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WineCape

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Posts posted by WineCape

  1. Indeed, too many variables amiss and unknown parameters you don't mention and just your conclusion "that it takes too long" -- not quite helpful. As mentioned, are you using FO's, are you using other units lower down the command chain to call in arty, quality of calling units etc etc.

    I have never waited 11 min+ for 105mm FFE in all my hours of testing and play. But then, I bet my parameters to call in 105mm arty differs starkly from yours.

    If all is hunky dory and it's not an opening barrage and non-TRP arty, you should, on regular 105mm FO's, hardly wait more then 6-7 minutes. It's the hunky dory part that's amiss in your arty call. ;)

  2. Needs repeating, and the gist of my post earlier, given the OP’s statements:

    .... advice to people who don't think they like CM:BN, but loved CMx1, is to figure out specifically what is tripping them up. Talk with players who are enjoying the game and try keeping an open mind. It's possible that there are remedies. Or possibly not. Either way, CMx1 is every day further in the past and CMx2 is ahead of us.

    Some posters here have valid points wrt niggly parts of CMBN, to various degrees as there ARE no remedies for some issues. Other issues are perceived, due to the way certain posters play. However, if a person doesn’t want to entertain those offered remedies from those that like the game to X-degree, you obviously run the risk, however small, of not basing your ultimate decision on an informed choice. Unless you feel OK with that, or you're a quick-judgment-first-impression-lasting-forever guy, then there's obviously no argument in trying to entertain new ideas or offered advice.

    Try the time investment remedy; CMBN is a more complex simulation compared to CMx1. Try also other remedies offered, whether they are full- or half remedies, but TRY their advice and see if the game grows on you for a 10-14 day period, or not. Then make a decision.

    If I had posted the original post, I would be damn curious - it's my nature - to at least try such remedies offered; to find out WHY some say it grows on you, if at all; to find out if my initial opinion(s) are entrench, or changed, given further investigation. Did I say I am inquisitive by nature?

    I also understand, if time investment is offered as but one remedy, some peoples' attention span/patience threshold doesn't last that long - no offense to those so inclined – that’s also …. passable.

    CMBN is an order of higher fidelity that you cannot compare to CMx1, and the niggly bits, UI oddities just might form a different opinion with time investment. My attitude, at a minimum, would be one of curiosity to these offered ideas and time investment. Curiosity given BFC’s success as indie publisher: has BFC 'earned' my patience to some degree to TRY out those that offered remedies/half remedies on the specific issues that just “kills it” for me? For me anyway, I would say yes, they have earned my patience, given BFC's track record with their CMx1 franchise, given money spent earlier in support, etc. There's no harm in trying such ideas urged by posters, rabid fans or not.

    Because I would hate to make snap judgements on anything in life and then miss the odd chance of changing my initial opinion - and live to regret it - just because I did not investigate further, despite advice to do so in the very first place. Wouldn’t you? But then, I’m a curios-kind-of-guy. :)

  3. Can someone explain to me the mechanics behind blasting "little holes" (infantry only) and "big holes" (AVF and PBI)?

    From my games I'm under the impression (wrongly or rightly) that it's either random or else there's a dependency on placement of the blast command and angle of 'attack'. Either way I end up getting a bit frustrated trying to consistently blast AFV-sized holes in WeGo mode. I admit that I often simply do a "save game" and keeping trying different blast combos until I get the result I want - that's not going to work in PBEM though. :-)

    Any suggestions gratefully received. Thanks!

    Well, what works for me, every time, is this, as explained above, but to be clearer:

    To blast a hole (all first time holes on a specific hedge section will only be big enough for infantry movement) do as above in pictures.

    To blast an AFV hole, you have to repeat the same procedure EXACTLY at the same spot of the previous blasted hole. An AFV hole can only, AFAIK with engineers, be accomplished by a 2nd BLAST command on the exact same hedge/bocage section where you effected your first BLAST (INF Hole) command.

    Thus:

    1 x BLAST = INF HOLE

    2 x BLAST = AFV HOLE (on exact same spot/section as above)

    Alternatively, American Rhino-fitted AFV's (patch v1.01 will give additional Rhino-fitted AFV's for month of Aug44) can plough through bocages - also in reverse, a known bug. Charles cannot fix this easily at moment. But be careful: every time a Rhino-fitted AFV goes Rambo style through bocage, there's a chance the AFV's tracks will get damaged, progressively so. ;)

    Hope this helps.

  4. If you played CMx1 before, but skipped CMSF altogether, give yourself 10-14 days regular play with CMBN (demo or full game).

    Why?

    To see if some of the quirks, issues - perceived or real, different game design, different controls, higher fidelity etc. will grow on you, or not. If it grows on you, you might find some quirks/irritations are no game breakers per se.

    Forum members mentioned that their initial opinions changed after some regular play after a bit of time investment. If it does not grow on you during this period of regular play, it will not be your cup of tea, no matter what people say here. But you need a little bit of time to get away from your muscle/brain memory due to the CMx1 trilogy, before you should emphatically say: "Not for me."

  5. To answer the topics question with a simple answer, as with everything is comes down to development time...for this release the development time we spent on the interface went into the quick battle system which we felt was the better choice. We do wish to make some notable changes to the in game interface overall and we didnt feel we had the time to do them justice with this initial release, so keep an eye out in the future guys. ;) Dan
    There's the answer. Official.
  6. Those are the kinds of graphics I dreamed of 12 years and more ago. Too bad the game sucks, but maybe some day someone will put it all together. Who knows, it might even be BFC.

    :)

    Michael

    You want war graphics? This must be then THE light saber
  7. Some thoughtful, considered points. Steve/Charles are the ones having some idea or road map how they intend, and where they intend to improve the UI giving programming capabilities & possibilities for the next big release, as well as user input from forumites.

    It may be too early for Steve to commit a response in the particulars and mechanics, but he's usually not short of various and numerous ideas, in case some get shot down by Charles due to some unforeseen issue.

    Complexity of the game mechanics and presenting it in a simplistic, seemingly effortless manner to the user; the biggest headache for all developers.

    I have the guess that the CMx2 franchise will get, over time with each iteration/evolution, more polished wrt to more varied user info/commands at a player's disposal, while also trying to make it more accessible for the complete new player.

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