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Elmo

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Posts posted by Elmo

  1. Originally posted by borsook:

    This is something completely different, a lot of WW2 operation had aims directed by the need of oil, hell even Japan's attack at US was mostly oil related one. There were on the other hand no major operations in order to capture rubber.

    Thank you for indirectly making my point. As soon as Mr. Cater singles out one resource to include the debate begins on why other perhaps equally important resources were not included. I agree with his decision to abstract them all. You don't, but at least Mr. Cater is not forced to spend his limited design time justifying why certain resources were included and others were not.

    Edited for the spelling nazis. Apologies to Mr. Cater.

    [ June 25, 2007, 06:38 PM: Message edited by: Elmo ]

  2. A somewhat related question: There is a campaign event that says if the Allies DOW Greece then Turkey gets a push toward the Axis. I would think just the opposite. Didn't the Turks and Greeks hate each other? If so I would think the Allies DOW'ing Greece would please the Turks and be an incentive for them to consider joining the Allies.

    Edit - I checked the scripts and it does look like the Turks lean toward the Allies if they DOW Greece so the manual must be out of date.

    [ June 23, 2007, 03:11 AM: Message edited by: Elmo ]

  3. Have to agree with the OP. Played the training mission in the demo where we have to take a series of trench lines. Whle I was still trying to get my infantry to the first hill in front of the enemy trench I got a message that the mission was accomplished! WTF?! Seems one of my tank crews took it upon themselves to rush the trench line and wipe out the defenders without any orders to do so. So I gave them each a medal and then shot them all for disobeying orders. This game is not for me I guess.

  4. Originally posted by Madmatt:

    .... Rest assured, we do want to at some point allow infantry into buildings in a workable, playable way, but its not going to be with the initial release.

    Madmatt

    Guess I'll fiddle around with the demo and wait for this to happen before plunking down my money.

    Edit - Not trying to restart the debate on what is obvioulsy a touchy subject. Just providing feedback to the developer and publisher on why they aren't getting my money at this time.

    [ April 21, 2007, 04:19 AM: Message edited by: Elmo ]

  5. Slightly off topic but I didn't want to start a whole new thread for this. There are a few typos in the new tutorial on Axis turn 1:

    "Now click on the Oslo Corps and note that its readiness is about 33% and morale is about 50%. Assuming the weather in Denmark is clear, select Luftflotte I and left click on Oslo to attack it. Air Fleets inflict a 30% morale loss and are very useful for softening up targets prior to ground assault. The Oslo Corps should suffer some strength, readiness and morale losses. This is another important morale feature. If the weather is not clear and the strike range is reduced, then watch for this morale effect with other air attacks."

    I believe the references to Oslo should be to Copenhagen. Luftflotte I can't reach Oslo.

  6. Originally posted by Hubert Cater:

    ...The 'Difficulty' only affects plunder percentages as well as per turn collected MPP but since there is no plundering or MPP collection for this scenario (D-Day) it has no effect. In theory it could play better once more scripts are added as you could flag scripts to only be applied to a certain difficulty level but at the moment that is not applicable as all scripts are set for the default basic level of play....

    Interesting. This is how Galactic Civivilization 2 works. More AI scrips are added at higher difficulty levels so the AI actually plays better as opposed to just getting bonuses. I'm sure many of us would love to see something similar in SC2.
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