The DesertFox
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Posts posted by The DesertFox
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Yes I can second that. If you loved the original Steel Panthers, Steel Panthers II and III,Originally posted by Pascal DI FOLCO:There's WinSPMBT also, a reremade of old Steel Panthers 2, and you can get it free.
WinSP:MBT and WinSP:WW2 are the best Steel Panthers you can get. Quality is unsurpassed and the improvements over the originals are simply amazing.
cheers
Helge
Oh! And I forgot one important point...they are for free! Hop over and check them out:
http://www.shrapnelgames.com/SPCamo/wSPMBT/1.htm
or
http://www.shrapnelgames.com/SPCamo/wSPWW2/1.htm
[ September 05, 2007, 04:34 AM: Message edited by: The DesertFox ]
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Have you tried downclocking your CPU to check this out? I mean if performance in this situation is really CPU dependant, I assume we should see different results with a C2D clocked at 1.8Ghz versus 3.4Ghz ? I guess I´m checking that out with my VISTA32 machine myself once I´m back from work.Originally posted by peleprodigy:[snip]... the results weren't that much different than my 8800, which now makes sense, because i used the same processor in both cases (since it was software rendering).
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I switched my VISTA 32 machine to Forceware 158.18 yesterday.Originally posted by peleprodigy:158.19 did me no good.
Actually this worsened the situation considerably.
With 158.18 I only get 4 FPS in the initial Allah´s Fist setting whereas the 163.44 drivers give me a whooping 8 FPS.
CMSF Options:
Display: 1600x1200
Vert Synch: Off
3D Model: Better
3D Texture: Best
Anti-Alias: On
High Priority: On
Test Setting: When Allah's Fist is loaded as the Blue Player, looking down the long dimension of the map.
VISTA Ultimate 32bit (1600x1200)
ASUS P5B Deluxe Wifi MoBo
Core2Duo E6600 @ 3.33 Ghz
4.0GB Ram (DDR2 PC 6400)
Nvidia 8800GTS (640MB Vram)
Forceware 163.44
8 FPS
OT remark: This machine scores the following World in Conflict Demo benchmark results: (1600x1200, very high setting: Average 23, Min 13, Max 44)
Addendum: Before switching drivers I of course deinstalled the 163.44 via controlpanel, rebooted, cleaned the rig with drivercleaner.net, rebooted and then installed the 158.18 drivers, rebooted and ran the test.
What really ticks me off is the fact that my 7950GT card on my other VISTA64 machine scores 15 FPS with the same settings and 163.44 drivers. In this case switching to "threaded optimisation=off" brought an increase of FPS from 4 to 15 FPS. The 8800 GTS is unimpressed by this switch though.
[ September 05, 2007, 12:46 AM: Message edited by: The DesertFox ]
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Knaust,Originally posted by Knaust:AMD Turion 64 Mobile Technology ML-34 1768MHz
ATI Mobility Radeon XPress 200 series 128Mb
Windows XP Home 1024Mb
BFC version
I ran the demo pretty well, so I was confident in this game.
I downloaded the 1.02 version, but the graphics is crappy...ants instead of men...
The 1.03 doesn't help
Poor performance for my 55 bucks....
Ah...old CM1 times...
O tempora, o mores!
you have nearly the same hardware as my notebook:
Test Setting: When Allah's Fist is loaded as the Blue Player, looking down the long dimension of the map.
VISTA Ultimate 32bit (1280x960)
Fujitsu-Siemens AMILO Pa 1510
AMD Turion 64 X2 TL-52 @ 1.6 Ghz
1.0GB Ram (DDR2 533Mhz) (minus 128 MB for ATI)
ATI Mobility Radeon Xpress 1100 (128 MB allocated)
Catalyst 7.8
Result: 3 FPS as per FRAPS
The problem here clearly is the ATI mobility card. It shares memory with the build in 1024 MB Ram and isn´t really designed for 3D games.
So in conclusion: don´t play 3D games on this minimalistic hardware. As an option you can try to upgrade your RAM to 2048MB and allocate 256 or 512MB to the graphic card via the catalyst driver. Maybe that helps a little but don´t expect wonders.
cheers
Helge
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Hotti,Originally posted by Hotti:The problem with this is that I've only found WHAT is happening not WHY it's happening. But I hope this can help them find out the reason too.
according to the latest posts from BF.C on this matter they didn´t even know WHAT is happening. So I think maybe now they hopefully have a starting point to sort this mess out.
cheers
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This message is posted many many many times. So it seems that some (programming?) error is causing the game to fallback to software rendering instead of hardware rendering and thus making your CPU do all the work your GPU should be doing!!! No wonder we get a slideshow there.. Our processors (like my Intel C2D E6400) might be able to process small maps in realtime too with some kind of performance but naturally when you increase the mapsize and having to calculate all the stuff that is happening under the "hood" AND on top of that you make your CPU process the gfx too..Originally posted by Hotti:As I've seen no reports of what the situation is with the problems with the nvidia 8xxx series I decided to do some poking around myself. And I think I've found something. I found this PerfSDK package from nvidia which I downloaded hoping it would give me some clue about what is causing the problems with the OpenGL driver since I am one of those poor buggers having to view "Allahs fist" -battle as a slideshow in realtime mode with my GF8800 GTS 640mb card. So I installed the PerfSDK package, did some configuring and fired up CM: SF (BF.com version 1.03). I told the GLExpert (which is a program in the PerfSDK to check problems of OpenGL applications) to post the errors in "console".
This is what I got when I fired up allahs fist and ran it in realtime for a minute or so:
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">OGLE: Category: 0x00000002, MessageID: 0x0081002
Falling back to software because RenderMode != GL_RENDER
(null)
</pre>
How about that Steve?
Edit:
I found this in the GLExpert userguide:
This first part is about that Category 0x00000002:
</font><blockquote>quote:</font><hr /> NVAPI_OGLEXPERT_REPORT_SWFALLBACK
Category ID : 0x00000002
The SWFALLBACK category controls the reporting of situations where the driver has fallen back to software for at least part of the graphics pipeline. This has obvious performance impacts, and should always be avoided.
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Hi!Originally posted by Kingfish:Excellent indeed, thanks to all.
One follow up question - Would the KTs in 1 company be of the early Porsche variant, or Henschel, or a mix?
All tanks from 1st Coy were of the Porsche variant (IIRC 12 pieces).
Also there is a photo available showing the No.300 tank (Hptm.Scherff) being Henschel turret. However I´m not 100% sure if this pic has been taken in Normandy in July or after the refit of 3rd Coy during the retreat in August. However this No.300 tank was lost near Oinville (east of the Seine) the 28 august 1944.
I try to find this out once I´m back home.
cheers
Helge
P.S.: You might find this page helpfull:
http://forum.axishistory.com/viewtopic.php?t=25879&sid=30d753f7c935c77b09f1bb0f308083ee
P.P.S.: Found the No.300 data. During refitting in Mailly-le-Camp 3rd Coy got 12 "Porsche" and 2 "Henschel" pieces. These two were No.300 (Hptm. Scherf) and 301 (Fw. Neeb).
So in conclusion for me there is zero evidence that a single "Henschel" piece of 503 participated in any hostilities in France before 20th August 44.
[ September 03, 2007, 02:30 AM: Message edited by: The DesertFox ]
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Hi!Originally posted by Kingfish:Reynolds describes a German armored counterattack hitting the 2nd Grenadier Guards as they advanced on Cagny. This comprised remnants from both the 22nd Pz Regiment and 503rd Schwere Pz Abt.
Does anyone know what tank types (TigerI, Tiger II or both) from the 503rd participated in this action?
concerning Goodwood and the german counterattack in question I suggest the following reading:
Ian Danglish "Operation Goodwood" Battleground Europe series ISBN 1-84415-030-5
Christopher Dunphie "The pendulum of battle" Pen and Sword ISBN 1-84415-010-0
George Bernage+J.P.Benamou "Goodwood - Bombardement geant brise-panzers" Editions Heimdal ISBN 2-84048-028-X
Alfred Rubbel "The Combat History of schwere Panzer-Abteilung 503" J.J Fedorowicz Publishing ISBN 0-921991-55-X
J.P. Perrigault "21. Panzer Division" Editions Heimdal ISBN 2-84048-157-X
As for the counterattack of 18th July 1944, the following tanks of 503 were involved:
A mixture of Tiger II and Tiger Is at the disposal of Leutnant von Rosen south of Manneville:
TigerIIs were from 1st Coy (Porsche variant)
Tiger Is were from 2nd and 3rd Coys
3rd Coy was hit hard by the carpet bombing and according to Rubbel had only 6 tanks available at 10:00 hours. At the end of the day 3rd Coy had 14 dead tanks to mourn, most of them due to the bombing.
1st Coy was able to get a portion of its Kingtigers into position by noon and attacked between 12:00 and 14:00 along the Troarn-Caen road towards Demouville with PzIVs from I./PzRgt.22. They suffered the folowing losses on the 18th: Tigers 100,101,122 and the "Gorman Tiger" 112, additionally 8 PzIVs from PzRgt 22.
2nd Coy, which attacked northwest of Troarn along with 16th LwFeldDiv and 346 ID is unclear according to the sources cited.
Hope this helps
cheers
Helge
[ September 03, 2007, 07:06 AM: Message edited by: The DesertFox ]
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Steve,
Nope. Among all the stuff listed I have Halflife 2, COH and Rainbow Six Vegas and neither of them gave me problems even before the KB940105 hotfix.Originally posted by Battlefront.com:Clearly the only reason you aren't having problems with other games and Vista is because you don't have one of the dozen or so games on that list
Yeah, I can feel your frustration. However it unfortunately doesn´t help your case. It remains your responsibility to sort out this mess, which might relate to partially dysfunctional OpenGL support of the NVIDIA and ATI drivers, to get your product up to speed and working to the customers satisfaction.Originally posted by Battlefront.com:so the quesiton is exactly what problem is going on with them and CM:SF. Could be us, could be them.
I really hope so, because I would love to see this series to have a realistic future.Originally posted by Battlefront.com:Hang in there... we'll get to the bottom of this!
cheers
Helge
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Look, individual experiences as usual differ. I adopted to VISTA as early as the RC1 beta was available and experienced ZERO problems with any hardware or software since then. I´m running a whole bunch of FPS and strategy games including older stuff completely troublefree on both 32bit and 64bit VISTA.Originally posted by Prince of Eckmühl:I STRONGLY suggest that users who are forced into adopting the new OS consider an alternative, dual-boot configuration in the short to intermediate term. IMHO, anything else is simply courting frustration and/or disaster.
PoE
The only exception from this troublefree experience is CM:SF with its 8800 related FPS problems and CM:BB and CM:AK with their 8800 related background problems. Therefore it is tempting to speculate that the problems of this(ese) game(s) are unrelated to VISTA but either closely related to the way this game is programmed or the way NVIDIA drivers handle the 8800s.
BTW: KB940105 fix above doesn´t change the FPS problems CM:SF is having most likely because its a DX9 and DX10 hotfix and CM:SF is an OpenGL app.
cheers
[ September 01, 2007, 04:12 AM: Message edited by: The DesertFox ]
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626 MHz GPU and Memory at 2000 MHz certainly make a difference However isn´t it funny that my good 'old 7950GT shows nearly the same performance ?Originally posted by rune:Fox,
eVga card, so it is a 8800GTX overclocked.
You know that you can unlink memory ocing from FSB ocing on your 680i SLI board? As for your quad...I wouldn´t want to go above 3Ghz with it without having it water-cooled. These things turn damn hot compared to the core-2-duos.Originally posted by rune:I could do better if I had better memory, but the Striker Extreme motherboards are very picky with memory.
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Seems like you are a lucky bastard, since these are the fastest results so far. It can´t be the quad because a core2duo@3400 is significant faster. Dou you have an ULTRA card or a OCed GTX in your rig ???Originally posted by rune:Allah's first scenario, default screen US which everyone is complaining about, 14-16 fps. With FSAA turned off, I got 25 fps.
Did you post the initial framerate after firing up Allah´s fist from the blue side without moving your mouse ???
cheers
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Hi!Originally posted by Battlefront.com:Hi all,
After waiting for nearly 4 weeks Charles' brand new system arrived yesterday with Vista, AMD Athlon, and nVidia 8800 installed. He fired it up today and guess what? Great framerates.
it would be great to know what you guys consider great framerates. Any chance to post the results of Charles combo here with say the Allah´s Fist scen as a benchmark? Only start up the scen from the blue side and don´t move.
My 7950GT rig is giving me 15 FPS
My 8800GTS rig scores 8 FPS
Game resolution, AA, AF, or in-game settings only marginally affect this by 1-2FPS.
cheers
Helge
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Pete,Originally posted by Pete Wenman:I've tried to see what the editor and a little lateral thinking will allow to be created, hence the toll booths, and downed highway bridge. Lots of little details, but let me know what you think
thanks for sending the map. It´s an outstanding piece of work. You really make the editor shine. Please do more of this kind. You really have talent!
cheers
Helge
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Me too wants itOriginally posted by kipanderson:Hi,
Congratulations… great map..
I would certainly like to have it… am very grateful.
Thanks,
All the best,
Kip.
Please send it to thedesertfox@gmx.net
Thanks in advance! It looks beautiful.
cheers
Helge
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Hi!
A lot of performance results are posted here:
http://www.battlefront.com/cgi-bin/bbs/ultimatebb.cgi?ubb=get_topic;f=52;t=002646
My own results:
CMSF Options:
Display: 1600x1200
Vert Synch: Off
3D Model: Better
3D Texture: Best
Anti-Alias: On
High Priority: On
Test Setting: When Allah's Fist is loaded as the Blue Player, looking down the long dimension of the map.
VISTA Ultimate 64bit (1600x1200)
ASUS P5BL2 MoBo
Core2Duo E6300 @ 2.4 Ghz
3.0GB Ram (DDR2 PC 6400)
Nvidia 7950GT (512MB Vram)
Forceware 163.44
4 FPS !!! 15 FPS with "threaded optimisation = off"
VISTA Ultimate 32bit (1600x1200)
ASUS P5B Deluxe Wifi MoBo
Core2Duo E6600 @ 3.0 Ghz
4.0GB Ram (DDR2 PC 6400)
Nvidia 8800GTS (640MB Vram)
Forceware 163.44
8 FPS !!! 8 FPS with "threaded optimisation = off"
OT remark: This machine scores the following World in Conflict Demo benchmark results: (1600x1200, very high setting: Average 23, Min 13, Max 44)
VISTA Ultimate 32bit (1280x960)
Fujitsu-Siemens AMILO Pa 1510
AMD Turion 64 X2 TL-52 @ 1.6 Ghz
1.0GB Ram (DDR2 533Mhz)
ATI Mobility Radeon Xpress 1100
Catalyst 7.8
3 FPS !!!
cheers
Helge
[ August 26, 2007, 10:48 PM: Message edited by: The DesertFox ]
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Haven´t you already realized that this is indeed what happens here ???Originally posted by thewood:Otherwise they might as well declare this officially a beta test.
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I don´t care as far as they produce quality. They can call themselves whatever they want.Originally posted by thewood:Haven't you heard, Its BFC, not BTS. Some legal mumbo jumbo.
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Nobody ?Originally posted by sandy:Who would have preordered knowing what we know now?
Good lesson not to buy the cat in the bag again, as the telling goes.
This release in its present state of missing functionality definitively has done more harm than good to BTSs reputation. :shakes head:
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Without any doubt, this resembles my own experiences so far. There are big problems in this game including pathfinding and AI which are of urgent need to be fixed ASAP before any further potential really can come to light.
I hope the BTS guys manage to get these quirks ironed out, if not CM:FS will fade away into nirvana.
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That did the trick! Both AK and BB work flawless now. Thanks a bunchOriginally posted by Commander Z:I have got it to work yesterday!
I have added a new application profile for CM 2 in the Nvidia control panel. There i set almost every feature to the highest quality.
But with this settings scrolling and camera control is a little bit slow. The next time i will try to decrease the quality setting a little bit. Hope, there ist a compromise of a WORKING CM2, quality and interface performance.
All this with VISTA 32bit, a NVIDIA 8800 GTS 640Mb and Forceware 163.44.
Thanks again! Great finding.
cheers
Helge
[ August 24, 2007, 07:12 AM: Message edited by: The DesertFox ]
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No, it is most likely not a Vista or DX10 problem. On my second machine (Core2duo, Vista64bit and Nvidia 7950GT) everything works perfectly ok for BB and AK. No strange background/horizon problems whatsoever.Originally posted by Commander Z:[...] our problems with Vista and 8800 Cards (i think it is a problem with DX10).
The problem is most likely due to the 8800GTS doing something differently than the 7950GT does. I wonder, however, if there is a problem with 8800s in XP also ?
cheers
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@The DesertFoxOriginally posted by Pandur:</font><blockquote>quote:</font><hr /> VISTA Ultimate 64bit
ASUS P5BL2 MoBo
Core2Duo E6300 @ 2.4 Ghz
3.0GB Ram (DDR2 PC 6400)
Nvidia 7950GT (512MB Vram)
Forceware 162.22
4 FPS !!!
thats nearly the same setup that i and LeanDemon have.
yet we get 24 and 28 FPS respectively.
try to set "threading optimization" to off if its auto or on for the sytem with the 7950.
that helped a good deal for me, but maybe vista is the problem here. i have XPsp2. </font>
What are the alternatives?
in Combat Mission Shock Force 1
Posted