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Andrew H.

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Posts posted by Andrew H.

  1. This has happened a lot to me, too.  

    I think what's happening is that the loader is popping up to use his MG (even when buttoned).  And then after he is killed, another crewman does the same.  And he will also be killed.

    I've attached two saved games - note that I just started from a save and drove a StuG near enemy infantry because I was pretty sure they crew would be shot up, which happened.  

    Here's a link to a saved game: https://dl.dropboxusercontent.com/u/7259929/Battle%20for%20Chaumont%20-%20Second%20Round%20004.bts

     

    Note that the StuG began buttoned, the loader unbuttoned, was killed, closed the loader hatch...then another crewman opened it and was also killed.

     

    Here's another one - the StuG was unbuttoned when I started moving it, although by the beginning of this turn, the loader had unbuttoned: https://dl.dropboxusercontent.com/u/7259929/Battle%20for%20Chaumont%20-%20Second%20Round%20002.bts

     

    This also seemed to happen with the Jagd IVs, although I didn't run new saves on them.

     

    The action is near Chaumont center.

     

    I'm on a Mac, if that matters.

     

     

  2. Traditionally, BF releases a game at about 2 pm, when I'm at work and can't download it.  

    They send a "secret" e-mail to people who have preordered, which is typically posted on the forums within 30 minutes.  If work is slow that afternoon, I can read about people downloading it!

    By the time I get home, everyone knows and the download takes forever...

     

    I mean, it still beats the old days when we had to wait the 2-5 days for the CD to arrive in the mail from Maine and the forum was filled with people posting as it arrived.  "It's in Ohio!  It's still not in Texas!"  

  3. It's not my favorite theater, but I think a CM North Africa could be interesting.  

    But I do think you would need to play on very large maps to get the flavor right and to permit some common tactics like using trucks to transport AT guns so they can be deployed ahead of the advancing tanks.  This would also simulate the "the attack can come from anywhere" feeling.

    Whether my computer can run those large maps is another question. 

    I think that the game engine can already account for things like dust and heat haze.

  4. 10 hours ago, Baneman said:

    Even without movement orders, vehicles will continue to try to get free ( you can see the tracks of tanks moving ). So once it's bogged, it will eventually either transition to immobilised or free, regardless of your actions.

    Personally I've not seen any correlation between type of movement orders and success/failure, but even after all these years since CMBN, my statistical sample is low.

    I don't know whether there's a correlation or not, but since I probably bogged because I wasn't moving slowly when I should have been, switching to slow means that if my tank gets unbogged, it might not immediately bog again because I'm trying to quick move across the mudflat.

  5. In the QB selection screen, we currently have the ability to: (1) select certain specific options (weather type, troops, etc.); or (2) have completely random selections.  

    I'd like the ability to select "random" but exclude certain options.  For example, I'd like to be able to select random time of day, but exclude Night. Or random terrain, but exclude City.  Or Random Axis but exclude Italian.  Or Random Weather, but exclude heavy fog.   

  6. This has turned into a very interesting battle.  And, actually, the infantry still might end up being a very important part of the attack. (Although infantry against Shermans typically don't fare well). 

    I think Bil still has the better force; but he uncharacteristically: (1) maybe got a little overconfident after his initial success with the spoiling attack; and (2) slightly misjudged LOS on a couple of occasions.  He's usually eerily accurate about judging LOS - possibly the weather conditions are making things a little harder to judge.

    And the LOS errors are particularly critical given the incredibly powerful Jagd (plus the standarly powerful Panthers) against Bil's thinly armored forces (esp. the Hellcats); he's not getting a lot of second chances.

    Still, probes are hard, the VLs are deep and scattered, and Bil still has a lot of armor.

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