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Shadow 1st Hussars

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Posts posted by Shadow 1st Hussars

  1. <BLOCKQUOTE>quote:</font><HR>Originally posted by ericgorr:

    I asked about GameRanger Support and got the following back:

    --

    We will not be natively supporting any third party TCP/IP service or add-on

    as there just isn't time. That doesn't mean we will not look at such options

    the future though. I am not familiar with the particulars of Gameranger but

    with services like Mplayer or Microsofts Gamezone they charge hefty fees to

    be hosted which pretty much prevents us from being hosted there. They also

    are usually wary of hosting games where only 2 people can connect at a time

    as it limits the amount of potential customers they will receive.

    --

    I find this very unfortunate and would encourage every Mac player to write and request they support GameRanger.

    <HR></BLOCKQUOTE>

    GR is free. I was talking to Evill about CM support, but he said BTS wasn't interested.

  2. <BLOCKQUOTE>quote:</font><HR>Originally posted by Phoenix:

    Since BTS is not going to add it now the

    question is kind of pointless.

    Was the Brummbar used in the East? I don't. kow. If it was maybe it'll show up in CM2.

    I thought the main argument for no Brumbar in CM was that it was extremely rare. <HR></BLOCKQUOTE>

    The Brummbar and Strumtiger were used for street fighting, designed to blast a building to bits in a single shot. They employed mostly in Stalingrad.

  3. <BLOCKQUOTE>quote:</font><HR>Originally posted by Lea:

    I had a depleted US inf HQ take out a Tiger head on at about 5m in scattered trees biggrin.gif

    Don't know how they did it, in fact I don't care, their heros!<HR></BLOCKQUOTE>

    I had a single Waffen SS rifle platoon take out a pair of super pershings. i just had them run back and forth shooting at it with panzerfausts. Thank god for the pershing's slow turret

  4. <BLOCKQUOTE>quote:</font><HR>Originally posted by John Kettler:

    I read much of the reams on flamethrowers and found nothing on this matter, but maybe I missed something.

    I'd like to know why a flamethrower team can't split into two guys, each with a flamethrower?

    I've used flamethrowers repeatedly, have taken a casualty in my flamethrower team on numerous occasions, but have never lost flame capability. Ergo, I'm forced to conclude that the team has two men armed with a flamethrower per, either that or I've always taken the casualty from the escort, presumably armed with a rifle or SMG.

    If there are indeed two flamethrowers in a team, as I believe to be true, why can't the team split, thus providing more tactical flexibility in their use?

    Sincerely,

    John Kettler<HR></BLOCKQUOTE>

    the fact is there is only one flame thrower in a team. Watch the movie "a bridge to far" it demonstrates it well.

  5. <BLOCKQUOTE>quote:</font><HR>Originally posted by gaffertape:

    I think the M14 was derived from the M1 Garand, not the other way around. Not sure about the M14 caliber though.

    GAFF<HR></BLOCKQUOTE>

    M14 is 7.62, the M14 came after the M1, and was used until mid vietnam. It looks like a M1 with a BAR barrell minus the bipod and with a damn big clip. I've fired M1's and 14's, and the M1 is MUCH more accuarate at close range. I love how the M1 bandoliers pop out when all the rounds are gone. cool.gif

    BTW: We had a couple on a Field Ex. a while back, a corporal in my company chopped his thumb up pretty bad loading the thing. frown.gif

  6. <BLOCKQUOTE>quote:</font><HR>Originally posted by Sven:

    This is a bug:

    When the AI (your own troops or the computer's) decides to run for cover, they tend to pick a building. In the scenario I'm playing now with a friend, my troops decided that it was time to run for that building to get away from it all.dead.

    <HR></BLOCKQUOTE>

    Lemme put it to you this way, If you were being shot at would you choose to stand in a open field?

  7. <BLOCKQUOTE>quote:</font><HR>Originally posted by OGSF:

    So my conclusion would be that pillboxes in CM do not extend the life of the gun inside by very much as they are very susceptible to direct fire from armour, but are impervious to infantry assault.

    <HR></BLOCKQUOTE>

    I made a senario where there we a bunch of pillboxes, all I had to work with were british para's. They knocked out 7/10 Pillbox MG's with gammon bombs. smile.gif BUT......as for the other three PB MG's.....they didn't live to fine out frown.gif

  8. <BLOCKQUOTE>quote:</font><HR>Originally posted by Sonora:

    Has anyone thought about a WWI Scenario?? or is it even possible?? (with all the trenches and such)Thoughts ????<HR></BLOCKQUOTE>

    I made one a while back, i could post it up somewhere if you really want it. Lot's of machine guns, barbed wire, pits & mud in no mans land. works quite well. I'm working on a Vimy Ridge Operation right now. cool.gif

  9. <BLOCKQUOTE>quote:</font><HR>Originally posted by Stoffel:

    Not long ago someone mentioned that he lost many games as a defender.

    Lately I looked at the kill stats for my units.

    And something odd is going on if you look at a HMG 42 team they have lot of ammo.

    In my previous pbem I had three teams they had fired almost all their ammo at many different infantrysquads and vehicles.

    I looked at the kill stats in the 26th turn and to my suprise they had caused.... 3 infantrycasualties?

    So I was curious to the other units results and setup a testrange.

    Used two 150mm guns and 8 mg42 teams against unprotected infantry with a maximum range of 400 meters,no hills no trees no other cover.

    After 4 turns they had caused ...zero casualties,how am I supposed to win a fight if my crews can't kill anybody?

    ANd yes they all had veteran quality.<HR></BLOCKQUOTE>

    mb it's the fog of war. You can kill a whole battalion of infantry, they can all be lying infront of you dead and dying and you wouldn't even know it. biggrin.gif

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