Shadow 1st Hussars
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Posts posted by Shadow 1st Hussars
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Atleast admit you made the mistake.... yeesh... next time I will just let it sit there....
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The first image on page 2 of the CM screenshots on the BF.com site says "hellcat with info panel" when infact it is a Jackson. Yes I know it is minor.....but still....
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And what is with the arty? Anyone with any sense knows that arty had no real impact on any major WW2 battles, like the battle of bob's cabbage patch. It is totally unrealistic, and where are the US SMG Companies?
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Nac4, this is my friend the TAB key.
TAB meet Nac4, Nac4 meet TAB.
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It has said that for a while now....
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Sheldt for the Canadians?
good work btw
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I have some modeling issues i would like to discuss
1. The Panzerboomwefershooter was not widespread enough for use in the game.
here are some status for production
January '44 - 323
Feburary '44 - 32
March '44 -93
April '44 - 22
May '44 - 3
As you can see it was only produced for a few months, and the Panzerboomwefershooter was only issued to the SS-Goandkilldasallies units, and there were only 2 in active combat duty at this time
2. The muzzle velocity of the 342mm Lazerweferjagerthingy MkIII is incorrect, it is labelled as 783km/sec. When in combat trials it was proven to actually be 782.93km/sec. This is due to the plastic hand grip's ability to react with the birds flying at 2000' overhead. It creates gavimetric distortions which cause the Ubertitaniummetalshootybulletthing round to go slower which in turn lowers the penetration at 28 000 falloms. It will only be able to take out the Nuclear Hunter-Killers if it is overcast and from a 9000m high mountain on mars.
BTS DO SOMEFINK!
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Nice Marder II! What grass mo...... oh wait... there's no preview....
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Ok. I'll take your money.Originally posted by hobo:This really isn't fair. Please take my money, now!
- Chris
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were's me lucky charms?
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Nice post, what font is that?
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It happens on Macs when the resource files exceed 13MB.
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I _think_ that they will be modeled into the squad, the same way Panzerfausts are, but don't hold me to it.
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BUMP
Gunnergoz respond......
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AI = Arificial Incompotence?
Tactical wise I find CM AI fine, on the strategic side it's no so hot unless on +3
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Me giving you a mod just gives you more reason NOT to give me oneOriginally posted by Gyrene:The new rule is that to get a mod you have to give a mod.
Gyrene
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The day you can buy it.Originally posted by Uncus:Last time I checked (long time ago) about CMBB release date was late March...Does anyone know when is it going to be?
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No offence, but that cracks me up.Originally posted by kipanderson:It was a standard piece of kit, similar to any other standard item.
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Yet another Keyboard shorted out by me drooling on it....
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*waits for 7999 so he can re-register*
jk
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Last time i checked you could only see one side of it anyway... flags rotate like trees I believe.
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That is no suprise considering A] Infantry on the 1st floor survive B] Pilloboxes survive direct 14" hitsOriginally posted by RCHRD:If you put a bunker into an undestroyed building, will it survive the collapse of the building. It should, you know.
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It's called bad luck with a combination of fluke shots. Like when I have 1 37mm AT gun KO 5 Tigers from the front at 500mm.
This should hold you over for a little while...Two new CMBB screenshots!
in Combat Mission Archive #4 (2002)
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Anyone else notice the interface is always cut off?