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cp

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  1. <blockquote>quote:</font><hr>Originally posted by Herr Oberst: You could extend that one a little farther... Iron Man rules. The potential for multiple players per side, each with a separate password, associated with a Commander position. Limit each commander to view 1 from only his units. The higher up the food chain the more views, but other than what you can see, "radio net" would be the only way to coordinate. You'd probably really, really want a map grid to play that way though.<hr></blockquote> I'm not holding my breath for inclusion in CMBB, but I'd go for the Iron Man feature too in the future. Concerning the proposals for tying a player to a particular unit, radio net, and chain of command--this is exactly how a Rumble is done in ASL circles, and it is indeed a hoot. (Sorry about the Nebelwerfers, Gordon, heh.) I've skipped the CM Rumbles because it seemed to me that an individual team member would have too much knowledge of what was going on over on the other side of the map, but this structure would be just what the doctor ordered.
  2. <BLOCKQUOTE>quote:</font><HR>Originally posted by jgdpzr: CP, I noticed you live in Jasper. Ever play Sultan's Run (if you play golf)? I hear it's great but I've never made it over there.<HR></BLOCKQUOTE> Gave the game up in frustration till I get time for lessons; didn't swing a club this year. But, yeah, the golfheads I work with love Sultan's.
  3. <BLOCKQUOTE>quote:</font><HR>Originally posted by jgdpzr: Also, on the Rugged Defense site there is a team ladder, perhaps we should look into forming one. <HR></BLOCKQUOTE> We have, of course, anticipated an assault on the Knobs and are prepared to blow the bridges. 'Course, that'll really mess up my commute to the airport. CP RD Indiana
  4. <BLOCKQUOTE>quote:</font><HR>Originally posted by Mark IV: This article really praised the "somewhat pricey FGL Graphics FireGL 2 that accounts for approximately a third of the cost of the system." OK, graphics snobs... what's the deal with this one? [This message has been edited by Mark IV (edited 12-26-2000).]<HR></BLOCKQUOTE> Can't cite a specific reference, but I'm certain I've seen the GeForce2 GTS mentioned in at least one of the trade magazines as a good alternative to the high-end CAD graphics cards.
  5. <BLOCKQUOTE>quote:</font><HR>Originally posted by Mark IV: I just had a salesperson tell me that Athlon would have major issues running AutoCAD 2000, and that I really need to get the P3 or 4 if I need both 3D gaming and CAD (which I do). This smells of BS and I'd welcome an informed opinion on Athlon & CAD. I'm looking for a whole new rig, so no motherboard constraints.<HR></BLOCKQUOTE> I recently bought a P3 myself, but I looked strongly at Xi's Athlon systems. Xi's target market is AutoCAD users, they always seems to score big in the reviews, and they're usually the fastest system in the review group. Check out this month's Cadalyst; in that review, the Athlon is at least equivalent to the P3 (single processor running Windows 2000), and isn't at a huge disadvantage to the P4.
  6. I've got a two-year-old Turtle Beach soundcard that's also giving a GSound error that causes 1.1 to drop to the desktop as it's launched: GSound.cpp 2479 ERROR: GSound.cpp line 676 1.05 works properly with this card. Think I'm running the most recent driver, but I need to check that.
  7. Just finished this one, ending up with a somewhat hollow Total Victory against the AI, I'm afraid. Spoilers follow: Michaelman plastered the lead units of the column from the position in the buildings, killing off two Platoon HQs in the first couple of turns. Sneaked Turnbull, the two squads, and the zook forward along the road, planning to cover Michaelman's withdrawal and maybe jump some German armor. I pushed the ATG forward slightly and was rewarded with a long-range kill on the PzIV around Turn 5. The Marder drove on up the road, got buttoned up by the sharpshooter on the hill, and went down to a rifle grenade from one of Turnbull's squads. With the Germans looking like they were in disarray, I went for a Cease Fire. After the shelling stopped, I pulled Turnbull's group back to sit on the VL and await the reinforcements, hoping the probable followup attack wouldn't hit first. After several turns of no action, I sent the sharpshooter on the hill over to the east to scout for a flanking move, following up with the HMG. The game ended on turn 18 with no further contact. Problem is, though, the AI threw in the towel with a _full German rifle company_ getting ready to jump off through the brush east of the village. My sharpshooter would've walked right into the middle of the formation in the next turn. With reinforcements coming in and, what, eight turns remaining, my money would've been on the paratroopers, but I would've liked to see what Hauptmann Pfeiffer (nice coincidence there) could've done. The Germans ended up with 20% casualties and no armor, but I'd have to say the AI rolled over. That's not the Wehrmacht we know and love. Not the fault of the scenario, but a disappointing wrapup all the same. Carl Pfeiffer
  8. <BLOCKQUOTE>quote:</font><HR>Originally posted by Midnight Warrior: I'd like to see some ealy Barbarossa scenarios. <HR></BLOCKQUOTE> Me too. There was a nice thread about a month ago on radioless Russian AFVs, and I'm interested in seeing how CM2 models that.
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