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Monty

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Posts posted by Monty

  1. Lets start with a picture which say more than a thousand words:

    ak009.jpg

    What i did was the following:

    For this test i used the CMBB high resolution clear day skies made by "Undaunted"

    You can download it and the other high res skie mods ( dawn, dusk etc) from the Combat Mission Mod Database.

    Beware: Back up the default skie files before you copy the new high res. skie files into the CMAK Bmp folder !!

    I am planning to use "batchfiles" to switch with one mouseclick between the default skies WITH mountains and the high res. skies WITHOUT mountains and back.

    The high res. skies have small hills in the distace, the hills are a bit to dark for the desert battles i think, but it can be altered easily ( i think, i am NO modder at all ).

    Any comments ?

    Monty

  2. Originally posted by Wicky:

    err.. shouldn't it be Afrika Korps :confused:

    You record breaking longtime lurker you ;)

    </font><blockquote>quote:</font><hr />Originally posted by AP HEAD:

    Ive posted a CD Cover at CMMods for all those interested.

    </font>
  3. Originally posted by ianc:

    </font><blockquote>quote:</font><hr />Hmmm, let's see: A repressive Fascist dictatorship sends me to an empty wasteland, with inadequate weapons and limited supplies, then my incompetent officers place me in indefensible positions with no support, and then people wonder why I surrender to the first Tommy to wander within 500m of me? Uh-huh.

    Hmmm... Sounds a lot like what the typical landser had to endure in Russia in '43, but they weren't exactly surrendering in droves...

    ianc </font>

  4. I also discovered the small maps made with the QB generator.

    Yesterday, i made a 2km x 2km map with the scenario editor and used it for a QB

    I was in the mood to kill some tanks with the 88 FLAK and the Tiger.

    I had 2x 88 FLAK and 2 Tigers (medium)

    At 1600 meters they engaged British tanks, but they did a POOR job in hitting them, i was a bit disappointed. ( 1 hit in 4 turns blazing away )

    Ok,i thought, i throw in elite flak/tigers.

    But still, they performed "bad" ( 2 hits in 4 turns, they had plenty of targets btw )

    I always thought 88 flak and tigers were used on this distances with good result.

    Should i have waited till the enemy tanks were closer? But then the flak guns were knocked out allready i think.

    Monty

  5. Just did a quick test.

    One medium Humber scout car is driving towards a medium 75mm PAK gun(no shells available offcourse), shooting with the 2 mg's

    In the second turn the gun crew is panicking, in the third turn the crew is routed and is running away, they are all shot in the back....

    Seems pretty realistic to me.

    Monty

  6. Imagine this:

    You have your machinegun and gun crews hiding in a bunker at turn 1.

    Turn 1 : Prep arty barrage starts falling.

    Turn 4 : You give order to crews to man the mg's and guns.

    Turn 7 : Enemy units are advancing and your mg's and guns (maybe a gun is knocked out dut to mechanical failure offcourse) can engage them.

    That would be nice....

    Monty

  7. Sergei !

    You can:

    Design your own scenario and choose your name for a unit smile.gif

    Or...open an existing scenario and ( if the scenario is not protected for changing) change one of the names in the scenario editor.

    btw When i start a new battle, i always choose one of the units, and think: "I am that unit commander"

    It give another flavour to the battle that way smile.gif

    Monty

    Monty

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