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-Havermeyer-

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Posts posted by -Havermeyer-

  1. Originally posted by Battlefront.com:

    Here is a simple analogy. A jigsaw puzzle can come in all sorts of forms. Depending on the size, complexity of the pieces, size of the pieces, and the image's complexity the puzzle can be inherently easier or tougher to complete. Is one more fun than the other? Depends on the individual person, for sure.

    Great analogy. A puzzle with 10,000 pieces of the same shape would be challenging. It also would be marketed to only a slice of the puzzle market.

    CMBO was revolutionary in its "realism" step change, and hooked me. CMBB and CMAK being evolutionary fixed some of things I didn't like about CMBO but also introduced some new things I didn't like.

    My expectation of CMX2 is that it will be revolutionary relative to CMBO. I look forward to it.

    In the limit, though, there is a lot about war that is waiting, boring and frustrating even amidst a heated battle. This speaks to some amount of diminishing returns in "fun" relative to "realism." I trust the designers to find the balance, this being a very subjective thing (recall the 10k puzzle).

    I think adding a "soul," as Steve characterized it previously, would offset the diminishing returns in Fun I experienced between CMBO and CMBB (never bought CMAK).

  2. I was thinking of something similar. Playing a CMBO Op the field is littered with KO'd vehicles from previous battles. Be nice if there was a burned out set of bitmaps and turretless tanks, and maybe even turrets littering the field. It would be only momentary eye candy/atmospherics, as most of my play is concentrated on the game in that turn. Perhaps I've given a good reason why the return for effort negates pursing this...

    And while BFC is at it, could they also...

  3. Welcome back, GenSplatt. Be nice to get you back into the BoB...

    Anywho. I play both still.

    I'm playing CMBB very poorly right now, and I can't say I'm enjoying it as much as I was when winning in CMBO. But given time (and unlearning CMBO skills) I'll probably enjoy it much more than CMBO. It looks fantastic out of the box and the penetration modeling and AFV death clock make CMBB a MUCH better game.

    As to getting some CMBB PBEM games in prior to CMAK, that's up to you and the amount of time you can play. No end to players (unless you're interested in only kicking Greywolf's tuckus).

  4. I'm playing with quite a few right now since they are so much cooler than in CMBO. I have had mixed to poor results employing them.

    After starting these games I happened across a post by "Steve" (BFC "Steve") who said he would never purchase airpower in a QB. Can't recall why-- whether it was ineffectiveness or he'd rather be able to throw arty or move a tank around (i.e. maintain control of his assets).

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