I think that this is a great game, no doubt. For me, the more realism the better. The issue is the accuracy of the infantry's reaction to MG fire while attempting the follow orders and secure a specific objective.
Dizee posted that his troops broke and ran with only two casualties. In the same scenario L4Pilot and I are playing, I assume his casualty figures might have been higher, but not by much. However, I made the mistake of running a platoon of troops a short distance across an area I thought was secure, and took over 50 percent casualties in 60 seconds, but my troop's morale was still fine when the reached their objective. Why is it that troops running a short distance but taking extraordinary losses should not panic when troops assaulting a position (and assumedly prepared to take losses) take few casualties but break within 60 to 90 seconds?
In the book "In Flanders Fields" by Leon Wolff, you hear stories about British, Canadian and ANZAC soldiers assaulting concrete pillboxes in mud up to their knees with poison gas swirling about. Sure, it is extraordinary that they advanced, but the fact is is that they did.
My point is that if you set up the same scenario with this engine, I do not believe they would succeed because the vast majority of the assaulting force would be in full retreat long before they reach the MGs.