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Kanonier Reichmann

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Posts posted by Kanonier Reichmann

  1. I personally don't think the issue is closed. For me, there should be a far more obvious way for the unit display to indicate whether a unit is deployed, not deployed or in the process of doing one or the other.

    It simply isn't clear enough and before someone points out that there's a mod one can get, I find that too time consuming and annoying to have to do and then wait for when the mod can be modified (no certainty it will be) to suit the next version of the game after a patch.

    Regards

    KR

  2. That German grenade thrower has to have the longest neck I've ever seen!

    Despite what the screenshots are showing, perhaps it represents the grenade being thrown through the gap in the wall and at the angle the thrower is at, the explosion could well be right in amongst the prone U.S. soldiers. i.e. where we see the end of the wall isn't really where it ends, but some distance further back towards the T junction of the 2 walls.

    Regards

    KR

  3. That was certainly a part of it. Also, the Soviets requested that the city be bombed because it was a major rail hub for the movement of German forces on that part of the front. The Allied air forces decided to go all out partly to show the Soviets what they could do. My guess is that it made the desired impression.

    Michael

    From my reading of the Desden bombing, the intent to target the railways seems like a furphy when you take into account that the bulk of the bombing was centered around the old heavily populated suburbs rather than the rail hub. From my understanding, the railways were up and running within 2 days of the firestorm, the populated suburbs... not so much.

    I agree however that one of the desired outcomes from the firestorm raid was to send a crystal clear message to the Soviet regime... if you're thinking of messing with us once the Nazis are crushed, think again.

    Regards

    KR

  4. Our schedule is a bit flexible, but as of now for 2013:

    Normandy 2.01 patch

    Normandy 1.12 patch

    Italy 1.02 patch

    Something Nice

    CMBN Market Garden

    CMEF 1 (1944-1945, starting with Bagration)

    CMSF 2 (introduces v3.0)

    For 2014:

    CM Bulge

    CMEF 2 (1943-1944, starting with Kursk)

    Various Packs sprinkled in here and there along the way. But it's too difficult to say what and when specifically.

    We have no plans on doing a North Africa game at the moment, but I wouldn't rule it happening.

    Steve

    My take on the "Something Nice" mattter is the ability of the CMx2.0 version to be able to finally handle fire, allowing flamehtrowers etc. That's my enduring hope anyway.

    Regards

    KR

  5. The fact is that we don't know what a CM bunker represents because it seems to be some sort of 'generic' bunker. I've also read that 2 meters thick for German concrete bunkers was standard. Certainly you aren't suggesting that the bunkers on the beaches at the French coastline weren't up to the standards of the West Wall (which was neglected for years btw). I've also read that Japanese log bunkers with coral reinforcing were almost impervious to anything beyond point blank range. They seemed to be capable of surviving massive bombardments from US battleship guns just fine. I imagine if they were using Palm Trees for their logs that would contribute to the bunker's resistance since the properties of Palm tree logs is much more springy than other types of logs. I believe that South Carolina being called "The Palmetto State" is a reference to a revolutionary war fort that was impervious to cannon balls from British warships because of the properties of the Palm Tree logs they were using.

    If you have any reference material that you would like to share about non West Wall bunkers then I'd be interested in reading it. Opinions and assumptions without something substantive behind it aren't very helpful to moving the discussion forward.

    If you have a reference to said reading material specifically dealing with the standard of 2 metre thick steel mesh reinforced concrete walls for Axis machinegun only bunkers I'd be interested in reading about it.

    Regards

    KR

  6. I managed to pick up a NZ aviation magazine while passing through Auckland airport with this very picture on the cover and a couple of interesting stories inside about the restoration. The centrefold picture is good enough to frame so I reckon that's what I'll be doing. Simply gorgeous!

    Regards

    KR

  7. That passage compliments of "Victory was Beyond Their Grasp: with the 272nd Volksgrenadier Division from the Hurtgen Forest to the Heart of the Reich."

    If only those foolish Americans would have known that just one or two AP rounds from any of those four tanks could have taken care of bunker 24 in a few seconds. They could have left the engineers with their demo charges behind and a lot of lives could have been saved since they wouldn't have been hit by that artillery fire. ;) It should also be noted that the tanks were not subjected to any AT fire and had the freedom to drive around at will.

    Here is an example of that bunker type that I found after a quick search

    http://en.tracesofwar.com/article/7877/Westwall---Regelbau-SK-Bunker-Aachen-Forest.htm

    The example you gave in the link was a furphy to say the least. It refers to a bunker built in the late 1930's for the German Westwall defences of their border region and hardly represents the typical concrete bunker encountered by Allied troops in Italy or the western front prior to winter in 1944. The Westwall bunker had 2 metre thick reinforced concrete walls which, I would suggest, is not your typical concrete bunker depicted in the CMx2 games to date. Perhaps when the Bulge game is released a special type of almost inmpervious bunker would be appropriate then, but only then.

    Regards

    KR

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