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wie201

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    Fairfax, VA, USA
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    Attorney

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  1. I think that this is a great game, no doubt. For me, the more realism the better. The issue is the accuracy of the infantry's reaction to MG fire while attempting the follow orders and secure a specific objective. Dizee posted that his troops broke and ran with only two casualties. In the same scenario L4Pilot and I are playing, I assume his casualty figures might have been higher, but not by much. However, I made the mistake of running a platoon of troops a short distance across an area I thought was secure, and took over 50 percent casualties in 60 seconds, but my troop's morale was still fine when the reached their objective. Why is it that troops running a short distance but taking extraordinary losses should not panic when troops assaulting a position (and assumedly prepared to take losses) take few casualties but break within 60 to 90 seconds? In the book "In Flanders Fields" by Leon Wolff, you hear stories about British, Canadian and ANZAC soldiers assaulting concrete pillboxes in mud up to their knees with poison gas swirling about. Sure, it is extraordinary that they advanced, but the fact is is that they did. My point is that if you set up the same scenario with this engine, I do not believe they would succeed because the vast majority of the assaulting force would be in full retreat long before they reach the MGs.
  2. As the recipient of L4Pilot's Katyusha barrage and 120mm mortar fire, I thought that his assault was well coordinated. After the Katyusha barrage, only ten percent of my forces were available to meet his initial assault when his troops literally appeared out of the smoke. My MGs were up front, with troops in reserve to counter-attack (all very World War One-ish) The front line MGs had more effect than I expected. His troops dropped, a few opened fire, and after two minutes the majority were heading back. A few tried to crawl forward, but none really moved forward more than 10 meters after they dropped (if that far). His five platoons were supported by two SU-152's, and because this was a probe, my forces were not dug in, but did have some woods. Also, his forces had not received any fire up until the assault. In effect, 10 percent of my forces in unprepared positions stopped at least half (if not much more) of his forces after a heavy blasting by Arty. It just seems that the advancing forces should have stayed pinned a little longer and tried to suppress the MGs before heading back across the field, this time without the benefit of smoke.
  3. I'll be there. Can't drink however. Curse the need for medication.
  4. Sorry to tell you this Gpig, I think your copy of CM just appeared on eBay. By the way, she's selling your collection of Playboys as well
  5. Its based on a computer game I played several times, over the course of a few years. War in Europe, Version 2.01
  6. Uh, yes well . . . Kinda reminds you of those old horror movies where, before going into a room, one person tells the other "you go first." I would hate to have been one of the ones going first here. If the guys in the foxhole were hit by this wall of bullets, I can't imagine much in front of it getting through unscathed.
  7. I believe Reverend Jerry Falwell, when asked, said that there was no sex in Heaven. No sex and no CM. Oh, why bother.
  8. Good luck with this. I'd like to be part of it as well. Prefer Americans, but will take anything. Thanks! e-mail (you know me) is dhunt1@cox.rr.com
  9. If we can set it up in Virginia on a Friday, I'm in. Don't know much about the places around Tyson's. If anyone does, please suggest a location.
  10. Honestly, I never would have thought of that one. I will give it a try. Thanks!
  11. Thanks Gremlin. This is what I thought (and was afraid of). Looks like its "over the top" for this third squad. I hate losing a situational advantage, as that third squad is well placed for another maneuver next turn or two. But the tank is a priority for now.
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