-
Posts
2,378 -
Joined
-
Last visited
Posts posted by Scipio
-
-
I would rather like to have different "silhouette hq *.bmp" files for all the different nations and branches instead of just 4 at all. This may sound a bit weird to the uninitiated right now, but you will understand the reason when I release my next mod.
-
I would have prefered to see your predictions far away from reallity...3. CM: Shock Force 2. Our return to modern warfare is long overdue! Given how close Shock Force 1 was at predicting a conventional conflict in Syria, we're a little nervous about choosing a topic this time around. Especially because we've chosen to simulate a full spectrum conventional conflict between NATO and Russia in the Ukraine. This gives players a rich tactical environment to explore with the most advanced militaries the world has ever seen. Having said that, we hope the politicians aren't insane enough to try it for real. Even thought this is great stuff for a game, it's the last thing this world needs in real life.May I propose to switch the scenario of CMSF II to something more exotic. Shall we say the invasion of Pitcairn Islands?
-
Who needs news from BFC if we have threads like this?
-
Any idea for QB settings to work around this problem in H2H? Such as
auto purchase for the attacker
no map preview
a purchase point deduction
restricting force to only one branch (infantry, mech, armor)
-
Kind of a basic question, is it? Has somebody taken over your account?
If not, is the question specific to CMx2WW2 or real life?
To be more specific, it's about H2H Quick battles, because QBs are static in there attacker/defender point values.
-
Just a quick question - there goes a rumour that says that the attacker in an attack/probe/assault battle has a much hicher chance to win, because of more troops on his side and no special advantages on the defenders side.
Is this true, or is this just a guts feeling?
-
I see a drop down list in the editor to give a specific unit a specific uniform/camo. Is it possible to add something to the list, shall we say if I have a set of splinter and a set of italian camo available?
-
When will the 2.0 patch be released for Shock Force? I'll gladly pay 20 bucks for it!
-
I think it is not a good idea to argue each coding negligence into a feature.
-
That's something I notice frequently...and yes, I'm aware that the mapdesigner could do something against this, too.
Anyway, I often notice that walls between two adjacent houses have windows, sometimes even balconies. The only realistic thing that you will find are doors...even in Europe. Wouldn't it be a good idea to hardcode this out?
-
I see. Not very logic, but I think they have to hold a German force, too, for Market Garden
-
I just wonder - are German Fallschirmjäger in CMBN (CW module) or not?
-
Firing a recoilless weapon with something behind you - a room, a wall, a comrade, your own arse - is not a good idea because of the burning gas that comes out of the back end.
Of course this has been done in reality and should be possible to simulate in game...it 'just' would be necessary to adjust the program to a) possibly hurt the firing soldier and ignite the house.
-
*Project has been canceled, with a special thanx to stikkypixie*
-
Guess what...
-
I've though about this, too. I can't help, it feels wrong for several reasons...You suspect incorrectly. Infantry close assaulting tanks are assumed to be using such devices. The visual representation of them lobbing grenades is an abstraction, as is the decrement of the ammo count for that weapon. -
I'm missing typical used Axis infantry AT weapons of the pre-Panzerschreck era, such as Panzerwurfmine, Hafthohlladung and Geballte Ladung...or even Molotov-Cocktails or whatever. I suspect that they are also not abstracted in some way!?
-
Silly me, found the error!
-
Just noticed today that muzzle flashes are not vissible for me, even if the files are still in the brz files. Neither the original ones, nor any mods do work. Does anyone alse noticed this?
-
Japanzer-sama,
excuse my long silence, I was busy with other stuff. Program works now without error messages for me, at least when I use CMBN V1.0! In 1.1, conducktinmappin runs in the background, but no changes are made in the map editor. Maybe it's becaue I have to run 1.1 in admin mode (windows 7).
While the map is transfered with good results, there is just another problem that I have noticed: elevations are transferred very poorly. I can offer some demo files if needed
-
Sorry, I forgot to reset the sleep value.
I have sometimes(once per 40-50 testing?) seen it that the status window is not on the top screen.
I think display over full screen game is breakable.
New version 1.02h
* The elevation problem fixed
I have made an alternative plan.
The part that reads the number of the next "Direct:xx", has been set to advanced configulation.
This makes users restart the editor when user resumes, because CMBN sets always the Elevation level to 20.
I'm hoping it goes well.
Okay, it seems to be working now! I will run a full test as soon as I have more time, I'm very bussy at the moment!
-
Firstly I had problem, since you set the sleep value to 0.5. I changed it to 0 to start the script.
Something important that I noticed in your video: I can't see the status window in the editor when the script is running - but for some reason I have it on the screenshots.
About your questions - yes the smaller map cells are chosen. When I tested a normal map, all terrain is set correctly as far as I can say.
On the eveluation screen, the mouse pointer selects 'Direct' and eveluation setting starts to count up...and doesn't stop. To me it looks like the script is caught in a program loop.
In which line of the script are we at that point, I would like to take a look on it.
-
Scipio,
Thanks for your mail.
I saw the screenshot.
CMBN doesn't display the Elavation mode.
There is another bad point. The map scale is not smallest. CMBN Ediotr seems not to be able to click smoothly.
What is your sleep value?
Too low sleep may cause the system busy of CMBN editor, the freeze, and skip some click process.
Please confirm your sleep value. If you changed it, undo it or use original script.
If you run any video capture like fraps, stop it. It requires heavy CPU power.
No fraps or similiar, and I use v1.02c as you have posted it above without any changes. I don't know where the sleep value is set, is it public weight=1??
-
Okay, screenshot has been send. I don't use any mods (as far as I know) for the editor or the fonts.
Hit Decals
in CM Normandy Maps and Mods
Posted
Just a little thing I put together:
Use the link in my signatur to the download site.
Should work with all CMx2 Engine v3.0 Versions