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markshot

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Posts posted by markshot

  1. I have all 4 games.  I am curious just how replayable the scenarios and campaigns are?  As the original CMx1 had something like 6,000 user created scenarios (many of them vs AI).

    I notice that there are hundreds and hundreds of QB maps supporting AI play.  How is such play.  CMx1 QBs against the AI was kind of pointless.  Is CMx2 better?

    (Yes, I know PBEM.  But I don't PBEM.)

    Thanks!

  2. I go all the way back to the CMBO days.  I have spent a few years in the ancient world, but am missing the sound of an HMG 42.  I just created the following ticket.

    Perhaps some good soul will give me some guidance.  Thanks.
     

    Quote

     

    My account is REMOVED

    I have previous purchased:  CMBN, CMFI, CMRT, CMFB either at or with the CM Engine 3 upgrade.

    I had these installed under Win7.  I never uninstalled or deactivated my license.  I later reformatted and installed Win10.

    I would like to purchase the Big Bundle CM Engine 4 upgrade.

    Given the situation described above, how to I get my four games to v4?  (Purchase?, Installation?, License?)

    Will the Big Bundle for CMv4 come with a generic PDF manual?

    Thanks.

    NOTE:  Please respond to REMOVED

     

     

  3. The problem is that with computer monitors as the screen area goes up so does the resolution; meaning the text gets even smaller.

    Now 1080p (Full HD) for TV's is always 1080 x 1920.  Whether that is a 20" TV or 80" TV.  Your pixels and text just get bigger.

    I have two displays.  A 21" 1600x1200 NEC Monitor and a 32" 1080p SONY TV.  The TV is great for games with small text.

    But some older games that only support 4:3 or have scalable text, I play on the 21" like shooting pool; somewhat crisper image.

  4. CMx1 ... they are great games.  Sometimes I wonder if better "games"; not saying more realistic.  I find the scenarios in CMx2 where done too hard.  (Yes, they do have replay value.)  But I feel they are hard to be beat on the first play as "dead is dead".  I think this due to the lack of EXPERIENCE and FORCE difficulty factors which required them to be designed for the best players as opposed to the average.

    ---

    1830PC:  Yes.  It is a DOS program.  I have mine installed with DOSBOX in the game directory; all of my DOS games like this.  Why?  I use a windowing manager (returns the remembered custom windows of WinXP which later version of Windows failed to implement).  By having unique DOSBOX installs as opposed to just one with INI files, the windowing manager sees each as its own separate program which can be individually customized.  If you you do it like this, then moving to a new machine is simply copying a directory and creating a shortcut.

    p1.jpg

  5. I have this most amazing video of difference of intent (mine vs AI).

    I send this single soldier to the side of a house with HUNT to see if he hears anything.  He does.

    Next turn, rather than staying put and letting his buds shoot it out with the enemy, he stands up all straight and erect with a bolt action rifle.  He rounds the corner.  Begins to fire and advance, fire and advance upon a group of four enemy very close shooting out a window.  This continues for 20 seconds without a shred of fear until, they return fire and down he goes.

    It was amazing!

  6. I am going to be hit by a wide arty barrage 82mm in the first two turns.  It seems to me everyone in sandbags or a buildings should get down (HIDE) to minimize casualties.  I realize that there are such things as air bursts.  But it would still seem that reduced profile and sandbags/walls should provide additional protection.

    Fact or fiction?  (as I know this game is modeling for simulation and not outcome)

    Thanks.

  7. When out numbered, one can rebalance the fire power ratio by staying away from windows (not shooting it out) and forcing the attacker to enter.  The door way changes the ratio of shooters.

    In the CMx1 games, it was easy to position troops in the back of a room.  You simply put them there and faced them.

    In the CMx2 games, they head for the windows.  The best I have found is to start with a covered arc pointing the wrong way.  They when they have gravitated to the far wall, lifting the arc.

    Comments?

    Thanks.

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