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ebitt

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Posts posted by ebitt

  1. Think it's a little less gamey to just have seperate HQs.
    It may well be less “gamey”, but at this scale you soon run out of tiles (not to mention the MPPs required for building all the necessary HQs). By the end of the drive to Stalingrad Army Group B was holding the reins on three German armies, two Rumanian armies, one Italian army and one Hungarian army. Requiring four HQs to do the work of one isn’t gamey?
  2. The Headquarters attachment rules are a great improvement. In the Demo it is not possible to attach an Italian Army to a German HQ. Is this correct? Does it also mean that it will not be possible to attach US units to an English HQ or vice versa? What about the Australian and New Zealand units which will appear in Egypt?

    I am sure many people are going to quibble over the number of units which a HQ can control. By the end of 1943, Vatutin’s 1st Ukrainian Front was controlling seven combined arms armies and two tank armies. It may be a game breaker to allow this many units, but can the editor change the HQ attachment limit?

    It looks like the game was worth the wait.

  3. Major,

    I installed 4.0.6(AA) and when I went to revisit some of my favorite scenarios I could not find the Target Reference Point or Log pack in the "Add One Unit" menus. Have these moved?

    Thanks for the continual improvement of what was always a great simulation.

    Ed

  4. Stahlwolf,

    When I tried to play this scenario the German forces in Finland survived the inital Russian attacks, but at the end of the Allied turn Finland surrendered. Helsinki was still held by a German corps. Is this correct behavior? Thanks for creating an interesting campaign.

  5. Stahlwolf,

    When I tried to play this scenario the German forces in Finland survived the inital Russian attacks, but at the end of the Allied turn Finland surrendered. Helsinki was still held by a German corps. Is this correct behavior? Thanks for creating an interesting campaign.

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