves, or with others over our loss.

    We become outraged and incensed over the steps that must be taken to overcome our loss.

    We pick out ``scapegoats'' on which to vent our anger, e.g., the doctors, hospitals, clerks, helping agencies, rehabilitation specialists, etc.

    We begin to use:

    Self-blaming believing we should blame ourselves for this loss.

    Switching blame believing we should blame others for this loss.

    Blaming the victim believing we should blame the victim for leaving us.

    Aggressive anger believing we have a right to vent our blame and rage aggressively on the closest target.

    Resentment believing our hurt and pain is justified to turn into resentment toward involved in our loss event including the victim.

    Anger is a normal stage. It must be expressed and resolved; if it is suppressed and held in, it will become "Anger in" leading to a maladaptive condition of depression that drains our emotional energy.

    Stage 4. Despair

    We become overwhelmed by the anguish, pain, and hurt of our loss; we are thrown into the depths of our emotional response.

    We can begin to have uncontrollable spells of crying, sobbing, and weeping.

    We can begin to go into spells of deep silence, morose thinking, and deep melancholy.

    We can begin to experience:

    Guilt believing we are responsible for our loss.

    Remorse believing we should feel sorry for our real or perceived ``bad past,'' deeds for which this loss is some form of retribution or punishment.

    Loss of hope believing that because the news of our loss becomes so overwhelming that we have no hope of being able to return to the calm and order our life held prior to the loss.

    Loss of faith and trust believing that because of this loss we can no longer trust our belief in the goodness and mercy of God and mankind.

    We need support to assist us in gaining the objectivity to reframe and regroup our lives. If we are not able to work through our despair, we risk experiencing events such as mental illness, divorce/separation, suicide, inability to cope with the aftermath of our loss, rejection of the family member who has experienced the loss, and detachment, poor bonding, or unhealthy interaction with the parties involved in our loss.

    Stage 5. Acceptance

    We begin to reach a level of awareness and understanding of the nature of our loss.

    We can now:

    describe the terms and conditions involved in our loss.

    fully describe the risks and limitations involved in the treatment or rehabilitation for the loss involved.

    cope with our loss.

    test the concepts and alternatives available to us in dealing with this loss.

    handle the information surrounding this loss in a more appropriate way.

    We begin to use:

    Rational thinking believing we are able to refute our irrational beliefs or fantasy thinking in order to address our loss from a rational perspective.

    Adaptive behavior believing we can begin to adjust our lives to incorporate the changes necessary after our loss.

    Appropriate emotion believing we begin to express our emotional responses freely and are better able to verbalize the pain, hurt, and suffering we have experienced.

    Patience and self-understanding believing we can recognize that it takes time to adjust to the loss and give ourselves time to ``deal'' with it. We set a realistic time frame in which to learn to cope with our changed lives.

    Self-confidence believing, as we begin to sort things out and recognize the stages of loss as natural and expected, that we gain the confidence needed for personal growth.

    We can be growing in acceptance and still experience denial, bargaining, anger, and despair.

    To come to full acceptance we need support to gain objectivity and clarity of thinking. It is often useful to gain such assistance from those who have experienced a similar loss. For example, groups of parents who have experienced the death of a child or who have had a child with a developmental disability.

    Peer support from strangers is often the best way for a person to deal with the grieving process.

  12. I am somewhat confused about the scale of the operational map and the number of units allowed on the operational map. Is it possible to have 5 divisions of manuveur units on the operational map? I realize it would be unwieldy to fight every battle using CMBB but with the "auto" fight function a player could pick and choose.

    My basic question is: What is the maximum number of units (i.e., divisions, battalions, companies, etc.) that the largest sized operational map can handle?

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