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Ice

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  • Location
    Los Angeles, CA, USA
  • Interests
    Aviation, PC games, Scotch whiskey
  • Occupation
    Film Producer

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  1. Hey WB: I agree, 25-40 turns is optimal for me. The really long battles involve an enormous, spread-out time commitment and often they are more about logistics than combat, i.e. spending a lot of those turns getting multitudes of assets into position. The only battle I have ever abandoned, never to return, was CLASH OF EAGLES because, quite frankly, I was bored. I think a 25-40-turn battle really concentrates the mind. And the need to "get the war over with" is a significant challenge in some of your own ingeniously designed scenarios. Fighting as the Allies in LE LOREY - A HARD STAND recently, my tendency to get my ducks obsessively in a row resulted in a Minor Victory that would have been Major if I had had five more turns to mop up the last Victory Flag to the South. Of all the scenario designers, you are the one who is most creative in terms of making time available a tactical issue.
  2. Covert Ops is next up for me. Any opinions? I know it only has a handful of new missions but are they any good?
  3. Area fire is very helpful with artillery spotters. If their LOS cannot lock onto a specific enemy target, then area fire is still effective in suppressing the bad guys, certainly better than trying to move the spotter...
  4. [bump] That's a good question! [This message has been edited by Ice (edited 10-04-2000).]
  5. So what are "the many areas" that you are "not happy with"? Let's find out if your criticisms are valid and the response to them civilized...
  6. BeWary: I'd BeHappy (sorry!) to PBEM but I have a full-time job, a toddler, a new-born and a long-suffering spouse so I could probably manage only one or two turns a day. And I have no experience with PBEM although I have been considering it and will re-read the section about it in the manual. If I have not succeeded in putting you off, e me at bisaacson@dreamworks.com.
  7. Thank you for your considerate and helpful reply, Wild Bill. Yes, I moved my troops up fast, as there is good cover on both flanks; getting to the village up the middle road is more of a fight. I was able to bring several of my tanks to bear on the Tigers but was unable to improve on my customary attrition rate of a just a little better than 1:2 in fights between Shermans and Tigers. My Pershings were engaged on the opposite flank. So, a tank battle lasting about five turns ensued, but I preserved my infantry (with the exception of the company that got run over by the Tigers) and was able to make the final assault on the severely-battered village successfully once the last Tiger was out of action. I believe my own mistake accounted for the draw instead of a minor or tactical victory, as, ten victory points ahead in the 24th turn, I moved an assault vehicle away from an Allied flag on the right, causing this flag to revert to a question mark by the end of the battle. Stupid. So: I'm replaying the CD version per your advice and I need to decide what to do to protect any infantry near the western road from turn 15. I wouldn't want to fight this battle without infantry on my left flank, and there's the problem in a nutshell. I reckon I could move them even further up-field so that they are not literally on top of the arriving Tigers and have some time to react to the threat from the rear. I could hold them back to ambush the Tigers, avoiding a rearguard action entirely, or I could get everything into position even faster than last time so that I can take the village and attack the Tigers from the cover of the (remaining) buildings by the time they appear. That's a tall order. Maybe this time I'll have my Pershings lurking in cover on the left flank. Whatever, the demanding thing about this situation is that one's resources are likely to be fully committed all over the map by the time this formidable new local threat arrives... I think it's a great challenge and a genuinely dramatic turn of events. [This message has been edited by Ice (edited 09-19-2000).]
  8. ************* SPOILER ***************** Actually I played this to a nasty draw last night as the Allies. Saw my beautifully coordinated three-pronged assault go up in flames -- literally -- when the controversial four Tigers arrived behind the U.S. front lines and fifty meters from an infantry copmpany that was decimated after putting up a brave fight and claiming one and a half victories. Here is my question: In single-player mode, as the Americans, is it better to play the revised scenario or is the new version only applicable to PBEM-ming and single-player combat with the human playing the Germans? I have V.1.05. It's interesting, see; I do not know whether the placement/timing of these reinforcements is a brilliant, deliberate, if sadistic masterstroke of scenario design by Wild Bill, in which case it's only fair to tackle the original version again, or whether the issue is now considered sufficiently unbalancing to game-play to make the newer version preferable even when playing the Americans against the AI... Obviously an answer from Wild Bill himself would be the mother-lode but all comments are appreciated... ...and yes, I have done a search and read all previous posts... [This message has been edited by Ice (edited 09-18-2000).]
  9. Thanks, Actor. I was stumbling towards the same conclusion myself. Thanks for tipping me over the finish line.
  10. Hmmmm, very interesting. You may well be right. I did lose several tanks but two Shermans lost for every one Tiger destroyed seems to be a reasonably acceptable rate of attrition in this game. I may have to hug my armor a little more. When I played the Chambois scenario I lost much of my armor -- not all -- but eliminated all the enemy vehicles and scored a Major victory. In that scenario the ongoing Victory tally seemed to reflect my territorial advantage where in PARIS it didn't. Oh well, now I'm off to Aachen, wish me luck and thanks for your input!
  11. BeWary: I know you addressed your question to Pirate Bill but do you have any theories about why the same thing might have happened to me? I kicked butt as the Allies in A WALK IN PARIS, with at least a 5:1 casualty ratio and prisoners galore, with none of my troops taken. All victory flags were captured and held from Turn 15. The rout was so complete that the Germans should have surrendered by turn 20; it was a turkey shoot after that and the biggest failure of AI I have experienced in this otherwise excellent game. Even while all this was happening, my morale never went above 68 and my Victory score stuck at 53. My only theory is this: I don't like to "cheat" but I saved the game at Turn 7 in order to replay some tank maneuvers and learn how to defeat the formidable German armor. I continued with the battle when the outcome was a little more favorable to me. I hated myself in the morning. Might this have influenced the final score? [This message has been edited by Ice (edited 09-11-2000).]
  12. Point well taken, Grendel. I only suggested a 2-d version of a full battle replay if BTS were absolutely convinced that a 3-d version couldn't be implemented.
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