-
Posts
2,378 -
Joined
-
Last visited
Posts posted by Scipio
-
-
Okay, I have tested import version 102c. It staret without problem this time, but runs very slow - for that reason I have stopped it before it was finished.
Question: why are the wait cicles necessary at all? I only see a reason for the first that waits to continue the script until CMBN is active.
-
sorry. i'm away til sunday and have only my tablet pc available. if noone else can test, we'll haveto wait until i'm back!
-
Export works now, but import end with an error in line 83, both with 1.25 and 1,25.
-
The import script end's with this error message:
I assume there will follow further errormessage with the sleep command...The number of the argument isn't suitable: FILEOPENDLGat line 30: OPENFILE=FILEOPENDLG(GET_CUR_DIR; ".csv", "Open the mapfile you want to import.")
-
Hi Japanzer - san!
Yes, you are right, in Germany we use "," instead of "."
However, when I start up the export tool, I get an error message for Line 239 that's look like that when I open it with the text editor:
I changed the filename variable ƒZ[ƒu–¼ into fileLeft and Šg’£Žq into fileRight in the whole script to correct that problem.function SaveFileName(ƒZ[ƒu–¼, Šg’£Žq) // Šg’£Žq‚Í.‚ð‰Á‚¦‚邱‚ÆBThen I end with another error message:
Definition is wrong: 0,3at line 32: SLEEP (3/10)
Seems that the sleep command has a general problem with floating-point numbers for me, since the problem disappears when I change the command to sleep(0) or any other integer !
Maybe I use the wrong version of UWSC? Unfortunately, most of the site is in Japanese.
-
Am I the only one who gets error messages from the program?
The usw script files has several errors, it doesn't accept for example sleep(0.3).
I was able to repair the export script (likely, I'm not sure), but absolute no go for the import script!
-
Great Idea, but the usw files seem to have errors.
-
I didn't knew that this works on all mods, I just use it for uniforms...Here ya go...It's the entire mod (just in case). Remember, you can have as many explosions as you like in game by renaming them. Example: explosion a o, explosion a 1, explosion a 2 etc. That's what I do in my games to give lots of variety...I especially like my grenade explosion sounds.http://www.mediafire.com/?i1a1yrq2es5uvev
Oh, and you might want to check each folder cause there are explosion files throughout.
Have fun.
Mord.
-
Sorry, I don't get it - what is the difference to a 'normal' quick battle??First let me explain, i hate quick battles because they are normaly in my opinion like capture the flag type battles, so what i did was make my own map, set proper objectives, and setup zones in editor (all the usual things except choosing troops) then rename file to make it into a quick battle map and place it in the quick battle folder. then i start it up letting both sides see map preview (only problem i found was that setup zones for german forces did not show up in preview on german side but solved by choosing any troops and entering set up phase to see setup zones, then exiting and restarting to choose troops.)i set to huge battle so you get most points to purchase troops with and set to max time (which is 2 hours) can this please be increased ? in future patches.
it may sound a complicated way of setting up battle but it gives a whole new dimention to pbem play as you get to see objectives and then also get to chose your own troops for the battle.
something a normal game does not have, so it is a mix between a good battle map and being able to chose troops like quick battle.
Thanks again to bfc for a epic game and a fully functional quick battle system
-
Beware of the disc option, since you are outside of Nothern America. Shipping costs + possible customs are rather expensive!
-
Yes, it's the fall version. For an unknown reason, the update was posted as new mod instead of updating the existing one.
-
Yes, CMBN allows this, but it maybe necessary to make some changes manually. This is rather simple to do. As example, the original file for a german officer uniform is "german-officer-uniform-m43.bmp". If you now have downloaded a mod for the officer uniform, you name the second file "german-officer-uniform-m43 2.bmp", the next file "german-officer-uniform-m43 3.bmp"...
Works for all German uniforms, but I'm not sure about the upper limit. Double-digits shall be possible, but I have not tested on my own.
-
Usually red is north
-
Hi folks, I'm very please to announce the release of my latest mod. I've created a set of camo uniforms with the Splinter 31 camo. Please visit my site for further info & download @ http://petzi-fr.bplaced.net/CMx2Mods/cmbn_mods.php
-
I wonder if this works only for uniforms, or for vehicel textures, too?
-
Does this work only single figures (0-9), or do double-digits work, too?... With uniforms, you can have an infinite number of bmp images by naming them correctly, and then adding a number at the end (german-uniform-m43.bmp, german-uniform-m43 1.bmp, german-uniform-m43 3.bmp, etc.). ... -
Yesterday I installed some uniform mods into my z folder and noticed something funny. Not only the brz file with the 'highest' name was loaded, instead I have a wild mix of uniform from all brz files. Is this right, or do I missunderstand something?? Is this cool or what?
-
I have this idea in my mind for a while now, it's about a different way to play H2H quickbattles. I guess it is best if you simply take look on the page that I have prepared: http://petzi-fr.bplaced.net/CMx2Mods/cmbn_maps.php
I would be pleased if of share your thoughts with me about out. Playtesting results would be very welcome, too, since I'm not sure if the balancing will be okay without terraine objectives. There's is package of maps downloadable on the bottom of the page!
-
I have this idea for a while now, it's about a different way to play H2H quickbattles. I guess it is best if you simply take look on the page that I have prepared: http://petzi-fr.bplaced.net/CMx2Mods/cmbn_maps.php
I would be pleased if of share your thoughts with me about out. Playtesting results would be very welcome, too, since I'm not sure if the balancing will be okay without terraine objectives.
-
I recomment 7zip, too. You can find it here: http://www.7-zip.org/download.html
-
Does is matter if I preset 'probe', 'attack' or 'assault' in the editor when creating a QB map?
I once setup an QB attack, but the selected map was named 'probe...something'. Of course it's possible that the filenaming was just wrong, it wasn't important for me at that time, so I didn't checked...
-
??? You always watch the replay first, don't you?Interestingly, I've had a flawless PBEM upgrade to v1.01. I am on the side which first watches the replay, then creates the command. My opponent upgraded the command file.Ken
-
If go to my site (link is in my sig) and click on the paypal donation button, you can send me as much money as you like, and don't have to pay any additional fees for to honor to give your money to me!What is a free donation? -
When I click the 'ready' button to end the order phase of a PBEM turn, a 'save file' dialog shows up. I often notice in that moment that I have forgotten something important (I'm aged 40+). An additional 'Cancel' button in the save file dialog would be really great.
[WIP] Conduct Mappin: BOBBAK to BN
in CM Normandy Maps and Mods
Posted
I made a new test with the import tool, it runs normally until creating elevations, it then count's up to 999 and tries to continue. The status window says