Jump to content

markshot

Members
  • Posts

    861
  • Joined

  • Last visited

  • Days Won

    5

Posts posted by markshot

  1. Just a spotting by a sub isn't really enough.  It has to at least come to the surface to send a signal ... it would have been hard enough to survive in the Channel.  I don't even know if u-boats needed to come to periscope depth or surface to transmit.  Then, when did the allies get radar that could spot just a periscope?  I think by then, the allies had already won The Battle of The Atlantic due to decryption and superior technology.  (also, transmissions can be triangulated)

  2. Thanks, Bil.

    Yes, it usually safe to assume that your setup zone is not already in contact with the enemy, and that you have some buffer before contact.  The question is, of course, how much?

    ---

    More generally I would like to ask.  In RL, how were time constraints determined to for teams of soldiers and their given objective (at the CM scale)?

    It seems to me in the history warfare few things were accomplished in the time frame planned.

  3. I like keeping my scouts if it so happens, hidden, but with a good vantage point upon the battlefield.  I think the most valuable commodity in CM is information.  Mainly as most CM battles are designed to be winnable, and information is invaluable.  With that information, I lack borg spotting, but I can still position my armor to a flanking position.  All things being equal, it is still a huge advantage.  I can bring up an FO if the situation warrants it; quickly and safely.  Also, when enemy MGs and ATGs open up they are more likely to be spotted.

  4. 18 hours ago, Bulletpoint said:

    You don't really need to intersperse fast movement with slow movement for observation. I find my 2-man scout teams often spot distant enemies even while running through forest. Probably they get a little bonus to spotting if they are stationary, but it doesn't seem that important. Most spotting is done when enemies open fire anyway, not by sitting still for a long time. At long ranges, chances of spotting an unmoving AT gun are practically nil unless it fires.

    For close terrain though, it's often a good idea to move in bounds and leave the scouts to spot for the remainder of each turn after moving. At close range, enemies can often be spotted without firing.

    Definitely a graduate of the Patton school of recon.  :)

    " Just drive down that road until you get blown up."

  5. 6 hours ago, Bulletpoint said:

    To the best of my knowledge, the wait command only delays affects movement commands. It doesn't delay firing commands, facing commands, or smoke commands.

    So 'face + smoke + 30sec wait' will change facing first, then pop smoke, as soon as the squad is finished changing facing. Meanwhile, the timer ticks down. In total, they will wait 30 seconds, then move to next waypoint, if they have one, no matter if they managed to throw the smoke grenade or not.

    Yes, that is what I observed.  So, it is safest to plot moves for the next turn.  As they say, "Die and Learn".

  6. Back in the day of CMBB/CMAK, you could use move to contact interspersed with run to do various things:

    * Fast recon:  sprint ... slow pause look ... sprint slow pause look ...

    * Conditional dash across open ground:  a short move to contact before a run.  If something spotted, the move to contact, short circuits the run.

    Can I use hunt interspersed with fast or quick in the above fashions?

    Thanks.

  7.  

    3 hours ago, Ultradave said:

    The module was released yesterday. No one has had any chance to modify any mods for it yet   (In Beta we remove any mods we have so we know any issues are truly game related).

    My opinion would be to get it, and when and if mods are developed or fixed, then add them. You still have all of Aris vehicles, plus flames, smoke, terrain tiles, and others that do work. There are some new vehicles that obviously won't have mods yet, but the skins for various country's versions of M4's with their correct country markings, for example, look pretty nice as is.

    The other thing is Booty is currently working on the CMMODS site and they aren't all there, from what I can see. (like gridded terrain I don't see anywhere). They still exist and he's getting things organized.

     

    No.  I had pre-ordered it, but was trying to decide whether I should just drop mods or the module.  Instead, I decided 2 installs, and only R2V without the mods.  You can do two installs with junctions.

  8. 23 hours ago, Kaunitz said:

    Do you know whether the "victory/defeat" differentiation means anything or is just an information on your "performance"? After all, as you say, what really matters is capturing squares.

    I don't really understand the details of scoring.  (below are all the locations where scoring information is presented; with screenshots)

    Each OP has little rollover that displays something about scoring.

    The elements making scoring in the turn get displayed on the OP Map along with other information.

    Then, there is also scoring in the side bar for the OP Map which covers every turn.

    Then, there is also Operation Statistics.

    Then, during the battle itself, it seems values are assigned to certain objectives.

    All, I know is that so far I am winning big time, and time is running out for the Reds.

    S1.jpg

    S2.jpg

    S3.jpg

    S4.jpg

    S5.jpg

    S6.jpg

    S7.jpg

  9. What I mean is that before installing and activating, I copied the game and data directories.  After activating and taking a quick look, I renamed directories.

    Why?

    I am kind of partial to my mods which I have for everything:

    Aris ...

    Juju's UI ... (broken)

    Gridded Terrain ... (broken)

    Vin's Animated text ...

    As I have just finished all the training for CMBN/CMFI/CMRT/CMFB without Rome to Victory, I figure I have a lot of stuff to play without that one module, and would wait for the mods to get updated.

    BUT I THINK MANY MODDERS HAVE LEFT THE COMMUNITY, DO YOU THINK I WILL BE WAITING FOREVER AND SHOULD JUST BITE THE BULLET AND SETTLE FOR CMFI WITH THE BFC STANDARD UI?

    Thanks.

  10. I don't think laying down smoke will be half as effective as a T-34 escort.  The Red Army has a real problem.  Especially, as I now hold the Crossroads.

    Thus, I turn my armored force to come down this slot and hit the Red infantry in the rear.  Can you imagine the terror when they realize that it is not T-34s coming up from behind, and that they at closest a click from any type of cover.

    27.jpg

  11. Let me show the UI which you use for battles (as I have been taking it out of the shots).  There is wealth of information here.  More than I fully understand.

    Right now, I have Blesch's Platoon which ran from Shilovo to Tushinko to defend.  As you can see, the squad are exhausted, but in place (green dots).  Left is unit state information like ammo amount and type, and modes like fire at will.  The top more or less controls various displays such as LOS.  The right is your arty fire control queue, and events.  Clicking on events will take you to them.

    16UI.jpg

×
×
  • Create New...