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Rarg

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Everything posted by Rarg

  1. My friend Hofbauer, I have bookmarked your superb website. I´m sure that it isn´t a "homo sapiens disident" work... Congratulations I love your nick too
  2. Ok Formely Babra. I undertand and will go search for. Thanks for your politefull way I think M. Hoffbauer primitive manners can be forgiven. Poor man...alone in a civilizated world Ohhh... ok...Came on Hoffbauer, shake my hand.... seriously... Our lives aren´t in this board
  3. Ok Formely Babra. I undertand and will go search for. Thanks for your politefull way I think M. Hoffbauer primitive manners can be forgiven. Poor man...alone in a civilizated world Ohhh... ok...Came on Hoffbauer, shake my hand.... seriously... Our lives aren´t in this board
  4. M hofbauer, Thanks for your "homo-sapiens dissident" reply. Look... the stick.... catch it! catch it! Good boy, good boy... take this bone"
  5. I would like to know: Why the german motocycles aren´t included in CM? Motocycles (and similar) were a effective light and faster reconnaissance vehicle... like Jeeps?
  6. You is right Shep. The visual representaion of building damage would be a more imersive experience in CM gaming. I think rubble visual could be also enhanced.
  7. I think Nazi German has a fashioned style including uniforms (I love the german helmet design), weapons, insignia and Nomenclature -I dislike the nazi doctrine... of course. I like to play by germans
  8. 2. The member can start flamewars and discuss about the SS underpants camo
  9. Septer, I would like to congratulate you. I already have written about the possibility of linked scenarios (campaigns) in this forum, but you are showing the path now. I hope BTS and the scenarios designers get it Good Job!
  10. I think CM(CM2) engine could accept a branch tree linked scenarios/operations design to create a truly CAMPAIGN mode.
  11. I understand the use of mirrored textures to mod vehicles - There are lots of them in the game - but the shared uniforms textures present few cases and can be revised to improve the imersion in the WWII universe. I would like to see the german and allied soldiers using their proper uniforms, helmets/caps and insignia...UAU!
  12. Good! The share of textures to mod the helmets/caps off all german units and the chest uniforms(regular army and gerbirgsjager)could be revised to permit the best customization of them
  13. Good job! The white washed paint is more reallistic and historrically accurate than the fashion winter camo. I would like to use iem
  14. I would like to know if the passenger capacity of trucks and halftracks is historically accurate. The CM truck carries only one squad or two teams. I think this is a low cargo and seem unreallistic.
  15. Please, I would like to understand what is the criteria used to move the front line(setup zones) in the operations. I have played the Arnhem operation and, after cross the bridge and consolidate a large territory around it... the setup afther battle send my entire army back to the other side of river Someone can help me?
  16. I´m playing the operation Arnhem: The Red Devils, by Germans. After 3 battles, the bridge head have been consolidated and expanded widely around the bridge end. In the setup fase of the 4th battle, the setup zone was moved completely to the other side of river! I don´t understand
  17. Sao Paulo, BRAZIL ------------------ Hyeronimus Rarg
  18. The customizable textures (and wav files) add a formidable amount of secondary pleasure in the CM gameplay. Its a very imersive experience to enhance the original files and test the changes on battlefield - I known... the fundamental is the realistc 3D combat simulation engine and the strategic approach of game... off course - but the MODs are very enjoyable too! Unfortunately, the shared files some times block this iniciative (Ex: I would like to use the historical uniforms on my gebirbsjagers and to put camo and insignia in the helmets of the fallshirm and heer soldiers, but I can't do it). I woud like BTS look at this question in the next game, patch or expansion pack. Im ask for too much? ------------------ Hyeronimus Rarg
  19. There are something mystical around CM bridges. Vehicles and troups sometimes find strange paths when crossing OR refuse to move under their archs OR becomes locked underway and inacessible to mouse-click. Yesterday, in the setup phase of a operation scenario, a lone sniper appear floating high above the bridge!!!... The lost souls of dead sodiers are making the show
  20. CM is an experience too enjoyable that I think about the next step of the game...what is the most desirable path? 1. An "East Front" extension pack adding the russian army units. 2. The "Before Overlord" campaign, adding the Afrika Korps, the italian army and the desert and mediterranean front. 3. The "Pacific War" extension pack, adding the japanese army. Your thoughts, please. ------------------ Hyeronimus Rarg
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