markshot
-
Posts
869 -
Joined
-
Last visited
-
Days Won
5
Posts posted by markshot
-
-
I have all 4 games. I am curious just how replayable the scenarios and campaigns are? As the original CMx1 had something like 6,000 user created scenarios (many of them vs AI).
I notice that there are hundreds and hundreds of QB maps supporting AI play. How is such play. CMx1 QBs against the AI was kind of pointless. Is CMx2 better?
(Yes, I know PBEM. But I don't PBEM.)
Thanks!
-
Thank you. I found them.
-
(Sorry, I just rejoined the player community after a few years away.)
I found the translucent tree mod for CMBN, but was unable to find one for the other games. Will it work for all four? Are there game specific versions (v4) which I need?
Translucent Trees 2.0 By Rambler
Thanks.
-
I go all the way back to the CMBO days. I have spent a few years in the ancient world, but am missing the sound of an HMG 42. I just created the following ticket.
Perhaps some good soul will give me some guidance. Thanks.
QuoteMy account is REMOVED
I have previous purchased: CMBN, CMFI, CMRT, CMFB either at or with the CM Engine 3 upgrade.
I had these installed under Win7. I never uninstalled or deactivated my license. I later reformatted and installed Win10.
I would like to purchase the Big Bundle CM Engine 4 upgrade.
Given the situation described above, how to I get my four games to v4? (Purchase?, Installation?, License?)
Will the Big Bundle for CMv4 come with a generic PDF manual?
Thanks.
NOTE: Please respond to REMOVED
-
The problem is that with computer monitors as the screen area goes up so does the resolution; meaning the text gets even smaller.
Now 1080p (Full HD) for TV's is always 1080 x 1920. Whether that is a 20" TV or 80" TV. Your pixels and text just get bigger.
I have two displays. A 21" 1600x1200 NEC Monitor and a 32" 1080p SONY TV. The TV is great for games with small text.
But some older games that only support 4:3 or have scalable text, I play on the 21" like shooting pool; somewhat crisper image.
-
I think in other games, proximity from danger also has an impact on fatigue recovery even if they are not actively engaged. I mean hard to rest when you fear a grenade is going to be lobbed into your foxhole any minute.
-
Thank you for the thoughts and interesting visualization. Also, I think the idea is useful that a squad has a task whether split or not is a good organizing principle.
One problem I have is that to keep recon teams in command often requires having the command unit trailing them closer than I would like. It seems to make them vulnerable to getting sucked into an ambush?
-
So, I am most familiar with CMBB/CMAK and now on the learning curve the CMx2v3 WWII engine.
All the stuff I watch seems to give me tons of reasons to use teams.
Then, is there ever any reason not to use teams?
Aside: granted they are useful, but doesn't kind of up the micro-management factor by 2-3X?
Thanks.
-
Does hiding your troops make them recover fatigue faster? (as per CMx1 behavior)
Thanks!
-
CMx1 ... they are great games. Sometimes I wonder if better "games"; not saying more realistic. I find the scenarios in CMx2 where done too hard. (Yes, they do have replay value.) But I feel they are hard to be beat on the first play as "dead is dead". I think this due to the lack of EXPERIENCE and FORCE difficulty factors which required them to be designed for the best players as opposed to the average.
---
1830PC: Yes. It is a DOS program. I have mine installed with DOSBOX in the game directory; all of my DOS games like this. Why? I use a windowing manager (returns the remembered custom windows of WinXP which later version of Windows failed to implement). By having unique DOSBOX installs as opposed to just one with INI files, the windowing manager sees each as its own separate program which can be individually customized. If you you do it like this, then moving to a new machine is simply copying a directory and creating a shortcut.
-
-
(see subject)
Thanks!
-
SLIM,
That is some fantastic stuff there!
Chapter 1!!!!
Where can I get the rest of the book?
Thanks.
-
-
Special Relativity as per Battlefront
Thanks for all the useful tips!
-
Yes, that is the ACG (Armchair General) series. I have watched them twice.
I am always amazed what you learn by watching others play. Like I never knew that you could navigate the chain of command by clicking the panel at the bottom. I was always clicking on the map and using +, -. (old school CMx1 player)
-
I have CMBN/CMFI/CMRT/CMFB ... you can learn a lot from watching others play (especially while walking bored on a treadmill). I have already watched the ACG training series.
Does anyone have some good CMx2 WWII videos to recommend?
Thanks!
-
I have this most amazing video of difference of intent (mine vs AI).
I send this single soldier to the side of a house with HUNT to see if he hears anything. He does.
Next turn, rather than staying put and letting his buds shoot it out with the enemy, he stands up all straight and erect with a bolt action rifle. He rounds the corner. Begins to fire and advance, fire and advance upon a group of four enemy very close shooting out a window. This continues for 20 seconds without a shred of fear until, they return fire and down he goes.
It was amazing!
-
I read this thread from many years ago ... a discussion of modeling for simulation or modeling for effect? A fascinating discussion ...
As here, I would say one of the problem of modeling for simulation is that the real world is highly variable ... the possibilities ... the cases ... it's hard to get it down to the last muscle twitch.
-
Good point about concussion.
-
When you see them go fettle and cower that's not the profile equivalent of HIDE?
-
I am going to be hit by a wide arty barrage 82mm in the first two turns. It seems to me everyone in sandbags or a buildings should get down (HIDE) to minimize casualties. I realize that there are such things as air bursts. But it would still seem that reduced profile and sandbags/walls should provide additional protection.
Fact or fiction? (as I know this game is modeling for simulation and not outcome)
Thanks.
-
When out numbered, one can rebalance the fire power ratio by staying away from windows (not shooting it out) and forcing the attacker to enter. The door way changes the ratio of shooters.
In the CMx1 games, it was easy to position troops in the back of a room. You simply put them there and faced them.
In the CMx2 games, they head for the windows. The best I have found is to start with a covered arc pointing the wrong way. They when they have gravitated to the far wall, lifting the arc.
Comments?
Thanks.
-
MOS:96B2P,
Interesting.
Thanks!
CMBN/CMFI/CMRT/CMFB v4 - Translucent Trees?
in Combat Mission - General Discussion
Posted
No. I found mods for each game:
CMBN_Translucent_Trees_2_0.zip
CMFB_TranslucentTrees5-10-Close-Far.7z
Rocket_Man-CMFI-Translucent_Trees_Mod_V1.0.brz.zip
Tanks_a_Lot_s_semi-transparent_trees_for_CMRT_V2.rar