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rlh1138

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Everything posted by rlh1138

  1. Just wanted to take the opportunity to say how much I do appreciate your site, including Gremlin's essays. The site also looks great, somebody there does a nice job with design. I'm interested in printing out some of your pages on my ink jet - I don't always like to read at the computer. I'm also wondering about building a 3 ring binder sort of thing from the vehicle desc. and usage pages. Your pages don't break easily at 8 1/2 x 11, any thoughts about putting a page break in there (I don't really know anything about web design, but I assuming you can control where my printer 'sees' a page??) If I get something decent looking I'll send you a photo. Your pages are definitely worth having around - like during a battle when I can't always get to them. Anyway - many thanks - it's helping me learn and enjoy CM even more!
  2. Now I've only been to Europe twice in 20 years, but I did live there for 2 1/2 years and then at least, many of the smaller towns had more that one church - Not the teeny 20 house places like some of the CM towns, but mid size villages, yes. (This was in Germany) Second trip last year was to Spain, churches all over the place!!
  3. I'm not sure I understand all the parts of your equation. What is '= elevation above the gun'? You mean how much to elevate to hit the target. As I remember, if a barrel is level, the round starts dropping the instant it leave the barrel. (It drops at the acceleration due to gravity - 32 ft. per sec per sec, or something like that) Depending on target distance, you then need to elevate the barrel (now 'not level') so the round doesn't hit the ground before it gets to the target. The target elevation changes the equation, tho not much in 'real life', ie. hunting, combat. But, for example, if the target were directly overhead or directly below you, the elevation formula would go to zero. The things you're getting at, if I'm following this, are about 'how high do I have to hold at 200 yards?' type questions. Normally there are trajectory tables available, and I'm talking small arms here, that give the necessary 'rise' in a bullet's path to be sighted in at xxx yards. i.e. - A 220 Remington, 90 grain bullet, xxx grains powder, etc. rises 2.5 inches above line of sight at 200 yards - (fake data). So by sighting your rifle for 200 yards, you can shoot at anything up to that and hit within 2.5 inches. Is this what you're saying? I wonder if those type tables are available for the tanks/guns in question. I'd think they must be... but don't know where to look. I'm an ex-bench rest shooter, so know about this stuff for rifles - just assuming the army would have all that type data out there.
  4. I was playing this TCP/IP, ended up with my Sherman on one side of a house, the Pather on the opposite of the same house! I hastilly plot a quick reverse out of there, when we lose our connection. We reconnect, but i mishandle the instructions and lose my plotted moves for the Sherman. I sit screaming, 'No, not fair', only to watch the Panther move out and rotate right to where I'd been hoping to go, and then drive right past my motionless Sherman. The Sherman, on its' own, pulls out behind him, follows him down the road about 30 feet and BAM! One of my favorite scenes! (Not a single troop or piece of equipment exited the map!) Great scenario.
  5. Off topic - but - I'm more of a lurker here than a poster, as I try to learn this great game, and forum 'rules', shorthand, abbr. etc. I got most things, but, what the hell is 'bump'?? I've seen it, but can't figure it out from the context. Clues? Direct answer? Thanks rlh1138
  6. Hey Rob/1, I've been meaning to ask - I can't figure this one out - what's a 'chariters'. Thanks
  7. Manx Been trying to remember your ID to thank you. Love your site with the (so far) two units. Great layout/graphics BTW. As soon as I learn any tactics with the various units, I'll be glad to post to your site. In the meantime, please keep up the effort. As a beginner I can really use that kind of info.
  8. I second the 'Red Storm Rising' vote. Pure fiction - but good view of somebody's idea of modern Soviet combined arms vs. NATO. If you want some non fiction try 'Blackhawk Down'. Makes me glad I got out.
  9. If I've figured this out from playing, (and a search didn't turn up anything else), if I want to watch a particularly interesting turn movie, I have to save after plotting and before clicking 'go'. Right? If I don't save before clicking 'Go', and then that turn turns out to be one I want to watch over and over, (like something finally went right), it's too late and once I click 'done' it's gone forever. Am I right here - can somebody clue me in?? Thanks rlh1138
  10. A related comment, I'm playing the beta, Wild Bill's 'combat!'. On turn 2 I have the Sherman target the bunker. The kill % is low, but I want them to try. The Sherman refuses, shoots smoke at the bunker, even tho it only has a MG. (Now that's the 'right' tatic, cause it allows my troops to close assault, but..) In the CM (non beta) the Sherman will fire HE at the bunker, and will knock it out!!
  11. Just my thoughts, but the money in a bigger montor will pay off, given your current system, more than the latest video card, or a faster CPU. Going to 21 inch or above is really great! And you can fully enjoy the output you're getting now from that card (I have the same one)and the PIII! The new mods, etc. really shine at higher res and a big screen.
  12. If I might join in here - I'm also just starting to download scenarios, and have found that the .CMB files appear but not the .CMC. Have I got a switch set wrong or something? Thanks for any info, rlh1138
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