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LuckyStrike

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Posts posted by LuckyStrike

  1. Kump I've been reading what you say about the subdued velvet grass on your site, about how it is too 'busy' and blocky up close...I absolutely agree. The reason is that even in Hi-res its only 256x256, whereas Gunslinger is 512x512 so has finer detail. What I suggest you do is convert the 256x256 into 512x512 by replicating the original 256x256 3 more times to fill out the other three-quarters of the 512x512. Then put it into Photoshop or Fireworks and run a blur filter over it to reduce any further 'graininess'. I did this and even at level 1 it looks smooooooth cool.gif

    I could email it to you to take a look at but its about 10 megs?

  2. There was another Mac game some 10 years ago named 'Robosport' that used virtually the exact same method as CM. The idea was to command a team of little robots armed with various weapons in a kind of arena, vs another team. Each robot had a certain number of actions it could do, you gave your whole team orders, as did the AI or the other human player on a connected Mac. The turn was then resolved, and a 'video' generated which ran for about 30 seconds, which you could fast forward, rewind etc. Exactly same as CM, though of course no TacAI etc, if one of your guys walked into someone's guns he just stood there and took it and got blown to pieces.

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